#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.Mods.RA.Air; using OpenRA.Traits; using OpenRA.FileFormats; using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Move; namespace OpenRA.Mods.RA { class CncShellmapScriptInfo : TraitInfo { } class CncShellmapScript: IWorldLoaded, ITick { Dictionary Actors; static int2 ViewportOrigin; public void WorldLoaded(World w) { var b = w.Map.Bounds; ViewportOrigin = new int2(b.Left + b.Width/2, b.Top + b.Height/2); Game.MoveViewport(ViewportOrigin); Actors = w.WorldActor.Trait().Actors; Sound.SoundVolumeModifier = 0.25f; } int ticks = 0; float speed = 4f; public void Tick(Actor self) { var loc = new float2( (float)(-System.Math.Sin((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 15f + ViewportOrigin.X), (float)(0.4f*System.Math.Cos((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 10f + ViewportOrigin.Y)); Game.MoveViewport(loc); if (ticks == 0) { LoopTrack(Actors["boat1"], Actors["tl1"].Location, Actors["tr1"].Location); LoopTrack(Actors["boat3"], Actors["tl1"].Location, Actors["tr1"].Location); LoopTrack(Actors["boat2"], Actors["tl3"].Location, Actors["tr3"].Location); LoopTrack(Actors["boat4"], Actors["tl3"].Location, Actors["tr3"].Location); CreateUnitsInTransport(Actors["lst1"], new string[] {"htnk"}); CreateUnitsInTransport(Actors["lst2"], new string[] {"mcv"}); CreateUnitsInTransport(Actors["lst3"], new string[] {"htnk"}); LoopTrack(Actors["lst1"], Actors["tl2"].Location, Actors["tr2"].Location); LoopTrack(Actors["lst2"], Actors["tl2"].Location, Actors["tr2"].Location); LoopTrack(Actors["lst3"], Actors["tl2"].Location, Actors["tr2"].Location); } ticks++; } void CreateUnitsInTransport(Actor transport, string[] cargo) { var f = transport.Trait(); var c = transport.Trait(); foreach (var i in cargo) c.Load(transport, transport.World.CreateActor(false, i.ToLowerInvariant(), new TypeDictionary { new OwnerInit( transport.Owner ), new FacingInit( f.Facing ), })); } void LoopTrack(Actor self, int2 left, int2 right) { var mobile = self.Trait(); self.QueueActivity(mobile.ScriptedMove(left)); self.QueueActivity(new Teleport(right)); self.QueueActivity(new CallFunc(() => LoopTrack(self,left,right))); } } }