World: LuaScript: Scripts: nod07a.lua, nod07a-AI.lua MusicPlaylist: StartingMusic: justdoit VictoryMusic: nod_win1 MissionData: Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers, as to prevent any infection of our own workers.\n\nGDI forces are reported to be minimal, so elimination of them is of secondary importance. BriefingVideo: nod7a.vqa StartVideo: tankgo.vqa LossVideo: visor.vqa Player: PlayerResources: DefaultCash: 1000 ^Bridge: DamageMultiplier@INVULNERABLE: Modifier: 0 ^CivBuilding: Targetable: TargetTypes: Ground, C4, Structure, NoAutoTarget CYCL: Buildable: Prerequisites: ~disabled NUK2: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled EYE: Buildable: Prerequisites: ~disabled GUN: Buildable: Prerequisites: ~disabled OBLI: Buildable: Prerequisites: ~disabled TMPL: Buildable: Prerequisites: ~disabled E2: Buildable: Prerequisites: ~pyle E5: Buildable: Prerequisites: ~disabled E6: -RepairsBridges: HARV: Harvester: SearchFromOrderRadius: 45 HTNK: Buildable: Prerequisites: ~disabled RMBO: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled MTNK: Buildable: Prerequisites: ~weap FTNK: Buildable: Prerequisites: ~disabled MLRS: Buildable: Prerequisites: ~disabled MSAM: Buildable: Prerequisites: ~disabled ATWR: Buildable: Prerequisites: ~disabled HELI: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled ARTY: Buildable: Prerequisites: ~disabled FIX: Buildable: Prerequisites: ~disabled SBAG: Buildable: Queue: Defence.GDI, Defence.Nod GTWR: Buildable: Queue: Defence.GDI Armament: Weapon: HighV.in HQ: AirstrikePower: Prerequisites: gdi SquadSize: 1 TRAN.IN: Inherits: TRAN RejectsOrders: -Selectable: RenderSprites: Image: TRAN Buildable: Prerequisites: ~disabled Interactable: