^Vehicle: Category: Vehicle AppearsOnRadar: Mobile: Crushes: atmine, crate TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River TerrainSpeeds: 60%, 40%, 100%, 0%, 0%, 0%, 0%, 90%, 40%, 0% ROT: 5 Selectable: Voice: VehicleVoice Targetable: TargetTypes: Ground Repairable: Chronoshiftable: Passenger: CargoType: Vehicle IronCurtainable: HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: Notification: unitlst1.aud ^Tank: Category: Vehicle AppearsOnRadar: Mobile: Crushes: wall, atmine, crate TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River TerrainSpeeds: 80%, 70%, 100%, 0%, 0%, 0%, 0%, 90%, 70%, 0% ROT: 5 Selectable: Voice: VehicleVoice Targetable: TargetTypes: Ground Repairable: Chronoshiftable: Passenger: CargoType: Vehicle IronCurtainable: HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: Notification: unitlst1.aud ^Infantry: Category: Infantry AppearsOnRadar: Health: Armor: none RevealsShroud: Range: 4 Mobile: Crushes: apmine, crate TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River TerrainSpeeds: 90%, 80%, 100%, 0%, 0%, 0%, 0%, 100%, 80%, 0% Selectable: Voice: GenericVoice Targetable: TargetTypes: Ground RenderInfantry: AutoTarget: Passenger: CargoType: Infantry HiddenUnderFog: TeslaInstantKills: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: Notification: unitlst1.aud ^Ship: Category: Ship AppearsOnRadar: Mobile: Crushes: crate TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River TerrainSpeeds: 0%, 0%, 0%, 0%, 100%, 0%, 0%, 0%, 0%, 0% Selectable: Voice: ShipVoice Targetable: TargetTypes: Ground, Water DetectCloaked: Range: 3 HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: Notification: navylst1.aud ^Plane: Category: Plane AppearsOnRadar: Selectable: Voice: GenericVoice Targetable: TargetTypes: Air HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: Notification: aunitl1.aud ^Building: Category: Building AppearsOnRadar: Selectable: Priority: 3 Targetable: TargetTypes: Ground Building: Dimensions: 1,1 Footprint: x RenderBuilding: RepairableBuilding: EmitInfantryOnSell: ActorTypes: e1,e1,e1,c1,c2,e6 MustBeDestroyed: GivesExperience: FrozenUnderFog: CaptureNotification: Notification: strucap1.aud ^Wall: Category: Building AppearsOnRadar: Building: Dimensions: 1,1 Footprint: x BuildSounds: placbldg.aud Capturable: false BaseNormal: no DamagedSound: sandbag2.aud DestroyedSound: sandbag2.aud Adjacent: 7 Wall: CrushClasses: wall LineBuild: Range: 8 Selectable: Priority: 1 Targetable: TargetTypes: Ground RenderBuildingWall: HasMakeAnimation: false Palette: terrain GivesExperience: ^CivBuilding: Inherits: ^Building -RepairableBuilding: Health: HP: 400 Armor: wood Valued: Description: Civilian Building ^CivField: Inherits: ^CivBuilding -Selectable: Valued: Description: Field ^Tree: Category: Building Valued: Description: Tree RenderBuilding: Palette: terrain Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tree ^Husk: Category: Vehicle Health: HP: 140 Armor: Heavy Husk: Selectable: Priority: -1 HiddenUnderFog: AppearsOnRadar: Burns: ^Bridge: Category: Building Valued: Description: Bridge BelowUnits: Targetable: TargetTypes: Ground, Water Building: Footprint: ____ ____ Dimensions: 4,2 Health: HP: 1000