#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Activities; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Activities { public class Fly : Activity { readonly Aircraft aircraft; readonly Target target; readonly WDist maxRange; readonly WDist minRange; bool soundPlayed; public Fly(Actor self, Target t) { aircraft = self.Trait(); target = t; } public Fly(Actor self, Target t, WDist minRange, WDist maxRange) : this(self, t) { this.maxRange = maxRange; this.minRange = minRange; } public static void FlyToward(Actor self, Aircraft aircraft, int desiredFacing, WDist desiredAltitude, int turnSpeedOverride = -1) { desiredAltitude = new WDist(aircraft.CenterPosition.Z) + desiredAltitude - self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition); var move = aircraft.FlyStep(aircraft.Facing); var altitude = aircraft.CenterPosition.Z; var turnSpeed = turnSpeedOverride > -1 ? turnSpeedOverride : aircraft.TurnSpeed; aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, turnSpeed); if (altitude != desiredAltitude.Length) { var delta = move.HorizontalLength * aircraft.Info.MaximumPitch.Tan() / 1024; var dz = (desiredAltitude.Length - altitude).Clamp(-delta, delta); move += new WVec(0, 0, dz); } aircraft.SetPosition(self, aircraft.CenterPosition + move); } public override Activity Tick(Actor self) { // Refuse to take off if it would land immediately again. if (aircraft.ForceLanding) { Cancel(self); return NextActivity; } if (IsCanceled || !target.IsValidFor(self)) return NextActivity; if (!soundPlayed && aircraft.Info.TakeoffSounds.Length > 0 && self.IsAtGroundLevel()) { Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds.Random(self.World.SharedRandom), aircraft.CenterPosition); soundPlayed = true; } // Inside the target annulus, so we're done var insideMaxRange = maxRange.Length > 0 && target.IsInRange(aircraft.CenterPosition, maxRange); var insideMinRange = minRange.Length > 0 && target.IsInRange(aircraft.CenterPosition, minRange); if (insideMaxRange && !insideMinRange) return NextActivity; var d = target.CenterPosition - self.CenterPosition; // The next move would overshoot, so consider it close enough var move = aircraft.FlyStep(aircraft.Facing); if (d.HorizontalLengthSquared < move.HorizontalLengthSquared) return NextActivity; // Don't turn until we've reached the cruise altitude var desiredFacing = d.Yaw.Facing; var targetAltitude = aircraft.CenterPosition.Z + aircraft.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition).Length; if (aircraft.CenterPosition.Z < targetAltitude) desiredFacing = aircraft.Facing; FlyToward(self, aircraft, desiredFacing, aircraft.Info.CruiseAltitude); return this; } public override IEnumerable GetTargets(Actor self) { yield return target; } } }