MSLO: Inherits: ^Building Valued: Cost: 2500 Tooltip: Name: Missile Silo Description: Provides an atomic bomb.\nSpecial Ability: Atom Bomb\n\nMaximum 1 can be built Buildable: Queue: Defense BuildPaletteOrder: 130 Prerequisites: techcenter Owner: soviet,allies BuildLimit: 1 Hotkey: m Building: Power: -100 Footprint: xx Dimensions: 2,1 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 5c0 IronCurtainable: NukePower: Icon: abomb ChargeTime: 540 Description: Atom Bomb LongDesc: Launches a devastating atomic bomb\nat a target location. BeginChargeSound: aprep1.aud EndChargeSound: aready1.aud SelectTargetSound: slcttgt1.aud InsufficientPowerSound: nopowr1.aud IncomingSound: alaunch1.aud LaunchSound: MissileWeapon: atomic SpawnOffset: 0,427,0 DisplayTimer: True DisplayBeacon: True BeaconDuration: -1 DisplayRadarPing: True BeaconPoster: atomicon CameraActor: camera CanPowerDown: RequiresPower: DisabledOverlay: SupportPowerChargeBar: GAP: Inherits: ^Building Valued: Cost: 800 Tooltip: Name: Gap Generator Description: Obscures the enemy's view with shroud. Buildable: Queue: Defense BuildPaletteOrder: 100 Prerequisites: atek Owner: allies Hotkey: g Building: Power: -60 Footprint: _ x Dimensions: 1,2 RequiresPower: CanPowerDown: DisabledOverlay: RenderBuilding: PauseOnLowPower: yes Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 6c0 Bib: HasMinibib: Yes CreatesShroud: Range: 6c0 IronCurtainable: RenderShroudCircle: SPEN: Inherits: ^Building Infiltratable: Type: SupportPower InfiltrateForSupportPower: Proxy: powerproxy.sonarpulse Valued: Cost: 800 Tooltip: Name: Sub Pen Description: Produces and repairs submarines and\ntransports. Buildable: Queue: Building BuildPaletteOrder: 50 Prerequisites: anypower Owner: soviet Hotkey: y TargetableBuilding: TargetTypes: Ground, Water Building: Power: -30 Footprint: xxx xxx xxx Dimensions: 3,3 Adjacent: 8 TerrainTypes: Water -GivesBuildableArea: Health: HP: 1000 Armor: Type: Light RevealsShroud: Range: 4c0 Exit@1: SpawnOffset: 0,-213,0 Facing: 96 ExitCell: -1,2 Exit@2: SpawnOffset: 0,-213,0 Facing: 160 ExitCell: 3,2 Exit@3: SpawnOffset: 0,0,0 Facing: 32 ExitCell: 0,0 Exit@4: SpawnOffset: 0,0,0 Facing: 224 ExitCell: 2,0 Production: Produces: Ship PrimaryBuilding: IronCurtainable: -EmitInfantryOnSell: RepairsUnits: RallyPoint: ProductionBar: SYRD: Inherits: ^Building Infiltratable: Type: SupportPower InfiltrateForSupportPower: Proxy: powerproxy.sonarpulse Buildable: Queue: Building BuildPaletteOrder: 50 Prerequisites: anypower Owner: allies Hotkey: y Valued: Cost: 1000 Tooltip: Name: Shipyard Description: Produces and repairs ships\nand transports. TargetableBuilding: TargetTypes: Ground, Water Building: Power: -30 Footprint: xxx xxx xxx Dimensions: 3,3 Adjacent: 8 TerrainTypes: Water -GivesBuildableArea: Health: HP: 1000 Armor: Type: Light RevealsShroud: Range: 4c0 Exit@1: SpawnOffset: -1024,1024,0 Facing: 160 ExitCell: 0,2 Exit@2: SpawnOffset: 1024,1024,0 Facing: 224 ExitCell: 2,2 Exit@3: SpawnOffset: -1024,-1024,0 Facing: 96 ExitCell: 0,0 Exit@4: SpawnOffset: 1024,-1024,0 Facing: 32 ExitCell: 2,0 Production: Produces: Ship PrimaryBuilding: IronCurtainable: -EmitInfantryOnSell: RepairsUnits: RallyPoint: ProductionBar: IRON: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 120 Prerequisites: stek Owner: soviet BuildLimit: 1 Hotkey: c Valued: Cost: 1500 Tooltip: Name: Iron Curtain Description: Makes a group of units invulnerable\nfor a short time.