#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Mods.RA.Activities; using OpenRA.Traits; using OpenRA.FileFormats; namespace OpenRA.Mods.RA { public class CrateDropInfo : TraitInfo { public readonly int Minimum = 1; // Minumum number of crates public readonly int Maximum = 255; // Maximum number of crates public readonly string[] ValidGround = {"Clear", "Rough", "Road", "Ore", "Beach"}; // Which terrain types can we drop on? public readonly string[] ValidWater = {"Water"}; public readonly int SpawnInterval = 180; // Average time (seconds) between crate spawn public readonly float WaterChance = .2f; // Chance of generating a water crate instead of a land crate } public class CrateDrop : ITick { List crates = new List(); int ticks = 0; public void Tick(Actor self) { if (--ticks <= 0) { var info = self.Info.Traits.Get(); ticks = info.SpawnInterval * 25; // todo: randomize crates.RemoveAll(x => !x.IsInWorld); // BUG: this removes crates that are cargo of a BADR! var toSpawn = Math.Max(0, info.Minimum - crates.Count) + (crates.Count < info.Maximum ? 1 : 0); for (var n = 0; n < toSpawn; n++) SpawnCrate(self, info); } } void SpawnCrate(Actor self, CrateDropInfo info) { var threshold = 100; var inWater = self.World.SharedRandom.NextDouble() < info.WaterChance; for (var n = 0; n < threshold; n++ ) { var p = self.World.ChooseRandomCell(self.World.SharedRandom); // Is this valid terrain? var terrainType = self.World.GetTerrainType(p); if (!(inWater ? info.ValidWater : info.ValidGround).Contains(terrainType)) continue; // Don't drop on any actors if (self.World.WorldActor.Trait().GetBuildingAt(p) != null) continue; if (self.World.WorldActor.Trait().GetUnitsAt(p).Any()) continue; self.World.AddFrameEndTask(w => { var crate = w.CreateActor(false, "crate", new TypeDictionary { new OwnerInit(w.WorldActor.Owner) }); crates.Add(crate); var startPos = w.ChooseRandomEdgeCell(); var plane = w.CreateActor("badr", new TypeDictionary { new LocationInit( startPos ), new OwnerInit( w.WorldActor.Owner), new FacingInit( Util.GetFacing(p - startPos, 0) ), new AltitudeInit( Rules.Info["badr"].Traits.Get().CruiseAltitude ), }); plane.CancelActivity(); plane.QueueActivity(new FlyCircle(p)); plane.Trait().SetLZ(p, null); plane.Trait().Load(plane, crate); }); return; } } } }