Selectable: False MapFormat: 6 RequiresMod: cnc Title: Sudanese Prison Break (a) Description: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it. Author: Westwood Studios Tileset: DESERT MapSize: 64,64 Bounds: 13,16,42,33 UseAsShellmap: False Type: Campaign Options: Crates: False Fog: False Shroud: True AllyBuildRadius: False FragileAlliances: False StartingCash: 4000 ConfigurableStartingUnits: False Players: PlayerReference@Neutral: Name: Neutral OwnsWorld: True NonCombatant: True Race: gdi Allies: GDI Enemies: Nod PlayerReference@GDI: Name: GDI Race: gdi ColorRamp: 31,222,183 Allies: GDI Enemies: Nod PlayerReference@Nod: Name: Nod Playable: True AllowBots: False Required: True LockRace: True Race: nod LockColor: True ColorRamp: 3,255,127 LockSpawn: True LockTeam: True Allies: Nod Enemies: GDI PlayerReference@Creeps: Name: Creeps NonCombatant: True Race: Random Enemies: Nod,GDI Actors: Actor0: sbag Location: 30,23 Owner: Neutral Actor1: sbag Location: 29,23 Owner: Neutral Actor2: sbag Location: 28,23 Owner: Neutral Actor3: sbag Location: 22,23 Owner: Neutral Actor4: sbag Location: 21,23 Owner: Neutral Actor5: sbag Location: 20,23 Owner: Neutral Actor6: sbag Location: 19,23 Owner: Neutral Actor7: sbag Location: 30,22 Owner: Neutral Actor8: sbag Location: 19,22 Owner: Neutral Actor9: sbag Location: 30,21 Owner: Neutral Actor10: sbag Location: 19,21 Owner: Neutral Actor11: sbag Location: 18,21 Owner: Neutral Actor12: sbag Location: 17,21 Owner: Neutral Actor13: sbag Location: 30,20 Owner: Neutral Actor14: sbag Location: 17,20 Owner: Neutral Actor15: sbag Location: 16,20 Owner: Neutral Actor16: sbag Location: 15,20 Owner: Neutral Actor17: sbag Location: 14,20 Owner: Neutral Actor18: sbag Location: 13,20 Owner: Neutral Actor19: sbag Location: 30,19 Owner: Neutral Actor20: sbag Location: 17,19 Owner: Neutral Actor21: sbag Location: 13,19 Owner: Neutral Actor22: sbag Location: 30,18 Owner: Neutral Actor23: sbag Location: 13,18 Owner: Neutral Actor24: sbag Location: 30,17 Owner: Neutral Actor25: sbag Location: 17,17 Owner: Neutral Actor26: sbag Location: 13,17 Owner: Neutral Actor27: sbag Location: 30,16 Owner: Neutral Actor28: sbag Location: 29,16 Owner: Neutral Actor29: sbag Location: 28,16 Owner: Neutral Actor30: sbag Location: 27,16 Owner: Neutral Actor31: sbag Location: 26,16 Owner: Neutral Actor32: sbag Location: 25,16 Owner: Neutral Actor33: sbag Location: 24,16 Owner: Neutral Actor34: sbag Location: 23,16 Owner: Neutral Actor35: sbag Location: 22,16 Owner: Neutral Actor36: sbag Location: 21,16 Owner: Neutral Actor37: sbag Location: 20,16 Owner: Neutral Actor38: sbag Location: 19,16 Owner: Neutral Actor39: sbag Location: 18,16 Owner: Neutral Actor40: sbag Location: 17,16 Owner: Neutral Actor41: sbag Location: 16,16 Owner: Neutral Actor42: sbag Location: 15,16 Owner: Neutral Actor43: sbag Location: 14,16 Owner: Neutral Actor44: sbag Location: 13,16 Owner: Neutral Actor45: t18 Location: 29,23 Owner: Neutral Actor46: t08 Location: 43,17 Owner: Neutral Actor47: t08 Location: 40,17 Owner: Neutral Actor48: t18 Location: 42,18 Owner: Neutral Actor49: t18 