MINP: Mine: CrushClasses: mine DetonateClasses: mine AvoidFriendly: no Explodes: Weapon: APMine Health: HP: 100 Armor: Type: Light RenderSimple: BelowUnits: Cloak: CloakSound: UncloakSound: Palette: CloakTypes: Mine Tooltip: Name: Mine ProximityCaptor: Types: Mine TargetableUnit: TargetTypes: Ground BodyOrientation: Immobile: OccupiesSpace: true MINV: Mine: CrushClasses: mine DetonateClasses: mine AvoidFriendly: no Explodes: Weapon: ATMine Health: HP: 100 Armor: Type: Light RenderSimple: BelowUnits: Cloak: CloakSound: UncloakSound: Palette: CloakTypes: Mine Tooltip: Name: Mine ProximityCaptor: Types: Mine TargetableUnit: TargetTypes: Ground BodyOrientation: Immobile: OccupiesSpace: true CRATE: Tooltip: Name: Crate Crate: Lifetime: 120 TerrainTypes: Clear, Rough, Road, Water, Ore, Beach GiveCashCrateAction: Amount: 1000 SelectionShares: 50 UseCashTick: yes LevelUpCrateAction: SelectionShares: 40 ExplodeCrateAction@fire: Weapon: CrateNapalm SelectionShares: 5 ExplodeCrateAction@boom: Weapon: CrateExplosion SelectionShares: 5 HideMapCrateAction: SelectionShares: 5 Effect: hide-map HealUnitsCrateAction: Notification: heal2.aud SelectionShares: 2 Effect: heal RevealMapCrateAction: SelectionShares: 1 Effect: reveal-map SupportPowerCrateAction@parabombs: SelectionShares: 5 Proxy: powerproxy.parabombs Effect: parabombs GiveMcvCrateAction: SelectionShares: 2 NoBaseSelectionShares: 100 Unit: mcv GiveUnitCrateAction@jeep: SelectionShares: 7 Unit: jeep GiveUnitCrateAction@arty: SelectionShares: 6 Unit: arty GiveUnitCrateAction@v2rl: SelectionShares: 6 Unit: v2rl GiveUnitCrateAction@1tnk: SelectionShares: 5 Unit: 1tnk GiveUnitCrateAction@2tnk: SelectionShares: 4 Unit: 2tnk GiveUnitCrateAction@3tnk: SelectionShares: 4 Unit: 3tnk GiveUnitCrateAction@4tnk: SelectionShares: 3 Unit: 4tnk RenderSprites: Palette: effect WithCrateBody: Images: scrate XmasImages: xcratea, xcrateb, xcratec, xcrated Selectable: Selectable: false Bounds: 15,15,-1,-1 ProximityCaptor: Types: Crate Passenger: BodyOrientation: CAMERA: Immobile: OccupiesSpace: false Health: HP: 1000 RevealsShroud: Range: 10c0 ProximityCaptor: Types: Camera BodyOrientation: DetectCloaked: Range: 10 FLARE: Immobile: OccupiesSpace: false Health: HP: 1000 RevealsShroud: Range: 3c0 RenderFlare: Image: smokland HiddenUnderFog: Tooltip: Name: Flare ProximityCaptor: Types: Flare BodyOrientation: MINE: Tooltip: Name: Ore Mine RenderBuilding: Palette: terrain Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Ore EditorAppearance: RelativeToTopLeft: yes UseTerrainPalette: yes AutoTargetIgnore: BodyOrientation: SeedsResource: BelowUnits: RAILMINE: Tooltip: Name: Gem Mine RenderBuilding: Palette: terrain Building: Footprint: xx Dimensions: 2,1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Gems EditorAppearance: RelativeToTopLeft: yes UseTerrainPalette: yes AutoTargetIgnore: BodyOrientation: SeedsResource: ResourceType: Gems BelowUnits: QUEE: Tooltip: Name: Queen Ant Building: Footprint: xx Dimensions: 2,1 RenderBuilding: AppearsOnRadar: BodyOrientation: EditorTilesetFilter: RequireTilesets: INTERIOR EditorAppearance: RelativeToTopLeft: yes UseTerrainPalette: true LAR1: Tooltip: Name: Ant Larva Building: Footprint: x Dimensions: 1,1 RenderBuilding: Palette: terrain AppearsOnRadar: BodyOrientation: EditorTilesetFilter: RequireTilesets: INTERIOR EditorAppearance: RelativeToTopLeft: yes UseTerrainPalette: true LAR2: Tooltip: Name: Ant Larvae Building: Footprint: x Dimensions: 1,1 RenderBuilding: Palette: terrain AppearsOnRadar: BodyOrientation: EditorTilesetFilter: RequireTilesets: INTERIOR EditorAppearance: RelativeToTopLeft: yes UseTerrainPalette: true powerproxy.parabombs: AirstrikePower: Icon: parabombs Description: Parabombs (Single Use) LongDesc: A Badger drops a load of parachuted\nbombs on your target. OneShot: yes AllowMultiple: yes UnitType: badr.bomber SelectTargetSound: slcttgt1.aud FlareActor: flare powerproxy.sonarpulse: SonarPulsePower: Icon: sonar Description: Sonar Pulse (Single Use) LongDesc: Reveals all submarines on the map for a \nshort time. AllowMultiple: yes OneShot: yes EndChargeSound: pulse1.aud SelectTargetSound: slcttgt1.aud mpspawn: Immobile: OccupiesSpace: false RenderEditorOnly: BodyOrientation: waypoint: Immobile: OccupiesSpace: false RenderEditorOnly: BodyOrientation: