FACT: Inherits: ^BaseBuilding Buildable: Queue: Building BuildPaletteOrder: 1000 Owner: None Valued: Cost: 2000 Tooltip: Name: Construction Yard Description: Builds structures Building: Power: 0 Footprint: xxx xxx Dimensions: 3,2 Health: HP: 1400 Armor: Type: Wood RevealsShroud: Range: 10c0 Bib: Production: Produces: Building,Defense Transforms: IntoActor: mcv Offset: 1,1 Facing: 108 ProductionQueue@Building: Type: Building Group: Building BuildSpeed: .4 LowPowerSlowdown: 2 QueuedAudio: Building ReadyAudio: ConstructionComplete ProductionQueue@Defense: Type: Defense Group: Defense BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete BaseBuilding: ProductionBar@Building: ProductionType: Building ProductionBar@Defense: ProductionType: Defense BaseProvider: Cooldown: 75 Range: 14 WithBuildingPlacedAnimation: NUKE: Inherits: ^BaseBuilding Valued: Cost: 500 Tooltip: Name: Power Plant Description: Generates power ProvidesCustomPrerequisite: Prerequisite: anypower Buildable: BuildPaletteOrder: 10 Owner: gdi,nod Prerequisites: fact Building: Power: 100 Footprint: x_ xx Dimensions: 2,2 Health: HP: 500 RevealsShroud: Range: 4c0 Bib: NUK2: Inherits: ^BaseBuilding Valued: Cost: 800 Tooltip: Name: Advanced Power Plant Description: Provides more power, cheaper than the \nstandard Power Plant ProvidesCustomPrerequisite: Prerequisite: anypower Buildable: BuildPaletteOrder: 30 Prerequisites: anyhq Owner: gdi,nod Building: Power: 200 Footprint: xx xx Dimensions: 2,2 Health: HP: 700 RevealsShroud: Range: 4c0 Bib: PROC: Inherits: ^BaseBuilding Valued: Cost: 1500 Tooltip: Name: Tiberium Refinery Description: Processes raw Tiberium\ninto useable resources Buildable: BuildPaletteOrder: 20 Prerequisites: anypower Owner: gdi,nod Building: Power: -50 Footprint: _x_ xxx === Dimensions: 3,3 Health: HP: 900 RevealsShroud: Range: 6c0 Bib: TiberiumRefinery: DockOffset: 0,2 TickRate: 15 StoresOre: PipColor: Green PipCount: 10 Capacity: 2000 Selectable: Bounds: 73,72 CustomSellValue: Value: 500 FreeActor: Actor: HARV InitialActivity: FindResources SpawnOffset: 1,2 Facing: 64 WithResources: SILO: Inherits: ^BaseBuilding Valued: Cost: 300 Tooltip: Name: Tiberium Silo Description: Stores processed Tiberium Buildable: Queue: Defense BuildPaletteOrder: 35 Prerequisites: proc Owner: gdi,nod Building: Power: -10 Footprint: xx Dimensions: 2,1 -GivesBuildableArea: Health: HP: 400 RevealsShroud: Range: 4c0 Bib: HasMinibib: Yes RenderBuildingSilo: StoresOre: PipCount: 10 PipColor: Green Capacity: 2000 Selectable: Bounds: 49,30 -RenderBuilding: -EmitInfantryOnSell: PYLE: Inherits: ^BaseBuilding Valued: Cost: 500 Tooltip: Name: Barracks Description: Trains infantry ProvidesCustomPrerequisite: Prerequisite: barracks Buildable: BuildPaletteOrder: 40 Prerequisites: anypower Owner: gdi Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Health: HP: 500 RevealsShroud: Range: 5c0 Bib: RallyPoint: Exit@1: SpawnOffset: -426,85,0 ExitCell: 0,1 Exit@2: SpawnOffset: 298,298,0 ExitCell: 1,1 Production: Produces: Infantry ProductionQueue: Type: Infantry Group: Infantry BuildSpeed: .4 LowPowerSlowdown: 3 ProductionBar: HAND: Inherits: ^BaseBuilding Valued: Cost: 500 Tooltip: Name: Hand of Nod Description: Trains infantry ProvidesCustomPrerequisite: Prerequisite: barracks Buildable: BuildPaletteOrder: 40 Prerequisites: anypower Owner: nod Building: