^Building: AppearsOnRadar: SelectionDecorations: Palette: pips Selectable: Priority: 3 TargetableBuilding: TargetTypes: Ground, Building, C4 Building: Dimensions: 1,1 Footprint: x BuildSounds: place2.aud TerrainTypes: Clear, Road, DirtRoad, Rough Adjacent: 4 FrozenUnderFog: GivesBuildableArea: Capturable: SoundOnDamageTransition: DamagedSounds: expnew01.aud DestroyedSounds: crmble2.aud RenderBuilding: WithBuildingExplosion: WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false RepairableBuilding: IndicatorPalette: mouse EngineerRepairable: EmitInfantryOnSell@gdi: ActorTypes: e1, e1, e2, medic Races: gdi EmitInfantryOnSell@nod: ActorTypes: e1, e1, e1, e3, e3 Races: nod MustBeDestroyed: RequiredForShortGame: true GivesExperience: CaptureNotification: EditorAppearance: RelativeToTopLeft: yes ShakeOnDeath: ProximityCaptor: Types: Building Sellable: SellSounds: cashturn.aud AcceptsSupplies: GivesBounty: UpdatesPlayerStatistics: CombatDebugOverlay: Guardable: Range: 3 BodyOrientation: Huntable: Demolishable: ScriptTriggers: WithMakeAnimation: UpgradeManager: Cloak@CLOAKGENERATOR: UpgradeTypes: cloakgenerator UpgradeMinEnabledLevel: 1 InitialDelay: 0 CloakDelay: 90 ^CivBuilding: Inherits: ^Building -GivesBuildableArea: -Capturable: -EngineerRepairable: -MustBeDestroyed: -GivesExperience: -CaptureNotification: -Sellable: -GivesBounty: -UpdatesPlayerStatistics: -CombatDebugOverlay: -WithMakeAnimation: -WithDeathAnimation: Health: HP: 900 Armor: Type: Wood RevealsShroud: Range: 4c0 Tooltip: Description: Civilian Building RenderBuilding: Palette: terrain ^CivBillboard: Inherits: ^CivBuilding Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 400 EditorTilesetFilter: RequireTilesets: TEMPERAT ^Crate: Tooltip: Name: Crate Crate: Lifetime: 180 TerrainTypes: Clear, Rough, Road, DirtRoad, Tiberium, BlueTiberium RenderSprites: Palette: terrain WithCrateBody: Images: crate Selectable: Selectable: false Bounds: 25,25,-1,-1 ^Wall: AppearsOnRadar: Building: Dimensions: 1,1 Footprint: x BuildSounds: place2.aud Adjacent: 7 TerrainTypes: Clear, Road SoundOnDamageTransition: DamagedSounds: expnew01.aud DestroyedSounds: crmble2.aud Crushable: CrushClasses: wall BlocksProjectiles: LineBuild: Range: 8 NodeTypes: wall LineBuildNode: Types: wall TargetableBuilding: TargetTypes: Ground, Wall, C4 RenderBuildingWall: Type: wall GivesExperience: EditorAppearance: RelativeToTopLeft: yes UseTerrainPalette: yes AutoTargetIgnore: ProximityCaptor: Types: Wall Sellable: SellSounds: cashturn.aud UpdatesPlayerStatistics: BodyOrientation: Demolishable: ScriptTriggers: UpgradeManager: Cloak@CLOAKGENERATOR: UpgradeTypes: cloakgenerator UpgradeMinEnabledLevel: 1 InitialDelay: 0 CloakDelay: 90 MustBeDestroyed: ^BuildingPlug: Building: BuildSounds: place2.aud KillsSelf: RemoveInstead: true RenderSprites: ^Infantry: AppearsOnRadar: Health: Radius: 128 Armor: Type: None RevealsShroud: Range: 4c0 Mobile: Crushes: crate SharesCell: yes TerrainSpeeds: Clear: 90 Road: 100 Rail: 80 DirtRoad: 90 Rough: 70 Tiberium: 80 BlueTiberium: 80 SelectionDecorations: Palette: pips Selectable: Voiced: VoiceSet: Infantry TargetableUnit: TargetTypes: Ground, Infantry RenderSprites: WithInfantryBody: WithDeathAnimation: DeathTypes: BulletDeath: 1 