--[[ Copyright 2007-2021 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] StartingUnits = { "mcv", "e4", "e4", "e2", "e2" } SovietTransportWay = { TransportEntry.Location, TransportStop.Location } InitialSovietReinforcements = function() Trigger.AfterDelay(DateTime.Seconds(2), function() Media.PlaySpeechNotification(USSR, "ReinforcementsArrived") Reinforcements.ReinforceWithTransport(USSR, "lst", StartingUnits, SovietTransportWay) end) end Tick = function() Greece.Cash = 10000 if Greece.HasNoRequiredUnits() then USSR.MarkCompletedObjective(DestroyNavalBase) end if USSR.HasNoRequiredUnits() and DateTime.GameTime > DateTime.Seconds(5) then Greece.MarkCompletedObjective(BeatSoviets) end end WorldLoaded = function() USSR = Player.GetPlayer("USSR") Greece = Player.GetPlayer("Greece") Trigger.OnObjectiveAdded(USSR, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) DestroyNavalBase = USSR.AddPrimaryObjective("Destroy all Allied units and structures.") BeatSoviets = Greece.AddPrimaryObjective("Destroy all Soviet troops.") Trigger.OnObjectiveCompleted(USSR, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(USSR, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerLost(USSR, function() Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(USSR, "MissionFailed") end) end) Trigger.OnPlayerWon(USSR, function() Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(USSR, "MissionAccomplished") end) end) Camera.Position = DefaultCameraPosition.CenterPosition InitialSovietReinforcements() Trigger.AfterDelay(DateTime.Seconds(5), ActivateAI) end