Location: 37,17 Owner: Neutral Actor50: t18 Location: 25,42 Owner: Neutral Actor51: t18 Location: 16,40 Owner: Neutral Actor52: t08 Location: 39,37 Owner: Neutral Actor53: t08 Location: 22,35 Owner: Neutral Actor54: t08 Location: 15,38 Owner: Neutral Actor55: t18 Location: 38,31 Owner: Neutral Actor56: pyle Location: 25,20 Owner: GDI Health: 1 Facing: 0 Actor57: fact Location: 27,20 Owner: GDI Health: 1 Facing: 0 Actor58: silo Location: 23,17 Owner: GDI Health: 1 Facing: 0 Actor59: silo Location: 23,19 Owner: GDI Health: 1 Facing: 0 Actor60: proc Location: 20,17 Owner: GDI Health: 1 Facing: 0 Actor61: nuke Location: 25,17 Owner: GDI Health: 1 Facing: 0 Actor62: nuke Location: 27,17 Owner: GDI Health: 1 Facing: 0 Actor63: gtwr Location: 28,24 Owner: GDI Health: 1 Facing: 0 Actor64: v24 Location: 20,41 Owner: Neutral Health: 1 Facing: 0 Actor65: v26 Location: 43,18 Owner: Neutral Health: 1 Facing: 0 Actor66: v24 Location: 37,16 Owner: Neutral Health: 1 Facing: 0 Actor67: v20 Location: 13,37 Owner: Neutral Health: 1 Facing: 0 Actor68: v21 Location: 13,39 Owner: Neutral Health: 1 Facing: 0 Actor69: v22 Location: 13,41 Owner: Neutral Health: 1 Facing: 0 Actor70: v24 Location: 15,36 Owner: Neutral Health: 1 Facing: 0 Actor71: v25 Location: 17,41 Owner: Neutral Health: 1 Facing: 0 Actor72: v26 Location: 16,38 Owner: Neutral Health: 1 Facing: 0 Actor73: v19 Location: 27,42 Owner: GDI Health: 1 Facing: 0 Actor74: v19 Location: 29,42 Owner: Neutral Health: 1 Facing: 0 Actor75: v20 Location: 39,17 Owner: Neutral Health: 1 Facing: 0 Actor76: v21 Location: 43,16 Owner: Neutral Health: 1 Facing: 0 TechCenter: miss Location: 14,17 Owner: GDI Health: 1 Facing: 0 Actor78: v22 Location: 39,16 Owner: Neutral Health: 1 Facing: 0 Actor79: v26 Location: 37,19 Owner: Neutral Health: 1 Facing: 0 Actor82: jeep Location: 21,22 Owner: GDI Health: 1 Facing: 128 Actor83: jeep Location: 20,22 Owner: GDI Health: 1 Facing: 128 Actor84: jeep Location: 18,17 Owner: GDI Health: 1 Facing: 128 Actor89: jeep Location: 29,34 Owner: GDI Health: 1 Facing: 96 TibFieldHumvee01: jeep Location: 52,19 Owner: GDI Actor95: e1 Location: 33,20 Owner: GDI Health: 1 Facing: 128 SubCell: 2 Actor96: e1 Location: 34,19 Owner: GDI Health: 1 Facing: 128 SubCell: 3 VillageGuard01: e1 Location: 38,22 Owner: GDI Health: 1 Facing: 96 SubCell: 2 VillageGuard02: e1 Location: 38,22 Owner: GDI Health: 1 Facing: 96 SubCell: 3 Actor99: e1 Location: 14,44 Owner: GDI Health: 1 Facing: 0 SubCell: 1 Actor100: e1 Location: 33,31 Owner: GDI Health: 1 Facing: 96 SubCell: 4 Actor101: e1 Location: 34,23 Owner: GDI Health: 1 Facing: 96 SubCell: 2 Actor102: c1 Location: 19,40 Owner: Neutral Health: 1 Facing: 96 SubCell: 1 Actor103: c3 Location: 19,39 Owner: Neutral Health: 1 Facing: 96 SubCell: 3 Actor104: c5 Location: 15,42 Owner: Neutral Health: 1 Facing: 32 SubCell: 2 Actor105: c6 Location: 14,37 Owner: Neutral Health: 0.5976563 Facing: 96 SubCell: 1 Actor106: c7 Location: 15,41 Owner: Neutral Health: 1 Facing: 224 SubCell: 0 VillageGuard03: e1 Location: 39,22 Owner: GDI Health: 1 Facing: 160 SubCell: 3 Actor108: e1 Location: 