^Vehicle: Category: Vehicle AppearsOnRadar: Mobile: Crushes: crate TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River TerrainSpeeds: 60%, 40%, 100%, 0%, 0%, 0%, 0%, 50%, 40%, 0% ROT: 5 Selectable: Voice: VehicleVoice Targetable: TargetTypes: Ground Repairable: Chronoshiftable: Passenger: CargoType: Vehicle IronCurtainable: HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud ^Tank: Category: Vehicle AppearsOnRadar: Mobile: Crushes: wall, crate TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River TerrainSpeeds: 80%, 70%, 100%, 0%, 0%, 0%, 0%, 70%, 70%, 0% ROT: 5 Selectable: Voice: VehicleVoice Targetable: TargetTypes: Ground Repairable: Chronoshiftable: Passenger: CargoType: Vehicle IronCurtainable: HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud ^Helicopter: Category: Plane AppearsOnRadar: Targetable: TargetTypes: Air Selectable: Voice: VehicleVoice Helicopter: RepairBuildings: hpad RearmBuildings: LandWhenIdle: false HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud ^Infantry: Category: Infantry AppearsOnRadar: Health: Armor: none RevealsShroud: Range: 4 Mobile: Crushes: crate TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River TerrainSpeeds: 90%, 80%, 100%, 0%, 0%, 0%, 0%, 90%, 80%, 0% TerrainCostOverrides: Ore TerrainCosts: 200 Selectable: Voice: GenericVoice Targetable: TargetTypes: Ground RenderInfantry: AutoTarget: Passenger: CargoType: Infantry HiddenUnderFog: PoisonedByTiberium: GainsExperience: GivesExperience: # SharesCell: DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud ^CivInfantry: Inherits: ^Infantry AppearsOnRadar: Selectable: Voice: CivilianMaleVoice Bounds: 12,17,0,-9 Valued: Cost: 70 Description: Civilian Mobile: Speed: 4 Health: HP: 20 RevealsShroud: Range: 2 AttackBase: PrimaryWeapon: Pistol # ActorLostNotification: # Notification: civdead1.aud # NotifyAll: true ^Plane: Category: Plane AppearsOnRadar: Selectable: Voice: GenericVoice Targetable: TargetTypes: Air HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud ^Ship: Category: Ship AppearsOnRadar: Mobile: Crushes: crate TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River TerrainSpeeds: 0%, 0%, 0%, 0%, 100%, 0%, 0%, 0%, 0%, 0% Selectable: Voice: GenericVoice Targetable: TargetTypes: Ground, Water HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud ^Building: Category: Building AppearsOnRadar: Selectable: Priority: 3 Targetable: TargetTypes: Ground RepairableBuilding: Building: Dimensions: 1,1 Footprint: x BuildSounds: constru2.aud, hvydoor1.aud SellSounds: cashturn.aud DamagedSound: xplos.aud DestroyedSound: xplobig4.aud RenderBuilding: DeadBuildingState: EmitInfantryOnSell: ActorTypes: c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e1,e1,e1,e1,e1,e1,e1 MustBeDestroyed: GivesExperience: CaptureNotification@GDI: Race: gdi Notification: gdicapt1.aud CaptureNotification@NOD: Race: nod Notification: nodcapt1.aud ActorLostNotification: Notification: strclost.aud ^CivBuilding: Inherits: ^Building DeadBuildingState: Zombie: true Health: HP: 400 Armor: wood Building: -RepairableBuilding: Valued: Description: Civilian Building ^CivField: Inherits: ^CivBuilding -Selectable: DeadBuildingState: Zombie: true Valued: Description: Field RenderBuilding: OverrideTheater: DESERT OverrideImage: v23 ^Wall: Category: Building AppearsOnRadar: Building: Dimensions: 1,1 Footprint: x BuildSounds: hvydoor1.aud Capturable: false BaseNormal: no DamagedSound: xplos.aud DestroyedSound: xplobig4.aud Adjacent: 7 Targetable: TargetTypes: Ground Wall: CrushClasses: wall LineBuild: Range: 8 Selectable: Priority: 1 RenderBuildingWall: HasMakeAnimation: false Palette: terrain GivesExperience: ^Tree: Category: Building Valued: Description: Tree RenderBuilding: Palette: terrain Building: Footprint: __ x_ Dimensions: 2,2 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tree ^Rock: Category: Building Valued: Description: Rock RenderBuilding: Palette: terrain Building: Footprint: __ x_ Dimensions: 2,2 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tree ^Husk: Category: Vehicle Health: HP: 140 Armor: Heavy Husk: Selectable: Priority: -1 HiddenUnderFog: AppearsOnRadar: Burns: ^Bridge: Category: Building Valued: Description: Bridge Targetable: TargetTypes: Ground, Water BelowUnits: Health: HP: 1000 Building: DamagedSound: xplos.aud DestroyedSound: xplobig4.aud Footprint: ______ ______ ______ ______ Dimensions: 6,4