#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.Effects; using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Orders; using OpenRA.Traits; using OpenRA.Traits.Activities; namespace OpenRA.Mods.RA { class EngineerRepairInfo : TraitInfo {} class EngineerRepair : IIssueOrder, IResolveOrder, IOrderVoice { public IEnumerable Orders { get { yield return new EngineerRepairOrderTargeter(); } } public Order IssueOrder( Actor self, IOrderTargeter order, Target target ) { if( order.OrderID == "EngineerRepair" ) return new Order( order.OrderID, self, target.Actor ); return null; } public string VoicePhraseForOrder(Actor self, Order order) { return (order.OrderString == "EngineerRepair" && order.TargetActor.GetDamageState() > DamageState.Undamaged) ? "Attack" : null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "EngineerRepair" && order.TargetActor.GetDamageState() > DamageState.Undamaged) { if (self.Owner == self.World.LocalPlayer) self.World.AddFrameEndTask(w => { w.Add(new FlashTarget(order.TargetActor)); var line = self.TraitOrDefault(); if (line != null) line.SetTarget(self, Target.FromOrder(order), Color.Yellow); }); self.CancelActivity(); self.QueueActivity(new Move(order.TargetActor.Location, order.TargetActor)); self.QueueActivity(new RepairBuilding(order.TargetActor)); } } class EngineerRepairOrderTargeter : UnitTraitOrderTargeter { public EngineerRepairOrderTargeter() : base( "EngineerRepair", 6, "goldwrench", false, true ) { } public override bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor ) { if( !base.CanTargetUnit( self, target, forceAttack, forceMove, ref cursor ) ) return false; if( target.GetDamageState() > DamageState.Undamaged ) cursor = "goldwrench-blocked"; return true; } } } }