Power: -20 Footprint: __ xx xx Dimensions: 2,3 Health: HP: 500 RevealsShroud: Range: 5c0 Bib: RallyPoint: Exit@1: SpawnOffset: 512,1024,0 ExitCell: 1,2 Production: Produces: Infantry ProductionQueue: Type: Infantry Group: Infantry BuildSpeed: .4 LowPowerSlowdown: 3 ProductionBar: AFLD: Inherits: ^BaseBuilding Valued: Cost: 2000 Tooltip: Name: Airstrip Description: Provides a dropzone\nfor vehicle reinforcements ProvidesCustomPrerequisite: Prerequisite: vehicleproduction Buildable: BuildPaletteOrder: 50 Prerequisites: proc Owner: nod Building: Power: -30 Footprint: xxxx xxxx Dimensions: 4,2 Health: HP: 1000 RevealsShroud: Range: 7c0 Bib: RallyPoint: RallyPoint: 4,2 Exit@1: SpawnOffset: -1024,0,0 ExitCell: 3,1 ProductionAirdrop: Produces: Vehicle ProductionQueue: Type: Vehicle Group: Vehicle BuildSpeed: .4 LowPowerSlowdown: 3 ReadyAudio: ProductionBar: WEAP: Inherits: ^BaseBuilding Valued: Cost: 2000 Tooltip: Name: Weapons Factory Description: Produces vehicles ProvidesCustomPrerequisite: Prerequisite: vehicleproduction Buildable: BuildPaletteOrder: 50 Prerequisites: proc Owner: gdi Building: Power: -30 Footprint: ___ xxx === Dimensions: 3,3 Health: HP: 1000 RevealsShroud: Range: 4c0 Bib: -RenderBuilding: RenderBuildingWarFactory: RallyPoint: RallyPoint: 0,3 Exit@1: SpawnOffset: -341,-341,0 ExitCell: 0,2 Production: Produces: Vehicle ProductionQueue: Type: Vehicle Group: Vehicle BuildSpeed: .4 LowPowerSlowdown: 3 ProductionBar: HPAD: Inherits: ^BaseBuilding Valued: Cost: 1000 Tooltip: Name: Helipad Description: Produces, rearms and\nrepairs helicopters Buildable: BuildPaletteOrder: 60 Prerequisites: proc Owner: gdi,nod Building: Power: -10 Footprint: xx xx Dimensions: 2,2 Health: HP: 500 RevealsShroud: Range: 5c0 Exit@1: SpawnOffset: 0,-256,0 Production: Produces: Aircraft Reservable: RepairsUnits: RallyPoint: ProductionQueue: Type: Aircraft Group: Aircraft BuildSpeed: .4 LowPowerSlowdown: 3 ProductionBar: HQ: Inherits: ^BaseBuilding Valued: Cost: 1000 Tooltip: Name: Communications Center Description: Provides radar & Air Strike support power. \nUnlocks higher-tech units & buildings. \nRequires power to operate. ProvidesCustomPrerequisite: Prerequisite: anyhq Buildable: BuildPaletteOrder: 70 Prerequisites: proc Owner: gdi,nod Building: Power: -40 Footprint: x_ xx Dimensions: 2,2 RequiresPower: CanPowerDown: DisabledOverlay: RenderBuilding: PauseOnLowPower: yes Health: HP: 700 RevealsShroud: Range: 10c0 Bib: ProvidesRadar: RenderDetectionCircle: DetectCloaked: Range: 5 AirstrikePower: Icon: airstrike ChargeTime: 180 SquadSize: 3 QuantizedFacings: 8 Description: Air Strike LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line. EndChargeSound: airredy1.aud SelectTargetSound: select1.aud InsufficientPowerSound: nopower1.aud IncomingSound: enemya.aud UnitType: a10 DisplayBeacon: True BeaconDuration: -1 BeaconPoster: airstrike DisplayRadarPing: True CameraActor: camera SupportPowerChargeBar: FIX: Inherits: ^BaseBuilding Valued: Cost: 500 Tooltip: Name: Repair Facility Description: Repairs vehicles Buildable: BuildPaletteOrder: 80 Prerequisites: vehicleproduction Owner: gdi,nod Building: Power: -30 Footprint: _x_ xxx _x_ Dimensions: 3,3 Health: HP: 400 RevealsShroud: Range: 5c0 Bib: HasMinibib: Yes Reservable: RepairsUnits: RallyPoint: EYE: Inherits: ^BaseBuilding Valued: Cost: 1800 Tooltip: Name: Advanced