SmallExplosionDeath: 2 ExplosionDeath: 3 InfantryExplodeDeath: 4 #not used by any warhead; TODO: check what should use this type and add it! FireDeath: 5 EnergyDeath: 6 AutoTarget: AttackMove: Passenger: CargoType: Infantry HiddenUnderFog: GainsExperience: ChevronPalette: ra Upgrades: 500: firepower, damage, speed, reload 1000: firepower, damage, speed, reload, selfheal, eliteweapon GainsStatUpgrades: FirepowerModifier: 110, 130 DamageModifier: 83, 66 SpeedModifier: 120, 150 ReloadModifier: 90, 75 SelfHealing@ELITE: Step: 2 Ticks: 100 HealIfBelow: 1 DamageCooldown: 125 UpgradeTypes: selfheal UpgradeMinEnabledLevel: 1 GivesExperience: DrawLineToTarget: ActorLostNotification: ProximityCaptor: Types: Infantry GivesBounty: Crushable: CrushSound: squish6.aud PoisonedByTiberium: SpawnViceroid: ViceroidActor: vissml DeathType: EnergyDeath # TODO: FIX ME! (Tiberium currently uses the wrong damage type!) UpdatesPlayerStatistics: CombatDebugOverlay: Guard: Guardable: BodyOrientation: Huntable: ScriptTriggers: DeathSounds@NORMAL: DeathTypes: BulletDeath, SmallExplosionDeath, ExplosionDeath DeathSounds@BURNED: DeathSound: Burned DeathTypes: FireDeath DeathSounds@ZAPPED: DeathSound: Zapped DeathTypes: EnergyDeath UpgradeManager: Cloak@CLOAKGENERATOR: UpgradeTypes: cloakgenerator UpgradeMinEnabledLevel: 1 InitialDelay: 0 CloakDelay: 90 MustBeDestroyed: ^CivilianInfantry: Inherits: ^Infantry Selectable: Bounds: 12,17,0,-9 Voiced: VoiceSet: Civilian Valued: Cost: 10 Tooltip: Name: Civilian Health: HP: 50 Mobile: Speed: 71 RevealsShroud: Range: 2c0 ProximityCaptor: Types: CivilianInfantry WithInfantryBody: ScaredyCat: -MustBeDestroyed: ^Vehicle: AppearsOnRadar: Mobile: Crushes: crate TerrainSpeeds: Clear: 90 Road: 100 Rail: 80 DirtRoad: 90 Rough: 70 Tiberium: 80 BlueTiberium: 80 ROT: 5 Selectable: SelectionDecorations: Palette: pips Voiced: VoiceSet: Vehicle TargetableUnit: TargetTypes: Ground, Vehicle Repairable: RepairBuildings: gadept Passenger: CargoType: Vehicle AttackMove: HiddenUnderFog: GainsExperience: ChevronPalette: ra Upgrades: 500: firepower, damage, speed, reload 1000: firepower, damage, speed, reload, selfheal, eliteweapon GainsStatUpgrades: FirepowerModifier: 110, 130 DamageModifier: 83, 66 SpeedModifier: 120, 150 ReloadModifier: 90, 75 SelfHealing@ELITE: Step: 2 Ticks: 100 HealIfBelow: 1 DamageCooldown: 125 UpgradeTypes: selfheal UpgradeMinEnabledLevel: 1 GivesExperience: DrawLineToTarget: ActorLostNotification: ProximityCaptor: Types: Vehicle Capturable: Type: Vehicle CaptureThreshold: 1 CancelActivity: True GivesBounty: UpdatesPlayerStatistics: CombatDebugOverlay: Guard: Guardable: BodyOrientation: CameraPitch: 90 Huntable: ScriptTriggers: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall UpgradeManager: UpgradeOverlay@EMPDISABLE: UpgradeTypes: empdisable UpgradeMinEnabledLevel: 1 UpgradeMaxAcceptedLevel: 2 Palette: disabled DisableUpgrade@EMPDISABLE: UpgradeTypes: empdisable UpgradeMinEnabledLevel: 1 UpgradeMaxAcceptedLevel: 2 TimedUpgradeBar@EMPDISABLE: Upgrade: empdisable Color: 255,255,255 Cloak@CLOAKGENERATOR: UpgradeTypes: cloakgenerator UpgradeMinEnabledLevel: 1 UpgradeMaxAcceptedLevel: 2 InitialDelay: 0 CloakDelay: 90 MustBeDestroyed: ^Tank: AppearsOnRadar: Mobile: Crushes: wall, crate