#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Effects; using OpenRA.Traits.Activities; using OpenRA.FileFormats; using System.Diagnostics; using OpenRA.Orders; namespace OpenRA.Traits { public class MobileInfo : ITraitInfo { [FieldLoader.LoadUsing( "LoadSpeeds" )] public readonly Dictionary TerrainSpeeds; [FieldLoader.Load] public readonly string[] Crushes; [FieldLoader.Load] public readonly int WaitAverage = 60; [FieldLoader.Load] public readonly int WaitSpread = 20; [FieldLoader.Load] public readonly int InitialFacing = 128; [FieldLoader.Load] public readonly int ROT = 255; [FieldLoader.Load] public readonly int Speed = 1; [FieldLoader.Load] public readonly bool OnRails = false; public virtual object Create(ActorInitializer init) { return new Mobile(init, this); } static object LoadSpeeds( MiniYaml y ) { Dictionary ret = new Dictionary(); foreach (var t in y.NodesDict["TerrainSpeeds"].Nodes) { var speed = (float)FieldLoader.GetValue("speed", typeof(float),t.Value.Value); var cost = t.Value.NodesDict.ContainsKey("PathingCost") ? (int)FieldLoader.GetValue("cost", typeof(int), t.Value.NodesDict["PathingCost"].Value) : (int)(10000/speed); ret.Add(t.Key, new TerrainInfo{Speed = speed, Cost = cost}); } return ret; } public class TerrainInfo { public int Cost = int.MaxValue; public float Speed = 0; } } public class Mobile : IIssueOrder, IResolveOrder, IOrderVoice, IOccupySpace, IMove, IFacing, INudge { public readonly Actor self; public readonly MobileInfo Info; public bool IsMoving { get; internal set; } int __facing; int2 __fromCell, __toCell; int __altitude; [Sync] public int Facing { get { return __facing; } set { __facing = value; } } [Sync] public int Altitude { get { return __altitude; } set { __altitude = value; } } public int ROT { get { return Info.ROT; } } public int InitialFacing { get { return Info.InitialFacing; } } [Sync] public int2 fromCell { get { return __fromCell; } set { SetLocation( value, __toCell ); } } [Sync] public int2 toCell { get { return __toCell; } set { SetLocation( __fromCell, value ); } } [Sync] public int PathHash; // written by Move.EvalPath, to temporarily debug this crap. void SetLocation(int2 from, int2 to) { if (fromCell == from && toCell == to) return; RemoveInfluence(); __fromCell = from; __toCell = to; AddInfluence(); } UnitInfluence uim; public Mobile(ActorInitializer init, MobileInfo info) { this.self = init.self; this.Info = info; uim = self.World.WorldActor.Trait(); if (init.Contains()) { this.__fromCell = this.__toCell = init.Get(); AddInfluence(); } this.Facing = init.Contains() ? init.Get() : info.InitialFacing; this.Altitude = init.Contains() ? init.Get() : 0; } public void SetPosition(Actor self, int2 cell) { SetLocation( cell, cell ); self.CenterLocation = Util.CenterOfCell(fromCell); } public IEnumerable Orders { get { yield return new MoveOrderTargeter( Info ); } } // Note: Returns a valid order even if the unit can't move to the target public Order IssueOrder( Actor self, IOrderTargeter order, Target target ) { if( order is MoveOrderTargeter ) { if( Info.OnRails ) return null; return new Order( "Move", self, Util.CellContaining( target.CenterLocation ), false ); } return null; } public int2 NearestMoveableCell(int2 target) { if (CanEnterCell(target)) return target; var searched = new List(){}; // Limit search to a radius of 10 tiles for (int r = 1; r < 10; r++) foreach (var tile in self.World.FindTilesInCircle(target,r).Except(searched)) { if (CanEnterCell(tile)) return tile; searched.Add(tile); } // Couldn't find a cell return target; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "Move") { int2 currentLocation = NearestMoveableCell(order.TargetLocation); if (!CanEnterCell(currentLocation)) return; if( !order.Queued ) self.CancelActivity(); self.QueueActivity(new Activities.Move(currentLocation, 8)); if (self.Owner == self.World.LocalPlayer) self.World.AddFrameEndTask(w => { w.Add(new MoveFlash(self.World, order.TargetLocation)); var line = self.TraitOrDefault(); if (line != null) line.SetTarget(self, Target.FromCell(currentLocation), Color.Green); }); } } public string VoicePhraseForOrder(Actor self, Order order) { if (order.OrderString == "Move") return "Move"; return null; } public int2 TopLeft { get { return toCell; } } public IEnumerable OccupiedCells() { return (fromCell == toCell) ? new[] { fromCell } : CanEnterCell(toCell) ? new[] { toCell } : new[] { fromCell, toCell }; } public bool CanEnterCell(int2 p) { return CanEnterCell( p, null, true); } public static bool CanEnterCell( World world, MobileInfo mi, int2 cell, Actor ignoreActor, bool checkTransientActors ) { var bim = world.WorldActor.Trait(); var uim = world.WorldActor.Trait(); return Mobile.CanEnterCell( mi, world, uim, bim, cell, ignoreActor, checkTransientActors ); } public bool CanEnterCell( int2 cell, Actor ignoreActor, bool checkTransientActors ) { var bim = self.World.WorldActor.Trait(); var uim = self.World.WorldActor.Trait(); return CanEnterCell( Info, self.World, uim, bim, cell, ignoreActor, checkTransientActors ); } public static bool CanEnterCell( MobileInfo mobileInfo, World world, UnitInfluence uim, BuildingInfluence bim, int2 cell, Actor ignoreActor, bool checkTransientActors ) { if (MovementCostForCell(mobileInfo, world, cell) == int.MaxValue) return false; // Check for buildings var building = bim.GetBuildingBlocking(cell); if (building != null && building != ignoreActor) { if (mobileInfo.Crushes == null) return false; var crushable = building.TraitsImplementing(); if (crushable.Count() == 0) return false; if (!crushable.Any(b => b.CrushClasses.Intersect(mobileInfo.Crushes).Any())) return false; } // Check mobile actors var blockingActors = uim.GetUnitsAt( cell ).Where( x => x != ignoreActor ).ToList(); if (checkTransientActors && blockingActors.Count > 0) { // We can enter a cell with nonshareable units only if we can crush all of them if (mobileInfo.Crushes == null) return false; if (blockingActors.Any(a => !(a.HasTrait() && a.TraitsImplementing().Any(b => b.CrushClasses.Intersect(mobileInfo.Crushes).Any())))) return false; } return true; } public void FinishedMoving(Actor self) { var crushable = uim.GetUnitsAt(toCell).Where(a => a != self && a.HasTrait()); foreach (var a in crushable) { var crushActions = a.TraitsImplementing().Where(b => b.CrushClasses.Intersect(Info.Crushes).Any()); foreach (var b in crushActions) b.OnCrush(self); } } public static int MovementCostForCell(MobileInfo info, World world, int2 cell) { if (!world.Map.IsInMap(cell.X,cell.Y)) return int.MaxValue; var type = world.GetTerrainType(cell); if (!info.TerrainSpeeds.ContainsKey(type)) return int.MaxValue; return info.TerrainSpeeds[type].Cost; } public float MovementSpeedForCell(Actor self, int2 cell) { var type = self.World.GetTerrainType(cell); if (!Info.TerrainSpeeds.ContainsKey(type)) return 0; var modifier = self .TraitsImplementing() .Select(t => t.GetSpeedModifier()) .Product(); return Info.Speed * Info.TerrainSpeeds[type].Speed * modifier / 100f; } public void AddInfluence() { uim.Add( self, this ); } public void RemoveInfluence() { uim.Remove( self, this ); } public void OnNudge(Actor self, Actor nudger) { /* initial fairly braindead implementation. */ if (self.Owner.Stances[nudger.Owner] != Stance.Ally) return; /* don't allow ourselves to be pushed around * by the enemy! */ if (!self.IsIdle) return; /* don't nudge if we're busy doing something! */ // pick an adjacent available cell. var availCells = new List(); var notStupidCells = new List(); for( var i = -1; i < 2; i++ ) for (var j = -1; j < 2; j++) { var p = toCell + new int2(i, j); if (CanEnterCell(p)) availCells.Add(p); else if (p != nudger.Location && p != toCell) notStupidCells.Add(p); } var moveTo = availCells.Any() ? availCells.Random(self.World.SharedRandom) : notStupidCells.Any() ? notStupidCells.Random(self.World.SharedRandom) : (int2?)null; if (moveTo.HasValue) { self.CancelActivity(); if (self.Owner == self.World.LocalPlayer) self.World.AddFrameEndTask(w => { var line = self.TraitOrDefault(); if (line != null) line.SetTargetSilently(self, Target.FromCell(moveTo.Value), Color.Green); }); self.QueueActivity(new Move(moveTo.Value, 0)); Log.Write("debug", "OnNudge #{0} from {1} to {2}", self.ActorID, self.Location, moveTo.Value); } else Log.Write("debug", "OnNudge #{0} refuses at {1}", self.ActorID, self.Location); } class MoveOrderTargeter : IOrderTargeter { readonly MobileInfo unitType; public MoveOrderTargeter( MobileInfo unitType ) { this.unitType = unitType; } public string OrderID { get { return "Move"; } } public int OrderPriority { get { return 4; } } public bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor ) { return false; } public bool CanTargetLocation( Actor self, int2 location, List actorsAtLocation, bool forceAttack, bool forceMove, ref string cursor ) { cursor = "move"; if( self.World.LocalPlayer.Shroud.IsVisible( location ) && !self.Trait().CanEnterCell( location ) ) cursor = "move-blocked"; return true; } } } }