^ExistsInWorld: AppearsOnRadar: UpdatesPlayerStatistics: CombatDebugOverlay: GivesExperience: ScriptTriggers: UpgradeManager: Huntable: RenderDebugState: ^SpriteActor: BodyOrientation: UseClassicPerspectiveFudge: False QuantizeFacingsFromSequence: AutoSelectionSize: RenderSprites: ^GainsExperience: GainsExperience: Upgrades: 500: rank, firepower, damage, speed, reload 1000: rank, firepower, damage, speed, reload, selfheal, eliteweapon FirepowerMultiplier@EXPERIENCE: UpgradeTypes: firepower Modifier: 110, 130 DamageMultiplier@EXPERIENCE: UpgradeTypes: damage Modifier: 90, 75 SpeedMultiplier@EXPERIENCE: UpgradeTypes: speed Modifier: 120, 140 ReloadDelayMultiplier@EXPERIENCE: UpgradeTypes: reload Modifier: 90, 75 SelfHealing@ELITE: Step: 2 Ticks: 100 HealIfBelow: 1 DamageCooldown: 125 UpgradeTypes: selfheal UpgradeMinEnabledLevel: 1 WithRankDecoration: Image: rank Sequence: rank Palette: ra ReferencePoint: Bottom, Right UpgradeTypes: rank ZOffset: 256 UpgradeMinEnabledLevel: 1 UpgradeMaxAcceptedLevel: 2 ^EmpDisable: UpgradeOverlay@EMPDISABLE: UpgradeTypes: empdisable UpgradeMinEnabledLevel: 1 Palette: disabled DisableOnUpgrade@EMPDISABLE: UpgradeTypes: empdisable UpgradeMinEnabledLevel: 1 TimedUpgradeBar@EMPDISABLE: Upgrade: empdisable Color: FFFFFF WithIdleOverlay@EMPDISABLE: Sequence: emp-overlay Palette: effect UpgradeTypes: empdisable ShowToEnemies: true ZOffset: 512 UpgradeMinEnabledLevel: 1 PowerMultiplier@EMPDISABLE: UpgradeTypes: empdisable Modifier: 0 ^EmpDisableMobile: Inherits: ^EmpDisable Mobile: UpgradeTypes: notmobile UpgradeMaxEnabledLevel: 0 ^Cloakable: Cloak@CLOAKGENERATOR: UpgradeTypes: cloakgenerator UpgradeMinEnabledLevel: 1 InitialDelay: 0 CloakDelay: 90 IsPlayerPalette: true CloakSound: cloak5.aud UncloakSound: cloak5.aud UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage ^BasicBuilding: Inherits@1: ^ExistsInWorld Inherits@2: ^SpriteActor Inherits@3: ^Cloakable SelectionDecorations: Palette: pips Selectable: Priority: 3 Targetable: TargetTypes: Ground, Building, C4 Building: Dimensions: 1,1 Footprint: x BuildSounds: place2.aud TerrainTypes: Clear, Road, DirtRoad, Rough Adjacent: 4 FrozenUnderFog: SoundOnDamageTransition: DamagedSounds: expnew01.aud DestroyedSounds: crmble2.aud WithSpriteBody: WithBuildingExplosion: Sequences: building, large_bang, large_brnl, verylarge_clsn, large_tumu EngineerRepairable: ShakeOnDeath: AcceptsSupplies: Guardable: Range: 3c0 Demolishable: ^Building: Inherits@1: ^BasicBuilding Inherits@2: ^EmpDisable GivesBuildableArea: Capturable: RepairableBuilding: IndicatorPalette: mouse WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false EmitInfantryOnSell@gdi: ActorTypes: e1, e1, e2, medic Factions: gdi EmitInfantryOnSell@nod: ActorTypes: e1, e1, e1, e3, e3 Factions: nod MustBeDestroyed: RequiredForShortGame: true CaptureNotification: Sellable: SellSounds: cashturn.aud WithMakeAnimation: ThrowsShrapnel: Weapons: LargeDebris Pieces: 3, 7 Range: 2c0, 5c0 ^CivBuilding: Inherits: ^BasicBuilding -UpdatesPlayerStatistics: Health: HP: 900 Armor: Type: Wood RevealsShroud: Range: 4c0 Tooltip: Description: Civilian Building RenderSprites: Palette: terraindecoration ^CivBillboard: Inherits: ^CivBuilding Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 400 EditorTilesetFilter: RequireTilesets: TEMPERATE ^Crate: HiddenUnderFog: Tooltip: Name: Crate Crate: Lifetime: 180 TerrainTypes: Clear, Rough, Sand, Road, DirtRoad, Tiberium, BlueTiberium, Veins, Green, Pavement RenderSprites: Palette: terraindecoration WithCrateBody: Images: crate CustomSelectionSize: CustomBounds: 24,24 ^Wall: Inherits@1: ^SpriteActor Inherits@2: ^Cloakable CombatDebugOverlay: HiddenUnderShroud: AppearsOnRadar: Building: Dimensions: 1,1 Footprint: x BuildSounds: place2.aud Adjacent: 7 TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement SoundOnDamageTransition: DamagedSounds: expnew01.aud DestroyedSounds: crmble2.aud Crushable: CrushClasses: wall LineBuild: Range: 8 NodeTypes: wall LineBuildNode: Types: wall Targetable: TargetTypes: Ground, Wall, C4 WithWallSpriteBody: Type: wall AutoTargetIgnore: Sellable: SellSounds: cashturn.aud Demolishable: ScriptTriggers: UpgradeManager: Health: Shape: Circle Radius: 363 ^BuildingPlug: AlwaysVisible: Building: BuildSounds: place2.aud KillsSelf: RemoveInstead: true RenderSprites: ^Infantry: Inherits@1: ^GainsExperience Inherits@2: ^ExistsInWorld Inherits@3: ^SpriteActor Inherits@4: ^Cloakable DrawLineToTarget: Health: HP: 50 Shape: Circle Radius: 128 Armor: Type: None Valued: Cost: 10 RevealsShroud: Range: 2c0 Mobile: Voice: Move Speed: 71 Crushes: crate SharesCell: true TerrainSpeeds: Clear: 90 Road: 100 Rail: 90 DirtRoad: 100 Rough: 80 Tiberium: 90 BlueTiberium: 90 Veins: 50 SelectionDecorations: Palette: pips Selectable: Bounds: 14,23,-1,-9 Voiced: VoiceSet: Infantry Targetable: TargetTypes: Ground, Infantry QuantizeFacingsFromSequence: Sequence: stand WithInfantryBody: WithDeathAnimation@normal: DeathTypes: BulletDeath: 1 SmallExplosionDeath: 2 HeadshotDeath: 3 FireDeath: 5 WithDeathAnimation@explosion: DeathSequencePalette: effect DeathPaletteIsPlayerPalette: False DeathTypes: ExplosionDeath: 4 WithDeathAnimation@energy: DeathSequencePalette: ra DeathPaletteIsPlayerPalette: False DeathTypes: EnergyDeath: 6 AutoTarget: AttackMove: Voice: Move Passenger: CargoType: Infantry Voice: Move HiddenUnderFog: ActorLostNotification: Crushable: CrushSound: squish6.aud PoisonedByTiberium: SpawnActorOnDeath: Actor: visc_sml Probability: 10 OwnerType: InternalName InternalOwner: Creeps DeathType: EnergyDeath # TODO: FIX ME! (Tiberium currently uses the wrong damage type!) RequiresLobbyCreeps: true Guard: Voice: Move Guardable: DeathSounds@NORMAL: DeathTypes: BulletDeath, SmallExplosionDeath, ExplosionDeath DeathSounds@BURNED: Voice: Burned DeathTypes: FireDeath DeathSounds@ZAPPED: Voice: Zapped DeathTypes: EnergyDeath ^Soldier: Inherits: ^Infantry RevealsShroud: Range: 4c0 MustBeDestroyed: TakeCover: DamageModifiers: Prone50Percent: 50 Prone60Percent: 60 Prone70Percent: 70 Prone100Percent: 100 Prone350Percent: 350 DamageTriggers: TriggerProne WithInfantryBody: IdleSequences: idle1,idle2 WithDeathAnimation: CrushedSequence: die-crushed CrushedSequencePalette: player CrushedPaletteIsPlayerPalette: true ^Cyborg: Inherits@1: ^Infantry Inherits@2: ^EmpDisableMobile RevealsShroud: Range: 4c0 MustBeDestroyed: -Crushable: PoisonedByTiberium: Weapon: TiberiumHeal WithPermanentInjury: WithInfantryBody: AttackSequence: shoot IdleSequences: idle1,idle2 ^CivilianInfantry: Inherits: ^Infantry Voiced: VoiceSet: Civilian Tooltip: Name: Civilian ScaredyCat: WithDeathAnimation: CrushedSequence: die-crushed CrushedSequencePalette: player CrushedPaletteIsPlayerPalette: true ^Vehicle: Inherits@1: ^GainsExperience Inherits@2: ^ExistsInWorld Inherits@3: ^EmpDisableMobile Inherits@4: ^Cloakable DrawLineToTarget: Mobile: Crushes: crate TerrainSpeeds: Clear: 70 Road: 100 Rail: 50 DirtRoad: 90 Rough: 40 Tiberium: 50 BlueTiberium: 50 Veins: 50 ROT: 5 Voice: Move Selectable: Bounds: 40,24 SelectionDecorations: Palette: pips Voiced: VoiceSet: Vehicle Targetable: TargetTypes: Ground, Vehicle, Repair Repairable: RepairBuildings: gadept Voice: Move Passenger: CargoType: Vehicle Voice: Move AttackMove: Voice: Move HiddenUnderFog: ActorLostNotification: Capturable: Type: Vehicle CaptureThreshold: 1 CancelActivity: True Guard: Voice: Move Guardable: BodyOrientation: CameraPitch: 90 Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall MustBeDestroyed: RenderSprites: ThrowsShrapnel: Weapons: SmallDebris Pieces: 3, 7 Range: 2c0, 5c0 ^Tank: Inherits: ^Vehicle Mobile: Crushes: wall, crate, infantry TerrainSpeeds: Clear: 70 Road: 100 Rail: 100 DirtRoad: 90 Rough: 60 Tiberium: 70 BlueTiberium: 70 Veins: 70 ^VoxelVehicle: Inherits: ^Vehicle BodyOrientation: QuantizedFacings: 0 RenderVoxels: WithVoxelBody: ^VoxelTank: Inherits: ^Tank BodyOrientation: QuantizedFacings: 0 RenderVoxels: WithVoxelBody: ^CivilianVoxelVehicle: Inherits: ^VoxelVehicle -MustBeDestroyed: ^Aircraft: Inherits@1: ^GainsExperience Inherits@2: ^ExistsInWorld Inherits@3: ^Cloakable DrawLineToTarget: AppearsOnRadar: UseLocation: yes Targetable@GROUND: TargetTypes: Ground UpgradeTypes: airborne UpgradeMaxEnabledLevel: 0 Targetable@AIRBORNE: TargetTypes: Air UpgradeTypes: airborne UpgradeMinEnabledLevel: 1 Selectable: SelectionDecorations: Palette: pips Aircraft: AirborneUpgrades: airborne CruisingUpgrades: cruising RepairBuildings: gadept RearmBuildings: gahpad, nahpad LandWhenIdle: no Voice: Move IdealSeparation: 853 Voiced: VoiceSet: Heli HiddenUnderFog: Type: CenterPosition AttackMove: Voice: Move ActorLostNotification: BodyOrientation: QuantizedFacings: 0 CameraPitch: 90 Guard: Voice: Move Guardable: MustBeDestroyed: RenderVoxels: WithVoxelBody: ^Helicopter: Inherits: ^Aircraft Aircraft: LandWhenIdle: no CruiseAltitude: 2048 CanHover: True Hovers@CRUISING: UpgradeTypes: cruising UpgradeMinEnabledLevel: 1 ^Plane: Inherits: ^Aircraft Aircraft: LandWhenIdle: no CruiseAltitude: 2560 ReturnOnIdle: ^AircraftHusk: RenderVoxels: RenderSprites: WithVoxelBody: BodyOrientation: QuantizedFacings: 0 CameraPitch: 90 Aircraft: AirborneUpgrades: airborne CruisingUpgrades: cruising Health: HP: 280 Armor: Type: Heavy HiddenUnderFog: Type: CenterPosition AutoTargetIgnore: ScriptTriggers: Tooltip: GenericName: Destroyed Aircraft FallsToEarth: Spins: true Moves: true Velocity: 86 ^Viceroid: Inherits@1: ^ExistsInWorld