World: CrateSpawner: InitialSpawnDelay: 0 Maximum: 4 SpawnInterval: 1000 CrateActors: fortcrate MPStartUnits@mcvonly: BaseActor: tent WeatherOverlay: WindTick: 150, 550 UseSquares: false ScatterDirection: 0, 0 Gravity: 8.00, 12.00 SwingOffset: 0, 0 SwingSpeed: 0, 0 SwingAmplitude: 0, 0 ParticleColors: 304074, 28386C, 202C60, 182C54 LineTailAlphaValue: 150 ParticleSize: 1, 1 GlobalLightingPaletteEffect: Red: 0.75 Green: 0.85 Blue: 1.5 Ambient: 0.45 MusicPlaylist: BackgroundMusic: rain FlashPaletteEffect@LIGHTNINGSTRIKE: Type: LightningStrike LuaScript: Scripts: fort-lonestar.lua, fort-lonestar-AI.lua MapBuildRadius: AllyBuildRadiusCheckboxVisible: False BuildRadiusCheckboxVisible: False SpawnMPUnits: DropdownVisible: False MapOptions: TechLevelDropdownLocked: True TechLevel: unrestricted TechLevelDropdownVisible: False ShortGameCheckboxLocked: True ShortGameCheckboxEnabled: False ShortGameCheckboxVisible: False ScriptLobbyDropdown@difficulty: ID: difficulty Label: Difficulty Description: Change the difficulty of the mission Values: hard: Hard (4P) normal: Normal (3P) easy: Easy (2P) veryeasy: Very Easy (1P) tough: Real tough guy endless: Endless mode Default: hard DisplayOrder: 5 MPStartLocations: SeparateTeamSpawnsCheckboxEnabled: False SeparateTeamSpawnsCheckboxLocked: True SeparateTeamSpawnsCheckboxVisible: False FORTCRATE: Inherits: ^Crate SupportPowerCrateAction@parabombs: SelectionShares: 30 Proxy: powerproxy.parabombs Sequence: parabombs HealUnitsCrateAction: SelectionShares: 30 Sound: heal2.aud Sequence: heal GiveCashCrateAction: Amount: 400 UseCashTick: true SelectionShares: 30 GiveUnitCrateAction@e7: Units: e7 SelectionShares: 10 GrantExternalConditionCrateAction@ironcurtain: SelectionShares: 10 Sequence: invuln Sound: ironcur9.aud Condition: invulnerability Duration: 1200 ExplodeCrateAction@bigboom: Weapon: SCUD SelectionShares: 5 GiveMcvCrateAction: SelectionShares: 0 NoBaseSelectionShares: 1000 Units: mobiletent ValidFactions: allies Player: ClassicProductionQueue@Infantry: BuildDurationModifier: 250 -EnemyWatcher: Shroud: FogCheckboxLocked: True FogCheckboxEnabled: True FogCheckboxVisible: False ExploredMapCheckboxLocked: True ExploredMapCheckboxEnabled: False ExploredMapCheckboxVisible: False PlayerResources: DefaultCashDropdownLocked: True DefaultCashDropdownVisible: False DefaultCash: 50 -HackyAI@RushAI: -HackyAI@NormalAI: -HackyAI@NavalAI: -HackyAI@TurtleAI: DummyAI@LonestarAI: Name: Lonestar AI Type: lonestar LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY: Visible: False ^Infantry: Inherits@IC: ^IronCurtainable ^Husk: TransformOnCapture: ForceHealthPercentage: 80 OILB: Health: HP: 300000 Armor: Type: Wood WithBuildingBib: RevealsShroud: Range: 3c0 CashTrickler: Interval: 250 Amount: 50 MOBILETENT: Inherits: ^Vehicle Valued: Cost: 2000 Tooltip: Name: Mobile Tent Selectable: Priority: 4 DecorationBounds: 21,21 SelectionDecorations: Health: HP: 60000 Armor: Type: Light Mobile: Speed: 85 Locomotor: heavywheeled RevealsShroud: Range: 4c0 MustBeDestroyed: RequiredForShortGame: true BaseBuilding: Transforms: IntoActor: