RifleInfantryReinforcements = { "e1", "e1" } RocketInfantryReinforcements = { "e3", "e3", "e3" } SendFirstInfantryReinforcements = function() Media.PlaySpeechNotification(nod, "Reinforce") Reinforcements.Reinforce(nod, RifleInfantryReinforcements, { StartSpawnPointRight.Location, StartRallyPoint.Location }, 15) end SendSecondInfantryReinforcements = function() Media.PlaySpeechNotification(nod, "Reinforce") Reinforcements.Reinforce(nod, RifleInfantryReinforcements, { StartSpawnPointLeft.Location, StartRallyPoint.Location }, 15) end SendLastInfantryReinforcements = function() Media.PlaySpeechNotification(nod, "Reinforce") Reinforcements.Reinforce(nod, RocketInfantryReinforcements, { VillageSpawnPoint.Location, VillageRallyPoint.Location }, 15) end WorldLoaded = function() nod = Player.GetPlayer("Nod") gdi = Player.GetPlayer("GDI") villagers = Player.GetPlayer("Villagers") NodObjective1 = nod.AddPrimaryObjective("Kill Nikoomba") NodObjective2 = nod.AddPrimaryObjective("Destroy the village") NodObjective3 = nod.AddSecondaryObjective("Destroy all GDI troops in the area") GDIObjective1 = gdi.AddPrimaryObjective("Eliminate all Nod forces") Trigger.OnObjectiveCompleted(nod, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(nod, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerWon(nod, function() Media.PlaySpeechNotification(nod, "Win") end) Trigger.OnPlayerLost(nod, function() Media.PlaySpeechNotification(nod, "Lose") Trigger.AfterDelay(Utils.Seconds(1), function() Media.PlayMovieFullscreen("nodlose.vqa") end) end) Trigger.OnKilled(Nikoomba, function() nod.MarkCompletedObjective(NodObjective1) Trigger.AfterDelay(Utils.Seconds(1), function() SendLastInfantryReinforcements() end) end) Trigger.AfterDelay(Utils.Seconds(30), SendFirstInfantryReinforcements) Trigger.AfterDelay(Utils.Seconds(60), SendSecondInfantryReinforcements) Media.PlayMovieFullscreen("nod1pre.vqa", function() Media.PlayMovieFullscreen("nod1.vqa") end) end Tick = function() if nod.HasNoRequiredUnits() then gdi.MarkCompletedObjective(GDIObjective1) end if villagers.HasNoRequiredUnits() then nod.MarkCompletedObjective(NodObjective2) end if gdi.HasNoRequiredUnits() then nod.MarkCompletedObjective(NodObjective3) end end