using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using BluntDirectX.Direct3D; namespace OpenRa.Game { [StructLayout(LayoutKind.Sequential)] struct Vertex { public float x, y, z, u, v; public Vertex(float x, float y, float z, float u, float v) { this.x = x; this.y = y; this.z = z; this.u = u; this.v = v; } public const VertexFormat Format = VertexFormat.Position | VertexFormat.Texture; } }