34,31 Owner: GDI Health: 1 Facing: 96 SubCell: 3 Actor109: e1 Location: 34,25 Owner: GDI Health: 1 Facing: 160 SubCell: 2 Actor111: e1 Location: 39,31 Owner: GDI Health: 1 Facing: 0 SubCell: 3 Actor112: e1 Location: 40,37 Owner: GDI Health: 1 Facing: 96 SubCell: 0 Actor116: e2 Location: 34,22 Owner: GDI Health: 1 Facing: 96 SubCell: 3 Actor117: e2 Location: 34,23 Owner: GDI Health: 1 Facing: 160 SubCell: 4 Actor118: e2 Location: 42,18 Owner: GDI Health: 1 Facing: 128 SubCell: 4 Actor119: e2 Location: 33,19 Owner: GDI Health: 1 Facing: 128 SubCell: 0 AttackWaveSpawnA: waypoint Location: 45,16 Owner: Neutral NodEntry: waypoint Location: 54,40 Owner: Neutral PlayerBase: waypoint Location: 50,38 Owner: Neutral NodRallyPoint: waypoint Location: 45,42 Owner: Neutral AttackWaveSpawnC: waypoint Location: 33,16 Owner: Neutral AttackWaveSpawnB: waypoint Location: 44,48 Owner: Neutral CellTrig: waypoint Location: 32,47 Owner: Neutral Smudges: Rules: Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true World: -CrateSpawner: -SpawnMPUnits: -MPStartLocations: LuaScript: Scripts: nod03a.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES ^Vehicle: MustBeDestroyed: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Tank: MustBeDestroyed: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Helicopter: MustBeDestroyed: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Infantry: MustBeDestroyed: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Plane: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Ship: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Building: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Wall: Tooltip: ShowOwnerRow: false ^Husk: Tooltip: GenericVisibility: Enemy, Ally, Neutral GenericStancePrefix: false ShowOwnerRow: false HARV: -MustBeDestroyed: NUK2: Buildable: Prerequisites: ~disabled AFLD: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled FIX: Buildable: Prerequisites: ~disabled TMPL: Buildable: Prerequisites: ~disabled GUN: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled OBLI: Buildable: Prerequisites: ~disabled GTWR: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled WEAP: Buildable: Prerequisites: ~disabled EYE: Buildable: Prerequisites: ~disabled ATWR: Buildable: Prerequisites: ~disabled HQ: Buildable: Prerequisites: ~disabled E4: Buildable: Prerequisites: ~disabled E5: Buildable: Prerequisites: ~disabled RMBO: Buildable: Prerequisites: ~disabled MISS: Tooltip: Name: Prison Capturable: CaptureThreshold: 1 HQ.NOAIRSTRIKE: RequiresPower: CanPowerDown: Inherits: ^Building Valued: Cost: 1000 Tooltip: Name: Communications Center Description: Provides an overview of the battlefield.\n Requires power to operate. ProvidesCustomPrerequisite: Prerequisite: anyhq Buildable: BuildPaletteOrder: 70 Prerequisites: proc Queue: Building.GDI, Building.Nod Building: Footprint: x_ xx Dimensions: 2,2 Health: HP: 750 RevealsShroud: Range: 10c0 Bib: ProvidesRadar: RenderDetectionCircle: DetectCloaked: Range: 8 RenderBuilding: Image: hq Power: Amount: -40 Sequences: VoxelSequences: Weapons: Voices: Notifications: Translations: