--[[ Copyright 2007-2020 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] NodUnits = { "e1", "e1", "bggy", "bike", "e1", "e1", "bike", "bggy", "e1", "e1" } Engineers = { "e6", "e6", "e6" } FirstAttackWaveUnits = { "e1", "e1", "e2" } SecondAttackWaveUnits = { "e1", "e1", "e1" } ThirdAttackWaveUnits = { "e1", "e1", "e1", "e2" } GDIBase = { Base1, Base2, Base3, Base4, Base5, Base6, Base7 } Humvees = { Humvee1, Humvee2 } HumveeFootprint = { CPos.New(22,26), CPos.New(23,26), CPos.New(24,26), CPos.New(34,25), CPos.New(35,25) } SendAttackWave = function(units, action) Reinforcements.Reinforce(GDI, units, { GDIBarracksSpawn.Location, WP0.Location, WP1.Location }, 15, action) end FirstAttackWave = function(soldier) soldier.AttackMove(WP2.Location) soldier.AttackMove(WP3.Location) soldier.AttackMove(WP4.Location) soldier.AttackMove(PlayerBase.Location) end SecondAttackWave = function(soldier) soldier.AttackMove(WP5.Location) soldier.AttackMove(WP6.Location) soldier.AttackMove(WP7.Location) soldier.AttackMove(WP9.Location) soldier.AttackMove(PlayerBase.Location) end WorldLoaded = function() Nod = Player.GetPlayer("Nod") GDI = Player.GetPlayer("GDI") InitObjectives(Nod) CapturePrison = Nod.AddObjective("Capture the prison.") DestroyGDI = Nod.AddObjective("Destroy all GDI forces.", "Secondary", false) Trigger.OnKilled(TechCenter, function() Nod.MarkFailedObjective(CapturePrison) end) Trigger.OnCapture(TechCenter, function() Trigger.AfterDelay(DateTime.Seconds(2), function() Nod.MarkCompletedObjective(CapturePrison) end) end) Media.PlaySpeechNotification(Nod, "Reinforce") Reinforcements.Reinforce(Nod, { "mcv" }, { McvEntry.Location, McvDeploy.Location }) Reinforcements.Reinforce(Nod, NodUnits, { NodEntry.Location, NodRallypoint.Location }) Trigger.AfterDelay(DateTime.Seconds(15), function() Media.PlaySpeechNotification(Nod, "Reinforce") Reinforcements.Reinforce(Nod, Engineers, { McvEntry.Location, PlayerBase.Location }) end) Trigger.AfterDelay(DateTime.Seconds(40), function() SendAttackWave(FirstAttackWaveUnits, FirstAttackWave) end) Trigger.AfterDelay(DateTime.Seconds(80), function() SendAttackWave(SecondAttackWaveUnits, SecondAttackWave) end) Trigger.AfterDelay(DateTime.Seconds(140), function() SendAttackWave(ThirdAttackWaveUnits, FirstAttackWave) end) local humveeTriggered Trigger.OnEnteredFootprint(HumveeFootprint, function(actor, id) if actor.Owner == Nod and not humveeTriggered then Trigger.RemoveFootprintTrigger(id) humveeTriggered = true Utils.Do(Humvees, function(a) if not a.IsDead then IdleHunt(a) end end) end end) Trigger.OnAnyKilled(GDIBase, function() if not BaseAttacked then BaseAttacked = true Utils.Do(GDI.GetGroundAttackers(), function(unit) IdleHunt(unit) end) end end) end Tick = function() if DateTime.GameTime > 2 then if Nod.HasNoRequiredUnits() then Nod.MarkFailedObjective(CapturePrison) end if GDI.HasNoRequiredUnits() then Nod.MarkCompletedObjective(DestroyGDI) end end end