Communications Center Description: Provides radar & Orbital Ion Cannon support power. \nUnlocks Mammoth Tank & Commando. \nRequires power to operate. ProvidesCustomPrerequisite: Prerequisite: anyhq Buildable: BuildPaletteOrder: 100 Prerequisites: anyhq Owner: gdi Building: Power: -200 Footprint: x_ xx Dimensions: 2,2 RequiresPower: CanPowerDown: DisabledOverlay: RenderBuilding: PauseOnLowPower: yes Health: HP: 1200 RevealsShroud: Range: 10c0 Bib: ProvidesRadar: RenderDetectionCircle: DetectCloaked: Range: 5 IonCannonPower: Icon: ioncannon ChargeTime: 180 Description: Ion Cannon LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area. BeginChargeSound: ionchrg1.aud EndChargeSound: ionredy1.aud LaunchSound: ion1.aud SelectTargetSound: select1.aud InsufficientPowerSound: nopower1.aud DisplayRadarPing: True CameraActor: camera.small SupportPowerChargeBar: TMPL: Inherits: ^BaseBuilding Valued: Cost: 2000 Tooltip: Name: Temple of Nod Description: Provides Nuclear Strike support power. \nUnlocks Stealth Tank, Chem. Warrior & Obelisk of Light. \nRequires power to operate. ProvidesCustomPrerequisite: Prerequisite: anyhq Buildable: BuildPaletteOrder: 100 Prerequisites: anyhq Owner: nod Building: Power: -150 Footprint: ___ xxx xxx Dimensions: 3,3 RequiresPower: CanPowerDown: DisabledOverlay: Health: HP: 2000 RevealsShroud: Range: 6c0 Bib: NukePower: Icon: abomb ChargeTime: 300 Description: Nuclear Strike LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area. BeginChargeSound: EndChargeSound: nukavail.aud SelectTargetSound: select1.aud InsufficientPowerSound: nopower1.aud LaunchSound: nuklnch1.aud IncomingSound: nuke1.aud MissileWeapon: atomic DisplayBeacon: True BeaconDuration: -1 BeaconPoster: atomic DisplayRadarPing: True CameraActor: camera SupportPowerChargeBar: GUN: Inherits: ^BaseBuilding Valued: Cost: 600 CustomBuildTimeValue: Value: 1440 Tooltip: Name: Turret Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry Buildable: Queue: Defense BuildPaletteOrder: 45 Prerequisites: barracks Owner: gdi,nod Building: Power: -20 -GivesBuildableArea: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 6c0 Bib: HasMinibib: Yes Turreted: ROT: 12 InitialFacing: 50 RenderBuildingTurreted: Armament: Weapon: TurretGun LocalOffset: 512,0,112 MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: AutoTarget: -RenderBuilding: -DeadBuildingState: RenderRangeCircle: RenderDetectionCircle: DetectCloaked: Range: 3 SAM: Inherits: ^BaseBuilding Valued: Cost: 750 CustomBuildTimeValue: Value: 2160 Tooltip: Name: SAM Site Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units. Buildable: Queue: Defense BuildPaletteOrder: 50 Prerequisites: hand Owner: nod Building: Power: -20 Footprint: xx Dimensions: 2,1 RequiresPower: DisabledOverlay: -GivesBuildableArea: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 8c0 Turreted: ROT: 10 InitialFacing: 0 RenderBuildingTurreted: Armament: Weapon: SAMMissile MuzzleSequence: muzzle AttackPopupTurreted: WithMuzzleFlash: AutoTarget: -RenderBuilding: RenderRangeCircle: OBLI: Inherits: ^BaseBuilding Valued: Cost: 1500 CustomBuildTimeValue: Value: 3120 Tooltip: Name: Obelisk of Light Description: Advanced base defense. \nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft Buildable: Queue: Defense BuildPaletteOrder: 60 Prerequisites: tmpl Owner: nod Building: Power: -150 