Player: PlayerResources: DefaultCash: 4000 World: LuaScript: Scripts: nod02a.lua MusicPlaylist: StartingMusic: ind2 VictoryMusic: nod_win1 MissionData: Briefing: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy. BriefingVideo: nod2.vqa StartVideo: seige.vqa WinVideo: airstrk.vqa LossVideo: deskill.vqa ^Vehicle: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Tank: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Helicopter: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Infantry: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Plane: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Ship: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Building: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Wall: Tooltip: ShowOwnerRow: false ^CommonHuskDefaults: Tooltip: GenericVisibility: Enemy, Ally, Neutral GenericStancePrefix: false ShowOwnerRow: false RenderSprites: PlayerPalette: player-units NUK2: Buildable: Prerequisites: ~disabled GUN: Buildable: Prerequisites: ~disabled CYCL: Buildable: Prerequisites: ~disabled FIX: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled OBLI: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled TMPL: Buildable: Prerequisites: ~disabled FTNK: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled ARTY: Buildable: Prerequisites: ~disabled E5: Buildable: Prerequisites: ~disabled RMBO: Buildable: Prerequisites: ~disabled MLRS: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled RenderSprites: PlayerPalette: player MCV.Husk: RenderSprites: PlayerPalette: player HARV: RenderSprites: PlayerPalette: player HARV.Husk: RenderSprites: PlayerPalette: player SAM: Buildable: Prerequisites: ~disabled HQ: Buildable: Prerequisites: ~disabled AFLD: Buildable: Prerequisites: ~disabled E4: Buildable: Prerequisites: ~disabled E3: Buildable: Prerequisites: ~disabled E2: Buildable: Prerequisites: ~disabled SBAG: Buildable: Prerequisites: ~disabled GTWR: Buildable: Prerequisites: ~disabled WEAP: Buildable: Prerequisites: ~disabled EYE: Buildable: Prerequisites: ~disabled ATWR: Buildable: Prerequisites: ~disabled