using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits { class Turreted : ITick { public int turretFacing = 0; public int? desiredFacing; public Turreted(Actor self) { } public void Tick( Actor self, Game game, int dt ) { // TODO: desiredFacing should follow the base unit's facing only when not in combat. // also, we want to be able to use this for GUN; avoid referencing Mobile. var df = desiredFacing ?? self.traits.Get().facing; Util.TickFacing( ref turretFacing, df, self.unitInfo.ROT ); } } }