#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Activities; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Orders; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("This actor can be sent to a structure for repairs.")] class RepairableInfo : ITraitInfo, Requires { public readonly string[] RepairBuildings = { "fix" }; public virtual object Create(ActorInitializer init) { return new Repairable(init.Self, this); } } class Repairable : IIssueOrder, IResolveOrder, IOrderVoice { readonly RepairableInfo info; readonly Health health; readonly IEnumerable ammoPools; public Repairable(Actor self, RepairableInfo info) { this.info = info; health = self.Trait(); ammoPools = self.TraitsImplementing(); } public IEnumerable Orders { get { yield return new EnterAlliedActorTargeter("Repair", 5, target => CanRepairAt(target), _ => CanRepair() || CanRearm()); } } public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued) { if (order.OrderID == "Repair") return new Order(order.OrderID, self, queued) { TargetActor = target.Actor }; return null; } bool CanRepairAt(Actor target) { return info.RepairBuildings.Contains(target.Info.Name); } bool CanRearmAt(Actor target) { return info.RepairBuildings.Contains(target.Info.Name); } bool CanRepair() { return health.DamageState > DamageState.Undamaged; } bool CanRearm() { if (ammoPools != null) return ammoPools.Any(x => !x.Info.SelfReloads && !x.FullAmmo()); else return false; } public string VoicePhraseForOrder(Actor self, Order order) { return (order.OrderString == "Repair" && CanRepair()) ? "Move" : null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "Repair") { if (!CanRepairAt(order.TargetActor) || (!CanRepair() && !CanRearm())) return; var movement = self.Trait(); var target = Target.FromOrder(self.World, order); self.SetTargetLine(target, Color.Green); self.CancelActivity(); self.QueueActivity(new MoveAdjacentTo(self, target)); self.QueueActivity(movement.MoveTo(self.World.Map.CellContaining(order.TargetActor.CenterPosition), order.TargetActor)); if (CanRearmAt(order.TargetActor) && CanRearm()) self.QueueActivity(new Rearm(self)); self.QueueActivity(new Repair(order.TargetActor)); var rp = order.TargetActor.TraitOrDefault(); if (rp != null) self.QueueActivity(new CallFunc(() => { self.SetTargetLine(Target.FromCell(self.World, rp.Location), Color.Green); self.QueueActivity(movement.MoveTo(rp.Location, order.TargetActor)); })); } } } }