V01: Inherits: ^CivBuilding Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: Church LeavesHusk: HuskActor: V01.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V01.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: Church (Destroyed) EditorTilesetFilter: ExcludeTilesets: DESERT V02: Inherits: ^CivBuilding Building: Footprint: xx xx Dimensions: 2,2 LeavesHusk: HuskActor: V02.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V02.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx xx Dimensions: 2,2 EditorTilesetFilter: ExcludeTilesets: DESERT V03: Inherits: ^CivBuilding Building: Footprint: xx xx Dimensions: 2,2 LeavesHusk: HuskActor: V03.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V03.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx xx Dimensions: 2,2 EditorTilesetFilter: ExcludeTilesets: DESERT V04: Inherits: ^CivBuilding Building: Footprint: xx xx Dimensions: 2,2 LeavesHusk: HuskActor: V04.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V04.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx xx Dimensions: 2,2 EditorTilesetFilter: ExcludeTilesets: DESERT V05: Inherits: ^CivBuilding Building: Footprint: xx Dimensions: 2,1 LeavesHusk: HuskActor: V05.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V05.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx Dimensions: 2,1 EditorTilesetFilter: ExcludeTilesets: DESERT V06: Inherits: ^CivBuilding Building: Footprint: xx Dimensions: 2,1 LeavesHusk: HuskActor: V06.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V06.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx Dimensions: 2,1 EditorTilesetFilter: ExcludeTilesets: DESERT V07: Inherits: ^CivBuilding Building: Footprint: xx Dimensions: 2,1 LeavesHusk: HuskActor: V07.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V07.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx Dimensions: 2,1 EditorTilesetFilter: ExcludeTilesets: DESERT V08: Inherits: ^CivBuilding LeavesHusk: HuskActor: V08.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V08.Husk: Inherits: ^CivBuildingHusk EditorTilesetFilter: ExcludeTilesets: DESERT V09: Inherits: ^CivBuilding LeavesHusk: HuskActor: V09.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V09.Husk: Inherits: ^CivBuildingHusk EditorTilesetFilter: ExcludeTilesets: DESERT V10: Inherits: ^CivBuilding LeavesHusk: HuskActor: V10.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V10.Husk: Inherits: ^CivBuildingHusk EditorTilesetFilter: ExcludeTilesets: DESERT V11: Inherits: ^CivBuilding LeavesHusk: HuskActor: V11.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V11.Husk: Inherits: ^CivBuildingHusk EditorTilesetFilter: ExcludeTilesets: DESERT V12: Inherits: ^CivField LeavesHusk: HuskActor: V12.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V12.Husk: Inherits: ^CivBuildingHusk EditorTilesetFilter: ExcludeTilesets: DESERT V13: Inherits: ^CivField LeavesHusk: HuskActor: V13.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V13.Husk: Inherits: ^CivBuildingHusk EditorTilesetFilter: ExcludeTilesets: DESERT V14: Inherits: ^CivField LeavesHusk: HuskActor: V14.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V14.Husk: Inherits: ^CivFieldHusk EditorTilesetFilter: ExcludeTilesets: DESERT V15: Inherits: ^CivField LeavesHusk: HuskActor: V15.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V15.Husk: Inherits: ^CivFieldHusk EditorTilesetFilter: ExcludeTilesets: DESERT V16: Inherits: ^CivField LeavesHusk: HuskActor: V16.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V16.Husk: Inherits: ^CivFieldHusk EditorTilesetFilter: ExcludeTilesets: DESERT V17: Inherits: ^CivField LeavesHusk: HuskActor: V17.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V17.Husk: Inherits: ^CivFieldHusk EditorTilesetFilter: ExcludeTilesets: DESERT V18: Inherits: ^CivField LeavesHusk: HuskActor: V18.Husk EditorTilesetFilter: ExcludeTilesets: DESERT V18.Husk: Inherits: ^CivFieldHusk EditorTilesetFilter: ExcludeTilesets: DESERT ARCO: Inherits: ^CivBuilding Building: Footprint: xx Dimensions: 2,1 LeavesHusk: HuskActor: ARCO.Husk ARCO.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx Dimensions: 2,1 BARB: Inherits: ^Wall Health: HP: 100 Armor: Type: Light Tooltip: Name: Wire Fence Icon: barbicnh WOOD: Inherits: ^Wall Health: HP: 100 Armor: Type: Wood Tooltip: Name: Wooden Fence Icon: woodicnh BRIDGE1: Inherits: ^Bridge Bridge: Template: 165 DestroyedTemplate: 166 Building: Footprint: ____ ____ ____ ____ Dimensions: 4,4 FreeActor@north: Actor: bridgehut SpawnOffset: 2,0 FreeActor@south: Actor: bridgehut SpawnOffset: 0,2 BRIDGE2: Inherits: ^Bridge Bridge: Template: 167 DestroyedTemplate: 168 Building: Footprint: _____ _____ _____ _____ _____ Dimensions: 5,5 FreeActor@north: Actor: bridgehut SpawnOffset: 0,0 FreeActor@south: Actor: bridgehut SpawnOffset: 2,2 BRIDGE3: Inherits: ^Bridge Bridge: Template: 169 DestroyedTemplate: 170 Building: Footprint: ______ ______ ______ ______ ______ Dimensions: 6,5 FreeActor@north: Actor: bridgehut SpawnOffset: 3,0 FreeActor@south: Actor: bridgehut SpawnOffset: 1,2 BRIDGE4: Inherits: ^Bridge Bridge: Template: 171 DestroyedTemplate: 172 Building: Footprint: ______ ______ ______ ______ Dimensions: 6,4 FreeActor@north: Actor: bridgehut SpawnOffset: 1,0 FreeActor@south: Actor: bridgehut SpawnOffset: 3,2 BRIDGEHUT: Building: Footprint: __ __ Dimensions: 2,2 Selectable: Selectable: false Bounds: 48,48 Priority: 2 BridgeHut: TargetableBuilding: TargetTypes: BridgeHut, C4 C1: Inherits: ^CivInfantry Selectable: Voice: CivilianMaleVoice C2: Inherits: ^CivInfantry Selectable: Voice: CivilianFemaleVoice C3: Inherits: ^CivInfantry C4: Inherits: ^CivInfantry Selectable: Voice: CivilianFemaleVoice C5: Inherits: ^CivInfantry C6: Inherits: ^CivInfantry Selectable: Voice: CivilianFemaleVoice C7: Inherits: ^CivInfantry C8: Inherits: ^CivInfantry Selectable: Voice: CivilianFemaleVoice C9: Inherits: ^CivInfantry C10: Inherits: ^CivInfantry Selectable: Voice: CivilianFemaleVoice VICE: AppearsOnRadar: Health: Radius: 427 HP: 300 Armor: Type: Wood RevealsShroud: Range: 6c0 Mobile: Speed: 71 TerrainSpeeds: Clear: 70 Rough: 60 Road: 70 Tiberium: 100 BlueTiberium: 100 Beach: 60 Selectable: Voice: DinoVoice TargetableUnit: TargetTypes: Ground AutoTarget: ScanRadius: 5 AttackMove: HiddenUnderFog: GivesExperience: Valued: Cost: 1000 Tooltip: Name: Visceroid Armament: Weapon: Chemspray LocalOffset: 384,0,0 MuzzleSequence: muzzle MuzzleSplitFacings: 8 AttackFrontal: AttackWander: RenderUnit: WithMuzzleFlash: SplitFacings: true CombatDebugOverlay: Guard: Guardable: UpdatesPlayerStatistics: BodyOrientation: QuantizedFacings: 8 PoisonedByTiberium: Weapon: Heal