#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Effects; using OpenRA.Mods.RA.Activities; using OpenRA.Traits; using OpenRA.Traits.Activities; using System.Drawing; using OpenRA.Mods.RA.Orders; namespace OpenRA.Mods.RA { class HelicopterInfo : AircraftInfo { public readonly float InstabilityMagnitude = 2.0f; public readonly int InstabilityTicks = 5; public readonly int IdealSeparation = 40; public readonly bool LandWhenIdle = true; public override object Create( ActorInitializer init ) { return new Helicopter( init, this); } } class Helicopter : Aircraft, ITick, IIssueOrder, IResolveOrder, IOrderVoice { public IDisposable reservation; HelicopterInfo Info; public Helicopter( ActorInitializer init, HelicopterInfo info) : base( init, info ) { Info = info; } public IEnumerable Orders { get { yield return new EnterOrderTargeter( "Enter", 5, false, true, target => AircraftCanEnter( target ), target => !Reservable.IsReserved( target ) ); yield return new AircraftMoveOrderTargeter(); } } public Order IssueOrder( Actor self, IOrderTargeter order, Target target ) { if( order.OrderID == "Enter" ) return new Order( order.OrderID, self, target.Actor ); if( order.OrderID == "Move" ) return new Order( order.OrderID, self, Util.CellContaining( target.CenterLocation ) ); return null; } public string VoicePhraseForOrder(Actor self, Order order) { return (order.OrderString == "Move" || order.OrderString == "Enter") ? "Move" : null; } public void ResolveOrder(Actor self, Order order) { if (reservation != null) { reservation.Dispose(); reservation = null; } if (order.OrderString == "Move") { if (self.Owner == self.World.LocalPlayer) self.World.AddFrameEndTask(w => { w.Add(new MoveFlash(self.World, order.TargetLocation)); var line = self.TraitOrDefault(); if (line != null) line.SetTarget(self, Target.FromOrder(order), Color.Green); }); self.CancelActivity(); self.QueueActivity(new HeliFly(Util.CenterOfCell(order.TargetLocation))); if (Info.LandWhenIdle) { self.QueueActivity(new Turn(Info.InitialFacing)); self.QueueActivity(new HeliLand(true)); } } if (order.OrderString == "Enter") { if (Reservable.IsReserved(order.TargetActor)) return; var res = order.TargetActor.TraitOrDefault(); if (res != null) reservation = res.Reserve(self); var exit = order.TargetActor.Info.Traits.WithInterface().FirstOrDefault(); var offset = exit != null ? exit.SpawnOffset : float2.Zero; if (self.Owner == self.World.LocalPlayer) self.World.AddFrameEndTask(w => { w.Add(new FlashTarget(order.TargetActor)); var line = self.TraitOrDefault(); if (line != null) line.SetTarget(self, Target.FromOrder(order), Color.Green); }); self.CancelActivity(); self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offset)); self.QueueActivity(new Turn(Info.InitialFacing)); self.QueueActivity(new HeliLand(false)); self.QueueActivity(Info.RearmBuildings.Contains(order.TargetActor.Info.Name) ? (IActivity)new Rearm() : new Repair(order.TargetActor)); } } int offsetTicks = 0; public void Tick(Actor self) { var aircraft = self.Trait(); if (aircraft.Altitude <= 0) return; var rawSpeed = .2f * aircraft.MovementSpeedForCell(self, self.Location); var otherHelis = self.World.FindUnitsInCircle(self.CenterLocation, Info.IdealSeparation) .Where(a => a.HasTrait()); var f = otherHelis .Select(h => self.Trait().GetRepulseForce(self, h)) .Aggregate(float2.Zero, (a, b) => a + b); self.CenterLocation += rawSpeed * f; if (--offsetTicks <= 0) { self.CenterLocation += Info.InstabilityMagnitude * self.World.SharedRandom.Gauss2D(5); aircraft.Altitude += (int)(Info.InstabilityMagnitude * self.World.SharedRandom.Gauss1D(5)); offsetTicks = Info.InstabilityTicks; } Location = Util.CellContaining(self.CenterLocation); } const float Epsilon = .5f; public float2 GetRepulseForce(Actor self, Actor h) { if (self == h) return float2.Zero; var d = self.CenterLocation - h.CenterLocation; if (d.Length > Info.IdealSeparation) return float2.Zero; if (d.LengthSquared < Epsilon) return float2.FromAngle((float)self.World.SharedRandom.NextDouble() * 3.14f); return (5 / d.LengthSquared) * d; } } }