Player: PlayerResources: DefaultCash: 0 World: LuaScript: Scripts: monster-tank-madness.lua -StartGameNotification: MissionData: Briefing: Dr. Demitri, creator of a Soviet Super Tank, wants to defect.\n\nWe planned to extract him while the Soviets were testing their new weapon, but something has gone wrong.\n\nThe Super Tanks are out of control, and Demitri is missing -- likely hiding in the village to the far south.\n\nFind our outpost and start repairs on it, then find and evacuate Demitri.\n\nAs for the tanks, we can reprogram them. Send a spy into the Soviet radar dome in the NE, turning the tanks on their creators.\n WinVideo: sovbatl.vqa LossVideo: sovtstar.vqa ^Palettes: IndexedPlayerPalette: PlayerIndex: BadGuy: 229, 230, 231, 232, 233, 234, 235, 8, 236, 237, 238, 239, 221, 222, 223, 223 FriendlyMadTanks: 200, 200, 201, 202, 203, 203, 204, 205, 206, 206, 207, 221, 222, 222, 223, 223 Outpost: 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143 ^Building: AnnounceOnSeen: ^ExplodingCivBuilding: Inherits: ^CivBuilding Explodes: Weapon: BarrelExplode EmptyWeapon: BarrelExplode -SpawnActorOnDeath@1: -SpawnActorOnDeath@2: -SpawnActorOnDeath@3: V01.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V01 V02.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V02 V03.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V03 V04.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V04 V05.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V05 V06.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V06 V07.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V07 V08.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V08 V09.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V09 V11.exploding: Inherits: ^ExplodingCivBuilding RenderSprites: Image: V11 V19: Explodes: Weapon: BarrelExplode EmptyWeapon: BarrelExplode DEMITRI: Inherits: DELPHI Tooltip: Name: Dr. Demitri Passenger: CargoType: Demitri RenderSprites: Image: DELPHI Voiced: VoiceSet: DemitriVoice TRAN: RevealsShroud: Range: 0c0 Cargo: Types: Demitri MaxWeight: 1 -Selectable: Interactable: LST: Cargo: Types: Infantry, Vehicle, Demitri JEEP: Cargo: Types: Infantry, Demitri PBOX: Cargo: Types: Infantry, Demitri 5TNK: Inherits: ^TrackedVehicle Inherits@AUTOTARGET: ^AutoTargetAll Valued: Cost: 10000 Tooltip: Name: Super Tank GenericName: Super Tank Health: HP: 2000000 Armor: Type: Concrete Mobile: Speed: 42 RevealsShroud: Range: 6c0 RequiresCondition: !friendly RevealsShroud@friendly: Range: 6c0 RequiresCondition: friendly ValidStances: Ally, Enemy ExternalCondition@friendly: Condition: friendly Turreted: TurnSpeed: 1 Armament@PRIMARY: Weapon: SuperTankPrimary LocalOffset: 900,180,340, 900,-180,340 Recoil: 171 RecoilRecovery: 30 MuzzleSequence: muzzle Armament@SECONDARY: Name: secondary Weapon: MammothTusk LocalOffset: -85,384,340, -85,-384,340 LocalYaw: -100,100 Recoil: 43 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: Explodes: Weapon: MiniNuke EmptyWeapon: MiniNuke SpawnActorOnDeath: Actor: 5TNK.Husk SelfHealing: Step: 100 Delay: 1 HealIfBelow: 100 DamageCooldown: 150 Selectable: Bounds: 44,38,0,-4 RenderSprites: Image: 4TNK 5TNK.Husk: Inherits: ^Husk Tooltip: Name: Husk (Super Tank) ThrowsParticle@turret: Anim: turret Health: HP: 200000 RenderSprites: Image: 4TNK -Capturable: -TransformOnCapture: -InfiltrateForTransform: DOME.NoInfiltrate: Inherits: DOME Buildable: Prerequisites: ~disabled RenderSprites: Image: DOME -InfiltrateForExploration: Targetable: TargetTypes: Ground, Structure, C4, DetonateAttack, MissionObjective SPY: Infiltrates: Types: SpyInfiltrate, MissionObjective BAD3TNK: Inherits: 3TNK Buildable: Prerequisites: ~disabled RenderSprites: Image: 3TNK BADTRUK: Inherits: TRUK Buildable: Prerequisites: ~disabled RenderSprites: Image: TRUK SS: Buildable: Prerequisites: ~disabled AGUN: Buildable: Prerequisites: ~disabled MSUB: Buildable: Prerequisites: ~disabled DD: Buildable: Prerequisites: ~disabled CA: Buildable: Prerequisites: ~disabled PT: Buildable: Prerequisites: ~disabled MSLO: Buildable: Prerequisites: ~disabled SYRD: Buildable: Prerequisites: ~disabled SPEN: Buildable: Prerequisites: ~disabled IRON: Buildable: Prerequisites: ~disabled PDOX: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled AFLD: Buildable: Prerequisites: ~disabled ATEK: Buildable: Prerequisites: ~disabled STEK: Buildable: Prerequisites: ~disabled 4TNK: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled MNLY: Buildable: Prerequisites: ~disabled TTNK: Buildable: Prerequisites: ~disabled CTNK: Buildable: Prerequisites: ~disabled MGG: Buildable: Prerequisites: ~disabled GAP: Buildable: Prerequisites: ~disabled MRJ: Buildable: Prerequisites: ~disabled E7: Buildable: Prerequisites: ~disabled C1: -Crushable: C2: -Crushable: C5: -Crushable: C7: -Crushable: C8: -Crushable: SHOK: Buildable: Prerequisites: ~disabled THF: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled DTRK: Buildable: Prerequisites: ~disabled QTNK: Buildable: Prerequisites: ~disabled