#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Linq; using OpenRA.Activities; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { public class AttackBomberInfo : AttackBaseInfo { [Desc("Tolerance for attack angle. Range [0, 512], 512 covers 360 degrees.")] public readonly new WAngle FacingTolerance = new WAngle(8); public override object Create(ActorInitializer init) { return new AttackBomber(init.Self, this); } } public class AttackBomber : AttackBase, ITick, ISync, INotifyRemovedFromWorld { readonly AttackBomberInfo info; [Sync] Target target; [Sync] bool inAttackRange; [Sync] bool facingTarget = true; public event Action OnRemovedFromWorld = self => { }; public event Action OnEnteredAttackRange = self => { }; public event Action OnExitedAttackRange = self => { }; public AttackBomber(Actor self, AttackBomberInfo info) : base(self, info) { this.info = info; } void ITick.Tick(Actor self) { var wasInAttackRange = inAttackRange; inAttackRange = false; if (self.IsInWorld) { var dat = self.World.Map.DistanceAboveTerrain(target.CenterPosition); target = Target.FromPos(target.CenterPosition - new WVec(WDist.Zero, WDist.Zero, dat)); var wasFacingTarget = facingTarget; facingTarget = TargetInFiringArc(self, target, info.FacingTolerance); foreach (var a in Armaments) { if (!target.IsInRange(self.CenterPosition, a.MaxRange())) continue; inAttackRange = true; a.CheckFire(self, facing, target); } // Actors without armaments may want to trigger an action when it passes the target if (!Armaments.Any()) inAttackRange = !wasInAttackRange && !facingTarget && wasFacingTarget; } if (inAttackRange && !wasInAttackRange) OnEnteredAttackRange(self); if (!inAttackRange && wasInAttackRange) OnExitedAttackRange(self); } public void SetTarget(World w, WPos pos) { target = Target.FromPos(pos); } void INotifyRemovedFromWorld.RemovedFromWorld(Actor self) { OnRemovedFromWorld(self); } public override Activity GetAttackActivity(Actor self, AttackSource source, in Target newTarget, bool allowMove, bool forceAttack, Color? targetLineColor) { throw new NotImplementedException("AttackBomber requires a scripted target"); } } }