\n Special Ability: Invulnerability\n\nMaximum 1 can be built Building: Power: -200 Footprint: xx Dimensions: 2,1 RequiresPower: CanPowerDown: DisabledOverlay: Selectable: Bounds: 50,50,0,-12 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 10c0 Bib: HasMinibib: Yes IronCurtainable: IronCurtainPower: Icon: invuln ChargeTime: 120 Description: Invulnerability LongDesc: Makes a group of units invulnerable\nfor 20 seconds. Duration: 20 SelectTargetSound: slcttgt1.aud InsufficientPowerSound: nopowr1.aud BeginChargeSound: ironchg1.aud EndChargeSound: ironrdy1.aud DisplayRadarPing: True SupportPowerChargeBar: PDOX: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 120 Prerequisites: atek Owner: allies BuildLimit: 1 Hotkey: o Valued: Cost: 1500 Tooltip: Name: Chronosphere Description: Teleports a group of units across the\nmap for a short time.\n Special Ability: Chronoshift\n\nMaximum 1 can be built Building: Power: -200 Footprint: xx xx Dimensions: 2,2 RequiresPower: CanPowerDown: DisabledOverlay: Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 10c0 Bib: HasMinibib: Yes IronCurtainable: ChronoshiftPower: Icon: chrono ChargeTime: 120 Description: Chronoshift LongDesc: Teleports a group of units across\nthe map for 20 seconds. SelectTargetSound: slcttgt1.aud InsufficientPowerSound: nopowr1.aud BeginChargeSound: chrochr1.aud EndChargeSound: chrordy1.aud Duration: 20 KillCargo: yes DisplayRadarPing: True SupportPowerChargeBar: -AcceptsSupplies: TSLA: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 70 Prerequisites: weap Owner: soviet Hotkey: u Valued: Cost: 1200 Tooltip: Name: Tesla Coil Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft Building: Power: -150 Footprint: _ x Dimensions: 1,2 RequiresPower: CanPowerDown: DisabledOverlay: -GivesBuildableArea: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 8c0 Bib: HasMinibib: Yes RenderBuildingCharge: ChargeAudio: tslachg2.aud Armament: Weapon: TeslaZap LocalOffset: 0,0,427 AttackCharge: MaxCharges: 3 ReloadTime: 120 AutoTarget: IronCurtainable: -RenderBuilding: RenderRangeCircle: -AcceptsSupplies: DrawLineToTarget: AGUN: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 50 Prerequisites: dome Owner: allies Hotkey: y Valued: Cost: 800 Tooltip: Name: AA Gun Description: Anti-Air base defense. Requires power\nto operate.\n Strong vs Aircraft\n Weak vs Infantry, Tanks Building: Power: -50 Footprint: _ x Dimensions: 1,2 RequiresPower: CanPowerDown: DisabledOverlay: -GivesBuildableArea: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 6c0 Bib: HasMinibib: Yes Turreted: ROT: 15 InitialFacing: 224 RenderBuildingTurreted: Armament: Weapon: ZSU-23 LocalOffset: 432,150,-30, 432,-150,-30 MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: AutoTarget: IronCurtainable: -RenderBuilding: RenderRangeCircle: RangeCircleType: aa -AcceptsSupplies: DrawLineToTarget: DOME: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 80 Prerequisites: proc Owner: allies,soviet Hotkey: r Valued: Cost: 1800 Tooltip: Name: Radar Dome Description: Provides an overview of the battlefield.\nCan detect cloaked units.\n Requires power to operate. Building: Power: -40 Footprint: xx xx Dimensions: 2,2 RequiresPower: CanPowerDown: DisabledOverlay: Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 10c0 Bib: ProvidesRadar: IronCurtainable: Infiltratable: Type: Exploration InfiltrateForExploration: DetectCloaked: Range: 10 RenderDetectionCircle: PBOX: Inherits: ^Building Tooltip: Name: Pillbox Description: Static defense with a fireport for a\ngarrisoned soldier. Building: Power: -15 Buildable: Queue: Defense BuildPaletteOrder: 20 Prerequisites: tent Owner: allies Hotkey: p -GivesBuildableArea: Valued: Cost: 400 Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 6c0 Bib: HasMinibib: Yes IronCurtainable: -AcceptsSupplies: Turreted: ROT: 255 BodyOrientation: QuantizedFacings: 8 Cargo: Types: Infantry MaxWeight: 1 PipCount: 1 InitialUnits: