#region Copyright & License Information /* * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.RA.AI { class UnitsForProtectionIdleState : GroundStateBase, IState { public void Activate(Squad owner) { } public void Tick(Squad owner) { owner.fsm.ChangeState(owner, new UnitsForProtectionAttackState(), true); } public void Deactivate(Squad owner) { } } class UnitsForProtectionAttackState : GroundStateBase, IState { public void Activate(Squad owner) { } public void Tick(Squad owner) { if (!owner.IsValid) return; if (!owner.TargetIsValid) { owner.Target = owner.bot.FindClosestEnemy(owner.CenterPosition, WRange.FromCells(8)); if (owner.Target == null) { owner.fsm.ChangeState(owner, new UnitsForProtectionFleeState(), true); return; } } foreach (var a in owner.units) owner.world.IssueOrder(new Order("AttackMove", a, false) { TargetLocation = owner.Target.Location }); } public void Deactivate(Squad owner) { } } class UnitsForProtectionFleeState : GroundStateBase, IState { public void Activate(Squad owner) { } public void Tick(Squad owner) { if (!owner.IsValid) return; GoToRandomOwnBuilding(owner); owner.fsm.ChangeState(owner, new UnitsForProtectionIdleState(), true); } public void Deactivate(Squad owner) { owner.units.Clear(); } } }