#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; namespace OpenRA.Mods.Common.UpdateRules.Rules { public class ReplaceCloakPalette : UpdateRule { public override string Name => "Change default Cloak style from Palette to Alpha."; public override string Description => "Cloak has gained several new rendering modes\n" + "and its default behaviour has changed from using a palette to native alpha."; readonly List locations = new(); public override IEnumerable AfterUpdate(ModData modData) { if (locations.Count > 0) yield return "Cloak no longer defaults to replacing the actor's palette.\n" + "If you wish to keep the previous behavior you wish to change the\n" + "Cloak definitions on the following actor definitions:\n" + UpdateUtils.FormatMessageList(locations); locations.Clear(); } public override IEnumerable UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode) { foreach (var cloak in actorNode.ChildrenMatching("Cloak")) { cloak.RemoveNodes("Palette"); cloak.RemoveNodes("IsPlayerPalette"); locations.Add($"{actorNode.Key} ({actorNode.Location.Filename})"); } yield break; } } }