e1 -EmitInfantryOnSell: DrawLineToTarget: AttackGarrisoned: Armaments: garrisoned PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128 PortYaws: 0, 176, 341, 512, 682, 853 PortCones: 86, 86, 86, 86, 86, 86 RenderRangeCircle: FallbackRange: 6c0 AutoTarget: # Legacy definitions to keep compatibility with outdated maps PBOX.E1: Inherits: PBOX -Buildable: RenderBuilding: Image: PBOX PBOX.E3: Inherits: PBOX -Buildable: RenderBuilding: Image: PBOX PBOX.E4: Inherits: PBOX -Buildable: RenderBuilding: Image: PBOX PBOX.E7: Inherits: PBOX -Buildable: RenderBuilding: Image: PBOX PBOX.SHOK: Inherits: PBOX -Buildable: RenderBuilding: Image: PBOX PBOX.SNIPER: Inherits: PBOX -Buildable: RenderBuilding: Image: PBOX HBOX: Inherits: ^Building Tooltip: Name: Camo Pillbox Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier. Building: Power: -15 Buildable: Queue: Defense BuildPaletteOrder: 20 Prerequisites: tent Owner: allies Hotkey: l -GivesBuildableArea: Valued: Cost: 600 Health: HP: 600 Armor: Type: Heavy RevealsShroud: Range: 6c0 Cloak: InitialDelay: 125 CloakDelay: 60 IronCurtainable: -AcceptsSupplies: Turreted: ROT: 255 BodyOrientation: QuantizedFacings: 8 Cargo: Types: Infantry MaxWeight: 1 PipCount: 1 InitialUnits: e1 -EmitInfantryOnSell: DrawLineToTarget: DetectCloaked: Range: 6 RenderRangeCircle: FallbackRange: 6c0 AutoTarget: AttackGarrisoned: Armaments: garrisoned PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128 PortYaws: 0, 176, 341, 512, 682, 853 PortCones: 86, 86, 86, 86, 86, 86 # Legacy definitions to keep compatibility with outdated maps HBOX.E1: Inherits: HBOX -Buildable: RenderBuilding: Image: HBOX HBOX.E3: Inherits: HBOX -Buildable: RenderBuilding: Image: HBOX HBOX.E4: Inherits: HBOX -Buildable: RenderBuilding: Image: HBOX HBOX.E7: Inherits: HBOX -Buildable: RenderBuilding: Image: HBOX HBOX.SHOK: Inherits: HBOX -Buildable: RenderBuilding: Image: HBOX HBOX.SNIPER: Inherits: HBOX -Buildable: RenderBuilding: Image: HBOX GUN: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 40 Prerequisites: tent Owner: allies Hotkey: t Valued: Cost: 600 Tooltip: Name: Turret Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft Building: Power: -40 -GivesBuildableArea: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 7c0 Bib: HasMinibib: Yes Turreted: ROT: 12 InitialFacing: 50 RenderBuildingTurreted: Armament: Weapon: TurretGun LocalOffset: 512,0,112 MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: AutoTarget: IronCurtainable: -RenderBuilding: RenderRangeCircle: -AcceptsSupplies: DrawLineToTarget: FTUR: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 20 Prerequisites: barr Owner: soviet Hotkey: t Valued: Cost: 600 Tooltip: Name: Flame Tower Description: Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft Building: Power: -20 -GivesBuildableArea: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 6c0 Bib: HasMinibib: Yes Turreted: ROT: 255 Offset: 0,0,112 Armament: Weapon: FireballLauncher LocalOffset: 512,0,0 AttackTurreted: BodyOrientation: QuantizedFacings: 8 AutoTarget: IronCurtainable: RenderRangeCircle: -AcceptsSupplies: DrawLineToTarget: SAM: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 90 Prerequisites: dome Owner: soviet Hotkey: y Valued: Cost: 750 Tooltip: Name: SAM Site Description: Anti-Air base defense. Requires power\nto operate.