#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Spawns units when collected.")] class GiveUnitCrateActionInfo : CrateActionInfo { [Desc("The list of units to spawn.")] [ActorReference] public readonly string[] Units = { }; [Desc("Races that are allowed to trigger this action")] public readonly string[] ValidRaces = { }; [Desc("Override the owner of the newly spawned unit: e.g. Creeps or Neutral")] public readonly string Owner = null; public override object Create(ActorInitializer init) { return new GiveUnitCrateAction(init.Self, this); } } class GiveUnitCrateAction : CrateAction { readonly Actor self; readonly GiveUnitCrateActionInfo info; readonly List usedCells = new List(); public GiveUnitCrateAction(Actor self, GiveUnitCrateActionInfo info) : base(self, info) { this.self = self; this.info = info; if (!info.Units.Any()) throw new YamlException("A GiveUnitCrateAction does not specify any units to give. This might be because the yaml is referring to 'Unit' rather than 'Units'."); } public bool CanGiveTo(Actor collector) { if (info.ValidRaces.Any() && !info.ValidRaces.Contains(collector.Owner.Country.Race)) return false; foreach (string unit in info.Units) { // avoid dumping tanks in the sea, and ships on dry land. if (!GetSuitableCells(collector.Location, unit).Any()) return false; } return true; } public override int GetSelectionShares(Actor collector) { if (!CanGiveTo(collector)) return 0; return base.GetSelectionShares(collector); } public override void Activate(Actor collector) { foreach (var u in info.Units) { var unit = u; // avoiding access to modified closure var location = ChooseEmptyCellNear(collector, unit); if (location != null) { usedCells.Add(location.Value); collector.World.AddFrameEndTask( w => w.CreateActor(unit, new TypeDictionary { new LocationInit(location.Value), new OwnerInit(info.Owner ?? collector.Owner.InternalName) })); } } base.Activate(collector); } IEnumerable GetSuitableCells(CPos near, string unitName) { var mi = self.World.Map.Rules.Actors[unitName].Traits.Get(); for (var i = -1; i < 2; i++) for (var j = -1; j < 2; j++) if (mi.CanEnterCell(self.World, self, near + new CVec(i, j))) yield return near + new CVec(i, j); } CPos? ChooseEmptyCellNear(Actor a, string unit) { var possibleCells = GetSuitableCells(a.Location, unit).Where(c => !usedCells.Contains(c)).ToList(); if (possibleCells.Count == 0) return null; return possibleCells.Random(self.World.SharedRandom); } } }