using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits { class RenderBuildingTurreted : RenderBuilding { public RenderBuildingTurreted(Actor self) : base(self) { anim.PlayThen( "make", () => anim.PlayFetchIndex( "idle", () => self.traits.Get().turretFacing / 8 ) ); } } }