#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Drawing; using OpenRA.Graphics; namespace OpenRA.Mods.Common.Graphics { public struct DetectionCircleRenderable : IRenderable, IFinalizedRenderable { readonly WPos centerPosition; readonly WDist radius; readonly int zOffset; readonly int trailCount; readonly WAngle trailSeparation; readonly WAngle trailAngle; readonly Color color; readonly Color contrastColor; public DetectionCircleRenderable(WPos centerPosition, WDist radius, int zOffset, int lineTrails, WAngle trailSeparation, WAngle trailAngle, Color color, Color contrastColor) { this.centerPosition = centerPosition; this.radius = radius; this.zOffset = zOffset; trailCount = lineTrails; this.trailSeparation = trailSeparation; this.trailAngle = trailAngle; this.color = color; this.contrastColor = contrastColor; } public WPos Pos { get { return centerPosition; } } public PaletteReference Palette { get { return null; } } public int ZOffset { get { return zOffset; } } public bool IsDecoration { get { return true; } } public IRenderable WithPalette(PaletteReference newPalette) { return new DetectionCircleRenderable(centerPosition, radius, zOffset, trailCount, trailSeparation, trailAngle, color, contrastColor); } public IRenderable WithZOffset(int newOffset) { return new DetectionCircleRenderable(centerPosition, radius, newOffset, trailCount, trailSeparation, trailAngle, color, contrastColor); } public IRenderable OffsetBy(WVec vec) { return new DetectionCircleRenderable(centerPosition + vec, radius, zOffset, trailCount, trailSeparation, trailAngle, color, contrastColor); } public IRenderable AsDecoration() { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public void Render(WorldRenderer wr) { var wcr = Game.Renderer.WorldRgbaColorRenderer; var center = wr.ScreenPosition(centerPosition); for (var i = 0; i < trailCount; i++) { var angle = trailAngle - new WAngle(i * (trailSeparation.Angle <= 512 ? 1 : -1)); var length = radius.Length * new WVec(angle.Cos(), angle.Sin(), 0) / 1024; var end = wr.ScreenPosition(centerPosition + length); var alpha = color.A - i * color.A / trailCount; wcr.DrawLine(center, end, 3, Color.FromArgb(alpha, contrastColor)); wcr.DrawLine(center, end, 1, Color.FromArgb(alpha, color)); } RangeCircleRenderable.DrawRangeCircle(wr, centerPosition, radius, 1, color, 3, contrastColor); } public void RenderDebugGeometry(WorldRenderer wr) { } public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; } } }