Footprint: _ x Dimensions: 1,2 RequiresPower: DisabledOverlay: -GivesBuildableArea: Health: HP: 600 Armor: Type: Heavy RevealsShroud: Range: 8c0 Bib: HasMinibib: Yes RenderBuildingCharge: ChargeAudio: obelpowr.aud Armament: Weapon: Laser LocalOffset: 0,0,725 FireDelay: 0 AttackCharge: ReloadTime: 40 InitialChargeDelay: 50 AutoTarget: -RenderBuilding: RenderRangeCircle: -EmitInfantryOnSell: RenderDetectionCircle: DetectCloaked: Range: 5 GTWR: Inherits: ^BaseBuilding Valued: Cost: 600 CustomBuildTimeValue: Value: 1440 Tooltip: Name: Guard Tower Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks Buildable: Queue: Defense BuildPaletteOrder: 40 Prerequisites: barracks Owner: gdi,nod Building: Power: -10 -GivesBuildableArea: Health: HP: 400 RevealsShroud: Range: 7c0 Bib: HasMinibib: Yes Armament: Weapon: HighV LocalOffset: 256,0,256 MuzzleSequence: muzzle AttackTurreted: BodyOrientation: QuantizedFacings: 8 AutoTarget: DetectCloaked: Range: 3 RenderDetectionCircle: RenderRangeCircle: WithMuzzleFlash: Turreted: ROT: 255 ATWR: Inherits: ^BaseBuilding Valued: Cost: 1000 CustomBuildTimeValue: Value: 2880 Tooltip: Name: Advanced Guard Tower Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry Buildable: Queue: Defense BuildPaletteOrder: 60 Prerequisites: anyhq Owner: gdi Building: Power: -40 Footprint: _ x Dimensions: 1,2 RequiresPower: DisabledOverlay: -GivesBuildableArea: Health: HP: 600 Armor: Type: Heavy RevealsShroud: Range: 8c0 Bib: HasMinibib: Yes Turreted: ROT: 255 Offset: 128,128,-85 Armament@PRIMARY: Weapon: TowerMissle LocalOffset: 256,128,0, 256,-128,0 LocalYaw: -100,100 Armament@SECONDARY: Weapon: SAMMissile LocalOffset: 256,128,0, 256,-128,0 LocalYaw: -100,100 AttackTurreted: AutoTarget: BodyOrientation: QuantizedFacings: 8 RenderDetectionCircle: DetectCloaked: Range: 5 RenderRangeCircle: SBAG: Inherits: ^Wall Valued: Cost: 25 CustomSellValue: Value: 0 Tooltip: Name: Sandbag Barrier Description: Stops infantry & light vehicles. \nCan be crushed by tanks. Buildable: Queue: Defense BuildPaletteOrder: 20 Prerequisites: fact Owner: gdi Health: HP: 100 Armor: Type: Light LineBuild: Range: 8 NodeTypes: sandbag LineBuildNode: Types: sandbag RenderBuildingWall: Type: sandbag CYCL: Inherits: ^Wall Valued: Cost: 25 CustomSellValue: Value: 0 Tooltip: Name: Chain Link Barrier Description: Stops infantry & light vehicles. \nCan be crushed by tanks. Buildable: Queue: Defense BuildPaletteOrder: 20 Prerequisites: fact Owner: nod Health: HP: 100 Armor: Type: Light LineBuild: Range: 8 NodeTypes: chain LineBuildNode: Types: chain RenderBuildingWall: Type: chain BRIK: Inherits: ^Wall Valued: Cost: 100 CustomSellValue: Value: 0 Tooltip: Name: Concrete Barrier Description: Stop units. Buildable: Queue: Defense BuildPaletteOrder: 30 Prerequisites: vehicleproduction Owner: gdi,nod Health: HP: 250 Armor: Type: Heavy Wall: CrushClasses: heavywall -CrushSound: SoundOnDamageTransition: DestroyedSound: crumble.aud LineBuild: Range: 8 NodeTypes: concrete LineBuildNode: Types: concrete RenderBuildingWall: Type: concrete BARRACKS: Tooltip: Name: Infantry Production Description: Infantry Production VEHICLEPRODUCTION: Tooltip: Name: Vehicle Production Description: Vehicle Production ANYPOWER: Tooltip: Name: Power Plant Description: Power Plant ANYHQ: Tooltip: Name: a communications center Description: a communications center