\n Strong vs Aircraft\n Weak vs Infantry, Tanks Building: Power: -40 Footprint: xx Dimensions: 2,1 RequiresPower: CanPowerDown: DisabledOverlay: -GivesBuildableArea: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 5c0 Bib: HasMinibib: Yes Turreted: ROT: 30 InitialFacing: 0 RenderBuildingTurreted: Armament: Weapon: Nike MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: AutoTarget: IronCurtainable: -RenderBuilding: RenderRangeCircle: RangeCircleType: aa -AcceptsSupplies: DrawLineToTarget: ATEK: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 100 Prerequisites: weap,dome Owner: allies Hotkey: t Valued: Cost: 1500 Tooltip: Name: Allied Tech Center Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite ProvidesCustomPrerequisite: Prerequisite: techcenter Building: Power: -200 Footprint: xx xx Dimensions: 2,2 Health: HP: 400 Armor: Type: Wood RevealsShroud: Range: 10c0 Bib: IronCurtainable: GpsPower: Icon: gps OneShot: yes ChargeTime: 480 Description: GPS Satellite LongDesc: Reveals map terrain and provides tactical\ninformation. RevealDelay: 15 LaunchSound: satlnch1.aud DisplayTimer: True SupportPowerChargeBar: RequiresPower: DisabledOverlay: WEAP: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 70 Prerequisites: proc Owner: soviet,allies Hotkey: w Valued: Cost: 2000 Tooltip: Name: War Factory Description: Produces vehicles. Building: Power: -30 Footprint: xxx xxx Dimensions: 3,2 Health: HP: 1500 Armor: Type: Wood RevealsShroud: Range: 4c0 Bib: -RenderBuilding: RenderBuildingWarFactory: RallyPoint: Exit@1: SpawnOffset: 213,-128,0 ExitCell: 1,2 Production: Produces: Vehicle PrimaryBuilding: IronCurtainable: ProductionBar: FACT: Inherits: ^Building Building: Power: 0 Footprint: xxx xxx xxx Dimensions: 3,3 Buildable: Queue: Building BuildPaletteOrder: 1000 Owner: None Health: HP: 1500 Armor: Type: Wood RevealsShroud: Range: 5c0 Bib: Production: Produces: Building,Defense IronCurtainable: Valued: Cost: 2500 Tooltip: Name: Construction Yard Description: Produces structures. CustomSellValue: Value: 2500 BaseBuilding: Transforms: IntoActor: mcv Offset: 1,1 Facing: 96 ProductionBar@Building: ProductionType: Building ProductionBar@Defense: ProductionType: Defense DeadBuildingState: BaseProvider: Range: 16 WithBuildingPlacedAnimation: PROC: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 10 Prerequisites: anypower Owner: allies,soviet Hotkey: e Valued: Cost: 1400 Tooltip: Name: Ore Refinery Description: Refines Ore and Gems into credits. Building: Power: -30 Footprint: _x_ xxx x== Dimensions: 3,3 Health: HP: 900 Armor: Type: Wood RevealsShroud: Range: 6c0 Bib: OreRefinery: StoresOre: PipCount: 17 Capacity: 2000 IronCurtainable: DrawLineToTarget: CustomSellValue: Value: 600 FreeActor: Actor: HARV InitialActivity: FindResources SpawnOffset: 1,2 Facing: 64 Infiltratable: Type: Cash InfiltrateForCash: Percentage: 50 Minimum: 500 SoundToVictim: credit1.aud DeadBuildingState: WithIdleOverlay@TOP: Sequence: idle-top SILO: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 60 Prerequisites: proc Owner: allies,soviet Hotkey: o Valued: Cost: 150 Tooltip: Name: Silo Description: Stores excess refined Ore and gems. Building: Power: -10 -GivesBuildableArea: Health: HP: 300 Armor: Type: Wood RevealsShroud: Range: 4c0 Bib: HasMinibib: Yes RenderBuildingSilo: StoresOre: PipCount: 5 Capacity: 1500 IronCurtainable: -RenderBuilding: -EmitInfantryOnSell: HPAD: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 90 Prerequisites: dome Owner: allies Hotkey: i Valued: Cost: 500 Tooltip: Name: Helipad Description: Produces and reloads helicopters. Building: Power: -10 Footprint: xx xx Dimensions: 2,2 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5c0 Bib: Exit@1: SpawnOffset: 0,-256,0 ExitCell: 0,0 MoveIntoWorld: false RallyPoint: Production: Produces: Helicopter Reservable: IronCurtainable: ProductionBar: PrimaryBuilding: AFLD: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 90 Prerequisites: dome Owner: soviet Hotkey: i Valued: Cost: 500 Tooltip: Name: Airfield Description: Produces and reloads aircraft.