#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; namespace OpenRA.Graphics { public struct UISpriteRenderable : IRenderable, IFinalizedRenderable { readonly Sprite sprite; readonly int2 screenPos; readonly int zOffset; readonly PaletteReference palette; readonly float scale; public UISpriteRenderable(Sprite sprite, int2 screenPos, int zOffset, PaletteReference palette, float scale) { this.sprite = sprite; this.screenPos = screenPos; this.zOffset = zOffset; this.palette = palette; this.scale = scale; } // Does not exist in the world, so a world positions don't make sense public WPos Pos { get { return WPos.Zero; } } public WVec Offset { get { return WVec.Zero; } } public bool IsDecoration { get { return true; } } public PaletteReference Palette { get { return palette; } } public int ZOffset { get { return zOffset; } } public IRenderable WithPalette(PaletteReference newPalette) { return new UISpriteRenderable(sprite, screenPos, zOffset, newPalette, scale); } public IRenderable WithZOffset(int newOffset) { return this; } public IRenderable OffsetBy(WVec vec) { return this; } public IRenderable AsDecoration() { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public void Render(WorldRenderer wr) { Game.Renderer.SpriteRenderer.DrawSprite(sprite, screenPos, palette, sprite.Size * scale); } public void RenderDebugGeometry(WorldRenderer wr) { var offset = screenPos + sprite.Offset; Game.Renderer.LineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red); } public Rectangle ScreenBounds(WorldRenderer wr) { var offset = screenPos + sprite.Offset; return new Rectangle((int)offset.X, (int)offset.Y, (int)sprite.Size.X, (int)sprite.Size.Y); } } }