#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("This actor is crushable.")] sealed class CrushableInfo : ConditionalTraitInfo { [Desc("Sound to play when being crushed.")] public readonly string CrushSound = null; [Desc("Which crush classes does this actor belong to.")] public readonly BitSet CrushClasses = new("infantry"); [Desc("Probability of mobile actors noticing and evading a crush attempt.")] public readonly int WarnProbability = 75; [Desc("Will friendly units just crush me instead of pathing around.")] public readonly bool CrushedByFriendlies = false; public override object Create(ActorInitializer init) { return new Crushable(init.Self, this); } } sealed class Crushable : ConditionalTrait, ICrushable, INotifyCrushed { readonly Actor self; public Crushable(Actor self, CrushableInfo info) : base(info) { this.self = self; } void INotifyCrushed.WarnCrush(Actor self, Actor crusher, BitSet crushClasses) { if (!CrushableInner(crushClasses, crusher.Owner)) return; var mobile = self.TraitOrDefault(); if (mobile != null && self.World.SharedRandom.Next(100) <= Info.WarnProbability) self.QueueActivity(false, new Nudge(crusher)); } void INotifyCrushed.OnCrush(Actor self, Actor crusher, BitSet crushClasses) { if (!CrushableInner(crushClasses, crusher.Owner)) return; Game.Sound.Play(SoundType.World, Info.CrushSound, crusher.CenterPosition); var crusherMobile = crusher.TraitOrDefault(); self.Kill(crusher, crusherMobile != null ? crusherMobile.Info.LocomotorInfo.CrushDamageTypes : default); } bool ICrushable.CrushableBy(Actor self, Actor crusher, BitSet crushClasses) { return CrushableInner(crushClasses, crusher.Owner); } LongBitSet ICrushable.CrushableBy(Actor self, BitSet crushClasses) { if (IsTraitDisabled || !Info.CrushClasses.Overlaps(crushClasses)) return self.World.NoPlayersMask; return Info.CrushedByFriendlies ? self.World.AllPlayersMask : self.World.AllPlayersMask.Except(self.Owner.AlliedPlayersMask); } bool CrushableInner(BitSet crushClasses, Player crushOwner) { if (IsTraitDisabled) return false; if (!Info.CrushedByFriendlies && crushOwner.IsAlliedWith(self.Owner)) return false; return Info.CrushClasses.Overlaps(crushClasses); } protected override void TraitEnabled(Actor self) { self.World.ActorMap.UpdateOccupiedCells(self.OccupiesSpace); } protected override void TraitDisabled(Actor self) { self.World.ActorMap.UpdateOccupiedCells(self.OccupiesSpace); } } }