#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Displays a helicopter rotor overlay.")] public class WithSpriteRotorOverlayInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires, Requires { [Desc("Sequence name to use when flying")] [SequenceReference] public readonly string Sequence = "rotor"; [Desc("Sequence name to use when landed")] [SequenceReference] public readonly string GroundSequence = "slow-rotor"; [Desc("Position relative to body")] public readonly WVec Offset = WVec.Zero; public object Create(ActorInitializer init) { return new WithSpriteRotorOverlay(init.Self, this); } public IEnumerable RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p) { var body = init.Actor.TraitInfo(); var facing = init.Contains() ? init.Get() : 0; var anim = new Animation(init.World, image, () => facing); anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence)); var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing)), facings); var offset = body.LocalToWorld(Offset.Rotate(orientation)); yield return new SpriteActorPreview(anim, offset, offset.Y + offset.Z + 1, p, rs.Scale); } } public class WithSpriteRotorOverlay : ITick { readonly WithSpriteRotorOverlayInfo info; readonly Animation rotorAnim; readonly IMove movement; public WithSpriteRotorOverlay(Actor self, WithSpriteRotorOverlayInfo info) { this.info = info; var rs = self.Trait(); var body = self.Trait(); movement = self.Trait(); rotorAnim = new Animation(self.World, rs.GetImage(self)); rotorAnim.PlayRepeating(info.Sequence); rs.Add(new AnimationWithOffset(rotorAnim, () => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))), null, p => ZOffsetFromCenter(self, p, 1))); } public void Tick(Actor self) { var isFlying = movement.IsMoving && !self.IsDead; if (isFlying ^ (rotorAnim.CurrentSequence.Name != info.Sequence)) return; rotorAnim.ReplaceAnim(isFlying ? info.Sequence : info.GroundSequence); } public static int ZOffsetFromCenter(Actor self, WPos pos, int offset) { var delta = self.CenterPosition - pos; return delta.Y + delta.Z + offset; } } }