tent Offset: 0,0 Facing: 96 TransformSounds: placbldg.aud, build5.aud NoTransformNotification: BuildingCannotPlaceAudio RenderSprites: Image: TRUK TENT: Health: HP: 100000 Production: Produces: Infantry, Soldier, Dog, Defense -Sellable: Demolishable: -Condition: WithMakeAnimation: -Condition: BaseProvider: Range: 12c0 Power: Amount: 0 ProductionBar@Defense: ProductionType: Defense Color: 8A8A8A BaseBuilding: FTUR: Buildable: Prerequisites: barracks Valued: Cost: 400 Power: Amount: 0 GivesBuildableArea: AreaTypes: building PBOX: Buildable: Prerequisites: barracks Valued: Cost: 400 Health: HP: 20000 Armor: Type: Heavy Power: Amount: 0 GivesBuildableArea: AreaTypes: building DOG: Buildable: Prerequisites: barracks Valued: Cost: 20 E1: Buildable: Prerequisites: barracks Valued: Cost: 20 E2: Buildable: Prerequisites: barracks Valued: Cost: 40 Explodes: Chance: 20 E3: Buildable: Prerequisites: barracks Valued: Cost: 60 E4: Buildable: Prerequisites: barracks Valued: Cost: 100 E6: Buildable: Prerequisites: barracks Valued: Cost: 100 E7: Buildable: Prerequisites: barracks Valued: Cost: 750 3TNK: Armament: Weapon: TankNapalm Recoil: 200 RecoilRecovery: 38 MEDI: Buildable: Prerequisites: barracks Valued: Cost: 100 SHOK: Buildable: Prerequisites: barracks Valued: Cost: 150 SNIPER: Valued: Cost: 200 Buildable: Prerequisites: barracks Health: HP: 20000 SNIPER.soviets: Inherits: SNIPER Buildable: Prerequisites: ~disabled MustBeDestroyed: Targetable: TargetTypes: Disguise AutoTarget: InitialStanceAI: AttackAnything RenderSprites: Image: SNIPER SPY: Buildable: BuildPaletteOrder: 60 Prerequisites: barracks Valued: Cost: 300 -MustBeDestroyed: FTRK: -Armament@AA: -Armament@AG: Armament: Weapon: FLAK-23 Recoil: 85 LocalOffset: 512,0,192 MuzzleSequence: muzzle ARTY: Valued: Cost: 600 Health: HP: 7500 RevealsShroud: Range: 7c0 V2RL: Health: HP: 10000 4TNK: Health: HP: 250000 Mobile: Speed: 56 RevealsShroud: Range: 14c0 Turreted: TurnSpeed: 1 Armament@PRIMARY: Recoil: 8 RecoilRecovery: 0c7 Armament@SECONDARY: Recoil: 2 Explodes: Weapon: napalm EmptyWeapon: napalm SelfHealing: Step: 200 Delay: 1 HealIfBelow: 40 powerproxy.parabombs: AirstrikePower: LongDesc: A MiG bomber drops a load of parachuted bombs on your target. CameraRemoveDelay: 50 BADR.Bomber: Health: HP: 6000 Aircraft: Speed: 280 AmmoPool: Ammo: 30 Tooltip: Name: MiG Bomber SpawnActorOnDeath: Actor: MIG.Husk RenderSprites: Image: mig MECH: Buildable: Prerequisites: barracks Valued: Cost: 1500 powerproxy.paratroopers: ParatroopersPower: DropItems: E1,E1,E1,E1,E2,E2 SILO: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled HBOX: Buildable: Prerequisites: ~disabled GUN: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled SBAG: Buildable: Prerequisites: ~disabled FENC: Buildable: Prerequisites: ~disabled MSLO: Buildable: Prerequisites: ~disabled GAP: Buildable: Prerequisites: ~disabled IRON: Buildable: Prerequisites: ~disabled PDOX: Buildable: Prerequisites: ~disabled AGUN: Buildable: Prerequisites: ~disabled TSLA: Buildable: Prerequisites: ~disabled THF: Buildable: Prerequisites: ~disabled