\n Special Ability: Paratroopers\n Special Ability: Spy Plane Building: Power: -20 Footprint: xxx xxx Dimensions: 3,2 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 7c0 Exit@1: SpawnOffset: 0,170,0 ExitCell: 1,1 Facing: 192 MoveIntoWorld: false Production: Produces: Plane Reservable: IronCurtainable: SpyPlanePower: Icon: spyplane ChargeTime: 180 Description: Spy Plane LongDesc: Reveals an area of the map\nand cloaked enemy units. SelectTargetSound: slcttgt1.aud EndChargeSound: spypln1.aud ParatroopersPower: Icon: paratroopers ChargeTime: 360 Description: Paratroopers LongDesc: A Badger drops a squad of infantry\nanywhere on the map. Prerequisites: AFLD DropItems: E1,E1,E1,E3,E3 SelectTargetSound: slcttgt1.aud ProductionBar: SupportPowerChargeBar: PrimaryBuilding: POWR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 0 Owner: allies,soviet Hotkey: p Valued: Cost: 300 Tooltip: Name: Power Plant Description: Provides power for other structures. ProvidesCustomPrerequisite: Prerequisite: anypower Building: Power: 100 Footprint: xx xx Dimensions: 2,2 Health: HP: 400 Armor: Type: Wood RevealsShroud: Range: 4c0 Bib: IronCurtainable: DeadBuildingState: APWR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 20 Prerequisites: dome Owner: allies,soviet Hotkey: l Valued: Cost: 500 Tooltip: Name: Advanced Power Plant Description: Provides double the power of a\nstandard Power Plant. ProvidesCustomPrerequisite: Prerequisite: anypower Building: Power: 200 Footprint: ___ xxx xxx Dimensions: 3,3 Health: HP: 700 Armor: Type: Wood RevealsShroud: Range: 4c0 Bib: IronCurtainable: DeadBuildingState: STEK: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 100 Prerequisites: weap,dome Owner: soviet Hotkey: t Valued: Cost: 1500 Tooltip: Name: Soviet Tech Center Description: Provides Soviet advanced technologies. ProvidesCustomPrerequisite: Prerequisite: techcenter Building: Power: -100 Footprint: xxx xxx Dimensions: 3,2 Health: HP: 600 Armor: Type: Wood RevealsShroud: Range: 4c0 Bib: IronCurtainable: BARR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 30 Prerequisites: anypower Owner: soviet Hotkey: b Valued: Cost: 400 Tooltip: Name: Soviet Barracks Description: Trains infantry. Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5c0 Bib: RallyPoint: Exit@1: SpawnOffset: -170,810,0 ExitCell: 0,2 Exit@2: SpawnOffset: -725,640,0 ExitCell: 0,2 Production: Produces: Infantry PrimaryBuilding: IronCurtainable: ProductionBar: TENT: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 30 Prerequisites: anypower Owner: allies Hotkey: b Valued: Cost: 400 Tooltip: Name: Allied Barracks Description: Trains infantry. Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5c0 Bib: RallyPoint: Exit@1: SpawnOffset: -42,810,0 ExitCell: 0,2 Exit@2: SpawnOffset: -725,640,0 ExitCell: 0,2 Production: Produces: Infantry PrimaryBuilding: IronCurtainable: ProductionBar: KENN: Inherits: ^Building Tooltip: Name: Kennel Building: Power: -10 -GivesBuildableArea: Health: HP: 300 Armor: Type: Wood RevealsShroud: Range: 4c0 IronCurtainable: -EmitInfantryOnSell: -AcceptsSupplies: FIX: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 40 Prerequisites: weap Owner: allies,soviet Hotkey: m Valued: Cost: 1200 Tooltip: Name: Service Depot Description: Repairs vehicles for credits. Building: Power: -30 Footprint: _x_ xxx _x_ Dimensions: 3,3 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5c0 Bib: HasMinibib: Yes Reservable: RallyPoint: IronCurtainable: RepairsUnits: Interval: 10 FACF: Inherits: ^Building Valued: Cost: 50 Buildable: BuildPaletteOrder: 900 Owner: None Hotkey: c Queue: Defense Tooltip: Icon: fake-icon Name: Fake Construction Yard