SPICEBLOOM: RenderBuilding: Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: EditorAppearance: RelativeToTopLeft: yes ProximityCaptor: Types: Tree Tooltip: Name: Spice Bloom SeedsResource: ResourceType: Spice Interval: 75 WithActiveAnimation: RadarColorFromTerrain: Terrain: Spice BodyOrientation: WithMakeAnimation: SANDWORM: Tooltip: Name: Sandworm Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite. Health: HP: 1200 Radius: 3 Armor: Type: None Mobile: Speed: 50 TerrainSpeeds: Sand: 100 Dune: 100 Spice: 100 TargetableUnit: TargetTypes: Ground RenderUnit: WithAttackOverlay: Sequence: sand BodyOrientation: HiddenUnderFog: AppearsOnRadar: UseLocation: yes AttackSwallow: AttackRequiresEnteringCell: true IgnoresVisibility: true Armament: Weapon: WormJaw Sandworm: WanderMoveRadius: 5 IgnoresCloak: AnnounceOnSeen: Notification: WormSign PingRadar: True