#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits.Render; using OpenRA.Primitives; using OpenRA.Widgets; namespace OpenRA.Mods.Common.Widgets { public class ObserverProductionIconsWidget : Widget { public readonly string TooltipTemplate = "PRODUCTION_TOOLTIP"; public readonly string TooltipContainer; public Func GetPlayer; readonly World world; readonly WorldRenderer worldRenderer; readonly int timestep; public int IconWidth = 32; public int IconHeight = 24; public int IconSpacing = 1; public string ClockAnimation = "clock"; public string ClockSequence = "idle"; public string ClockPalette = "chrome"; public ProductionIcon TooltipIcon { get; private set; } public Func GetTooltipIcon; Dictionary clocks; readonly Lazy tooltipContainer; readonly List productionIcons = new List(); readonly List productionIconsBounds = new List(); float2 iconSize; int lastIconIdx; [ObjectCreator.UseCtor] public ObserverProductionIconsWidget(World world, WorldRenderer worldRenderer) { this.world = world; this.worldRenderer = worldRenderer; clocks = new Dictionary(); timestep = world.IsReplay ? world.WorldActor.Trait().GameSpeed.Timestep : world.Timestep; GetTooltipIcon = () => TooltipIcon; tooltipContainer = Exts.Lazy(() => Ui.Root.Get(TooltipContainer)); iconSize = new float2(IconWidth, IconHeight); } protected ObserverProductionIconsWidget(ObserverProductionIconsWidget other) : base(other) { GetPlayer = other.GetPlayer; world = other.world; worldRenderer = other.worldRenderer; timestep = other.timestep; clocks = other.clocks; IconWidth = other.IconWidth; IconHeight = other.IconHeight; IconSpacing = other.IconSpacing; iconSize = new float2(IconWidth, IconHeight); ClockAnimation = other.ClockAnimation; ClockSequence = other.ClockSequence; ClockPalette = other.ClockPalette; TooltipIcon = other.TooltipIcon; GetTooltipIcon = () => TooltipIcon; TooltipTemplate = other.TooltipTemplate; TooltipContainer = other.TooltipContainer; tooltipContainer = Exts.Lazy(() => Ui.Root.Get(TooltipContainer)); } public override void Draw() { productionIcons.Clear(); productionIconsBounds.Clear(); var player = GetPlayer(); if (player == null) return; var queues = world.ActorsWithTrait() .Where(a => a.Actor.Owner == player) .Select((a, i) => new { a.Trait, i }); foreach (var queue in queues) if (!clocks.ContainsKey(queue.Trait)) clocks.Add(queue.Trait, new Animation(world, ClockAnimation)); var currentItemsByItem = queues .Select(a => a.Trait.CurrentItem()) .Where(pi => pi != null) .GroupBy(pr => pr.Item) .OrderBy(g => g.First().Queue.Info.DisplayOrder) .ThenBy(g => g.First().BuildPaletteOrder) .ToList(); Bounds.Width = currentItemsByItem.Count * (IconWidth + IconSpacing); var queueCol = 0; foreach (var currentItems in currentItemsByItem) { var current = currentItems.OrderBy(pi => pi.Done ? 0 : (pi.Paused ? 2 : 1)).ThenBy(q => q.RemainingTimeActual).First(); var queue = current.Queue; var faction = queue.Actor.Owner.Faction.InternalName; var actor = queue.AllItems().FirstOrDefault(a => a.Name == current.Item); if (actor == null) continue; var rsi = actor.TraitInfo(); var icon = new Animation(world, rsi.GetImage(actor, world.Map.Rules.Sequences, faction)); var bi = actor.TraitInfo(); icon.Play(bi.Icon); var topLeftOffset = new float2(queueCol * (IconWidth + IconSpacing), 0); var iconTopLeft = RenderOrigin + topLeftOffset; var centerPosition = iconTopLeft; WidgetUtils.DrawSHPCentered(icon.Image, centerPosition + 0.5f * iconSize, worldRenderer.Palette(bi.IconPalette), 0.5f); productionIcons.Add(new ProductionIcon { Actor = actor, ProductionQueue = current.Queue }); productionIconsBounds.Add(new Rectangle((int)iconTopLeft.X, (int)iconTopLeft.Y, (int)iconSize.X, (int)iconSize.Y)); var pio = queue.Actor.Owner.PlayerActor.TraitsImplementing() .FirstOrDefault(p => p.IsOverlayActive(actor)); if (pio != null) WidgetUtils.DrawSHPCentered(pio.Sprite, centerPosition + 0.5f * iconSize + pio.Offset(iconSize), worldRenderer.Palette(pio.Palette), 0.5f); var clock = clocks[queue]; clock.PlayFetchIndex(ClockSequence, () => current.TotalTime == 0 ? 0 : (current.TotalTime - current.RemainingTime) * (clock.CurrentSequence.Length - 1) / current.TotalTime); clock.Tick(); WidgetUtils.DrawSHPCentered(clock.Image, centerPosition + 0.5f * iconSize, worldRenderer.Palette(ClockPalette), 0.5f); var tiny = Game.Renderer.Fonts["Tiny"]; var text = GetOverlayForItem(current, timestep); tiny.DrawTextWithContrast(text, centerPosition + new float2(16, 12) - new float2(tiny.Measure(text).X / 2, 0), Color.White, Color.Black, 1); if (currentItems.Count() > 1) { var bold = Game.Renderer.Fonts["Small"]; text = currentItems.Count().ToString(); bold.DrawTextWithContrast(text, centerPosition + new float2(16, 0) - new float2(bold.Measure(text).X / 2, 0), Color.White, Color.Black, 1); } queueCol++; } } static string GetOverlayForItem(ProductionItem item, int timestep) { if (item.Paused) return "ON HOLD"; if (item.Done) return "READY"; return WidgetUtils.FormatTime(item.Queue.RemainingTimeActual(item), timestep); } public override Widget Clone() { return new ObserverProductionIconsWidget(this); } public override void MouseEntered() { if (TooltipContainer == null) return; for (var i = 0; i < productionIconsBounds.Count; i++) { if (!productionIconsBounds[i].Contains(Viewport.LastMousePos)) continue; TooltipIcon = productionIcons[i]; break; } tooltipContainer.Value.SetTooltip(TooltipTemplate, new WidgetArgs { { "player", GetPlayer() }, { "getTooltipIcon", GetTooltipIcon } }); } public override void MouseExited() { if (TooltipContainer == null) return; tooltipContainer.Value.RemoveTooltip(); } public override void Tick() { if (lastIconIdx >= productionIconsBounds.Count) { TooltipIcon = null; return; } if (TooltipIcon != null && productionIconsBounds[lastIconIdx].Contains(Viewport.LastMousePos)) return; for (var i = 0; i < productionIconsBounds.Count; i++) { if (!productionIconsBounds[i].Contains(Viewport.LastMousePos)) continue; lastIconIdx = i; TooltipIcon = productionIcons[i]; return; } TooltipIcon = null; } } }