Description: Looks like a Construction Yard. Building: Power: -2 Footprint: xxx xxx xxx Dimensions: 3,3 -GivesBuildableArea: Health: HP: 30 RevealsShroud: Range: 4c0 Bib: RenderBuilding: Image: FACT Fake: IronCurtainable: -EmitInfantryOnSell: WEAF: Inherits: ^Building Valued: Cost: 50 Buildable: BuildPaletteOrder: 900 Prerequisites: proc Owner: None Hotkey: x Queue: Defense Tooltip: Icon: fake-icon Name: Fake War Factory Description: Looks like a War Factory. Building: Power: -2 Footprint: xxx xxx Dimensions: 3,2 -GivesBuildableArea: Health: HP: 30 RevealsShroud: Range: 4c0 Bib: -RenderBuilding: RenderBuildingWarFactory: Image: WEAP Fake: IronCurtainable: -EmitInfantryOnSell: SYRF: Inherits: ^Building Valued: Cost: 50 Buildable: BuildPaletteOrder: 900 Prerequisites: anypower Owner: None Hotkey: z Queue: Defense Tooltip: Icon: fake-icon Name: Fake Shipyard Description: Looks like a Shipyard. TargetableBuilding: TargetTypes: Ground, Water Building: Power: -2 Footprint: xxx xxx xxx Dimensions: 3,3 Adjacent: 8 TerrainTypes: Water -GivesBuildableArea: Health: HP: 30 RevealsShroud: Range: 4c0 RenderBuilding: Image: SYRD Fake: -EmitInfantryOnSell: SPEF: Inherits: ^Building Valued: Cost: 50 TargetableBuilding: TargetTypes: Ground, Water Buildable: BuildPaletteOrder: 900 Prerequisites: anypower Owner: None Hotkey: z Queue: Defense Tooltip: Icon: fake-icon Name: Fake Sub Pen Description: Looks like a Sub Pen. Building: Power: -2 Footprint: xxx xxx xxx Dimensions: 3,3 Adjacent: 8 TerrainTypes: Water -GivesBuildableArea: Health: HP: 30 RevealsShroud: Range: 4c0 RenderBuilding: Image: SPEN Fake: -EmitInfantryOnSell: DOMF: Inherits: ^Building Valued: Cost: 50 Tooltip: Icon: fake-icon Name: Fake Radar Dome Description: Looks like a Radar Dome. Buildable: BuildPaletteOrder: 900 Prerequisites: proc Owner: None Hotkey: v Queue: Defense Building: Power: -2 Footprint: xx xx Dimensions: 2,2 -GivesBuildableArea: Health: HP: 30 RevealsShroud: Range: 4c0 Bib: RenderBuilding: Image: DOME Fake: -EmitInfantryOnSell: SBAG: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 1000 Prerequisites: fact Owner: allies Hotkey: b Valued: Cost: 25 CustomSellValue: Value: 0 Tooltip: Name: Sandbag Wall Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Health: HP: 300 Armor: Type: Wood LineBuild: Range: 8 NodeTypes: sandbag LineBuildNode: Types: sandbag RenderBuildingWall: Type: sandbag FENC: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 1000 Prerequisites: fact Owner: soviet Hotkey: n Valued: Cost: 25 CustomSellValue: Value: 0 Tooltip: Name: Wire Fence Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Health: HP: 300 Armor: Type: Wood LineBuild: Range: 8 NodeTypes: fence LineBuildNode: Types: fence RenderBuildingWall: Type: fence BRIK: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 1000 Prerequisites: fact Owner: allies,soviet Hotkey: w Valued: Cost: 100 CustomSellValue: Value: 0 Tooltip: Name: Concrete Wall Description: Stop units and blocks enemy fire. SoundOnDamageTransition: DamagedSound: crmble2.aud DestroyedSound: kaboom30.aud Health: HP: 500 Armor: Type: Concrete Wall: CrushClasses: heavywall LineBuild: Range: 8 NodeTypes: concrete LineBuildNode: Types: concrete RenderBuildingWall: Type: concrete CYCL: Inherits: ^Wall Health: HP: 100 Armor: Type: Wood BARB: Inherits: ^Wall Health: HP: 100 Armor: Type: Wood WOOD: Inherits: ^Wall Health: HP: 100 Armor: Type: Wood BARRACKS: Tooltip: Name: Infantry Production Description: Infantry Production VEHICLEPRODUCTION: Tooltip: Name: Vehicle Production Description: Vehicle Production TECHCENTER: Tooltip: Name: Tech Center Description: Tech Center ANYPOWER: Tooltip: Name: Power Plant Description: Power Plant