TerrainSpeeds: Clear: 90 Road: 100 Rail: 80 DirtRoad: 90 Rough: 70 Tiberium: 80 BlueTiberium: 80 ROT: 5 Selectable: SelectionDecorations: Palette: pips Voiced: VoiceSet: Vehicle TargetableUnit: TargetTypes: Ground, Vehicle Repairable: RepairBuildings: gadept Passenger: CargoType: Vehicle AttackMove: HiddenUnderFog: GainsExperience: ChevronPalette: ra Upgrades: 500: firepower, damage, speed, reload 1000: firepower, damage, speed, reload, selfheal, eliteweapon GainsStatUpgrades: FirepowerModifier: 110, 130 DamageModifier: 83, 66 SpeedModifier: 120, 150 ReloadModifier: 90, 75 SelfHealing@ELITE: Step: 2 Ticks: 100 HealIfBelow: 1 DamageCooldown: 125 UpgradeTypes: selfheal UpgradeMinEnabledLevel: 1 GivesExperience: DrawLineToTarget: ActorLostNotification: ProximityCaptor: Types: Vehicle Capturable: Type: Vehicle CaptureThreshold: 1 CancelActivity: True GivesBounty: UpdatesPlayerStatistics: CombatDebugOverlay: Guard: Guardable: BodyOrientation: CameraPitch: 90 Huntable: ScriptTriggers: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall UpgradeManager: UpgradeOverlay@EMPDISABLE: UpgradeTypes: empdisable UpgradeMinEnabledLevel: 1 UpgradeMaxAcceptedLevel: 2 Palette: disabled DisableUpgrade@EMPDISABLE: UpgradeTypes: empdisable UpgradeMinEnabledLevel: 1 UpgradeMaxAcceptedLevel: 2 TimedUpgradeBar@EMPDISABLE: Upgrade: empdisable Color: 255,255,255 Cloak@CLOAKGENERATOR: UpgradeTypes: cloakgenerator UpgradeMinEnabledLevel: 1 UpgradeMaxAcceptedLevel: 2 InitialDelay: 0 CloakDelay: 90 MustBeDestroyed: ^Helicopter: AppearsOnRadar: UseLocation: yes TargetableAircraft: TargetTypes: Air GroundedTargetTypes: Ground Selectable: SelectionDecorations: Palette: pips Voiced: VoiceSet: Heli Helicopter: RepairBuildings: gadept RearmBuildings: LandWhenIdle: no CruiseAltitude: 2048 HiddenUnderFog: AttackMove: GainsExperience: ChevronPalette: ra Upgrades: 500: firepower, damage, speed, reload 1000: firepower, damage, speed, reload, selfheal, eliteweapon GainsStatUpgrades: FirepowerModifier: 110, 130 DamageModifier: 83, 66 SpeedModifier: 120, 150 ReloadModifier: 90, 75 SelfHealing@ELITE: Step: 2 Ticks: 100 HealIfBelow: 1 DamageCooldown: 125 UpgradeTypes: selfheal UpgradeMinEnabledLevel: 1 GivesExperience: DrawLineToTarget: ActorLostNotification: CombatDebugOverlay: BodyOrientation: CameraPitch: 90 Huntable: ScriptTriggers: Guard: Guardable: UpgradeManager: MustBeDestroyed: ^Plane: Inherits: ^Helicopter -Helicopter: Plane: RepairBuildings: gadept RearmBuildings: gahpad, nahpad LandWhenIdle: no CruiseAltitude: 2560 ReturnOnIdle: ^BlossomTree: Tooltip: Name: Blossom Tree RenderBuilding: Palette: player Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tiberium BodyOrientation: FrozenUnderFog: StartsRevealed: true SeedsResource: ResourceType: Tiberium Interval: 55 WithActiveAnimation: ^Tree: RenderBuilding: Palette: terrain Building: Footprint: x Dimensions: 1, 1 AppearsOnRadar: BodyOrientation: Tooltip: Name: Tree ^Rock: RenderBuilding: Palette: terrain Building: Footprint: x Dimensions: 1, 1 AppearsOnRadar: BodyOrientation: Tooltip: Name: Rock ^Veinhole: RadarColorFromTerrain: Terrain: Tiberium RenderBuilding: Palette: player AppearsOnRadar: Tooltip: Name: Veinhole Building: Footprint: x Dimensions: 1, 1 BodyOrientation: