#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("This actor gives experience to a GainsExperience actor when they are killed.")] class GivesExperienceInfo : ITraitInfo { [Desc("If -1, use the value of the unit cost.")] public readonly int Experience = -1; [Desc("Stance the attacking player needs to receive the experience.")] public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy; [Desc("Percentage of the `Experience` value that is being granted to the killing actor.")] public readonly int ActorExperienceModifier = 10000; [Desc("Percentage of the `Experience` value that is being granted to the player owning the killing actor.")] public readonly int PlayerExperienceModifier = 0; public object Create(ActorInitializer init) { return new GivesExperience(init.Self, this); } } class GivesExperience : INotifyKilled { readonly GivesExperienceInfo info; public GivesExperience(Actor self, GivesExperienceInfo info) { this.info = info; } public void Killed(Actor self, AttackInfo e) { if (e.Attacker == null || e.Attacker.Disposed) return; if (!info.ValidStances.HasStance(e.Attacker.Owner.Stances[self.Owner])) return; var valued = self.Info.TraitInfoOrDefault(); var exp = info.Experience >= 0 ? info.Experience : valued != null ? valued.Cost : 0; var experienceModifier = self.TraitsImplementing().Select(x => x.GetGivesExperienceModifier()); Util.ApplyPercentageModifiers(exp, experienceModifier); var killer = e.Attacker.TraitOrDefault(); if (killer != null) { var killerExperienceModifier = e.Attacker.TraitsImplementing() .Select(x => x.GetGainsExperienceModifier()).Append(info.ActorExperienceModifier); killer.GiveExperience(Util.ApplyPercentageModifiers(exp, killerExperienceModifier)); } var attackerExp = e.Attacker.Owner.PlayerActor.TraitOrDefault(); if (attackerExp != null) attackerExp.GiveExperience(Util.ApplyPercentageModifiers(exp, new[] { info.PlayerExperienceModifier })); } } }