Inherits@2: ^SpriteActor DrawLineToTarget: Health: Shape: Circle Radius: 256 Armor: Type: Light Mobile: Speed: 113 ROT: 16 Crushes: crate SharesCell: no TerrainSpeeds: Clear: 90 Road: 100 Rail: 80 DirtRoad: 90 Rough: 70 Tiberium: 100 BlueTiberium: 100 Veins: 100 SelectionDecorations: Palette: pips Selectable: Bounds: 26,26,0,-3 Targetable: TargetTypes: Ground AttackMove: HiddenUnderFog: PoisonedByTiberium: Weapon: TiberiumHeal Guardable: WithSpriteBody: ^BlossomTree: Inherits@1: ^SpriteActor Tooltip: Name: Blossom Tree RenderSprites: Palette: player WithSpriteBody: Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tiberium FrozenUnderFog: StartsRevealed: true SeedsResource: ResourceType: Tiberium Interval: 55 WithIdleAnimation: ^Tree: Inherits@1: ^SpriteActor HiddenUnderShroud: RenderSprites: Palette: terraindecoration WithSpriteBody: Building: Footprint: x Dimensions: 1, 1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tree Tooltip: Name: Tree ^Rock: Inherits@1: ^SpriteActor HiddenUnderShroud: RenderSprites: Palette: terraindecoration WithSpriteBody: Building: Footprint: x Dimensions: 1, 1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Rock Tooltip: Name: Rock ^Decoration: Inherits@1: ^SpriteActor HiddenUnderShroud: RenderSprites: Palette: terraindecoration WithSpriteBody: Building: Footprint: x Dimensions: 1, 1 ^Box: Inherits: ^Decoration Tooltip: Name: Box ^Drum: Inherits: ^Decoration Tooltip: Name: Drum ^Palette: Inherits: ^Decoration Tooltip: Name: Palette ^Defense: Inherits: ^Building -GivesBuildableArea: AutoTarget: RenderRangeCircle: RenderDetectionCircle: RevealsShroud: Range: 6c0 DetectCloaked: Range: 5c0 ^DeployedVehicle: Inherits@1: ^GainsExperience Inherits@2: ^ExistsInWorld Inherits@3: ^SpriteActor Voiced: VoiceSet: Vehicle AttackTurreted: Voice: Attack AutoTarget: RenderRangeCircle: DrawLineToTarget: Building: Dimensions: 1,1 Footprint: x TerrainTypes: Clear, Road, DirtRoad, Rough WithSpriteBody: WithMakeAnimation: SelectionDecorations: Palette: pips Selectable: Targetable: TargetTypes: Ground, Repair Guardable: HiddenUnderFog: ActorLostNotification: ^Train: Inherits@1: ^EmpDisableMobile Inherits@2: ^ExistsInWorld Inherits@3: ^Cloakable RenderVoxels: RenderSprites: WithVoxelBody: DrawLineToTarget: Mobile: TerrainSpeeds: Rail: 100 ROT: 5 Voice: Move Speed: 113 Cargo: Types: Infantry UnloadVoice: Unload LoadingUpgrades: notmobile Health: HP: 100 Armor: Type: Light RevealsShroud: Range: 5c0 Selectable: Bounds: 40,24 SelectionDecorations: Palette: pips Voiced: VoiceSet: Vehicle Targetable: TargetTypes: Ground, Vehicle Passenger: CargoType: Infantry Voice: Move HiddenUnderFog: BodyOrientation: CameraPitch: 90 QuantizedFacings: 0 Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall ThrowsShrapnel: Weapons: SmallDebris Pieces: 3, 7 Range: 2c0, 5c0 ^TerrainOverlay: AlwaysVisible: Immobile: OccupiesSpace: False RenderSprites: Palette: terraindecoration WithSpriteBody: BodyOrientation: UseClassicPerspectiveFudge: False QuantizedFacings: 1 ^Railway: EditorOnlyTooltip: Name: Railway Inherits: ^TerrainOverlay ^Tunnel: Inherits: ^TerrainOverlay CustomSelectionSize: CustomBounds: 220,220