using OpenRa.Traits.Activities; namespace OpenRa.Traits { class OreRefineryInfo : ITraitInfo { public object Create(Actor self) { return new OreRefinery(self); } } class OreRefinery : IAcceptOre { Actor self; public OreRefinery(Actor self) { this.self = self; self.World.AddFrameEndTask( w => { /* create the free harvester! */ var harvester = w.CreateActor("harv", self.Location + new int2(1, 2), self.Owner); var unit = harvester.traits.Get(); var mobile = harvester.traits.Get(); unit.Facing = 64; harvester.QueueActivity(new Harvest()); }); } public int2 DeliverOffset { get { return new int2(1, 2); } } public void OnDock(Actor harv, DeliverOre dockOrder) { var unit = harv.traits.Get(); if (unit.Facing != 64) harv.QueueActivity(new Turn(64)); harv.QueueActivity( new CallFunc( () => { var renderUnit = harv.traits.Get(); if (renderUnit.anim.CurrentSequence.Name != "empty") renderUnit.PlayCustomAnimation(harv, "empty", () => { harv.traits.Get().Deliver(harv, self); harv.QueueActivity(new Harvest()); }); } )); } } }