#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Traits; using OpenRA.Support; using OpenRA.Traits; namespace OpenRA.Mods.Common.AI { public enum SquadType { Assault, Air, Rush, Protection } public class Squad { public List Units = new List(); public SquadType Type; internal World World; internal HackyAI Bot; internal MersenneTwister Random; internal Target Target; internal StateMachine FuzzyStateMachine; public Squad(HackyAI bot, SquadType type) : this(bot, type, null) { } public Squad(HackyAI bot, SquadType type, Actor target) { Bot = bot; World = bot.World; Random = bot.Random; Type = type; Target = Target.FromActor(target); FuzzyStateMachine = new StateMachine(); switch (type) { case SquadType.Assault: case SquadType.Rush: FuzzyStateMachine.ChangeState(this, new GroundUnitsIdleState(), true); break; case SquadType.Air: FuzzyStateMachine.ChangeState(this, new AirIdleState(), true); break; case SquadType.Protection: FuzzyStateMachine.ChangeState(this, new UnitsForProtectionIdleState(), true); break; } } public void Update() { if (IsValid) FuzzyStateMachine.Update(this); } public bool IsValid { get { return Units.Any(); } } public Actor TargetActor { get { return Target.Actor; } set { Target = Target.FromActor(value); } } public bool IsTargetValid { get { return Target.IsValidFor(Units.FirstOrDefault()) && !Target.Actor.Info.HasTraitInfo(); } } public bool IsTargetVisible { get { return Bot.Player.PlayerActor.Owner.CanTargetActor(TargetActor); } } public WPos CenterPosition { get { return Units.Select(u => u.CenterPosition).Average(); } } } }