using System; using System.Collections.Generic; using System.Text; using OpenRa.FileFormats; using BluntDirectX.Direct3D; using System.Drawing; namespace OpenRa.Game { class Refinery : Actor { static Range? refineryRange = null; public Refinery(float2 location, int palette) { if (refineryRange == null) refineryRange = UnitSheetBuilder.AddUnit("proc"); this.renderLocation = location; this.palette = palette; } int GetFrame() { return 1; } public override Sprite[] CurrentImages { get { return new Sprite[] { UnitSheetBuilder.sprites[refineryRange.Value.Start + GetFrame()] }; } } public override void Tick(double t) { } } }