Player: HackyAI@RushAI: Name: Rush AI Type: rush MinimumExcessPower: 60 MaximumExcessPower: 160 ExcessPowerIncrement: 40 ExcessPowerIncreaseThreshold: 4 BuildingCommonNames: ConstructionYard: fact Refinery: proc Power: powr,apwr Barracks: barr,tent VehiclesFactory: weap Production: barr,tent,weap Silo: silo UnitsCommonNames: Mcv: mcv ExcludeFromSquads: harv NavalUnits: ss,msub,dd,ca,lst,pt BuildingLimits: proc: 4 barr: 1 tent: 1 kenn: 1 dome: 1 weap: 1 atek: 1 stek: 1 fix: 1 BuildingFractions: proc: 30% barr: 1% kenn: 0.5% tent: 1% weap: 1% pbox: 7% gun: 7% tsla: 5% gap: 2% ftur: 10% agun: 5% sam: 5% atek: 1% stek: 1% fix: 0.1% dome: 10% mslo: 1% UnitsToBuild: e1: 65% e2: 15% e3: 30% e4: 15% dog: 15% shok: 15% harv: 10% apc: 30% jeep: 20% arty: 15% v2rl: 40% ftrk: 30% 1tnk: 50% 2tnk: 50% 3tnk: 50% 4tnk: 25% ttnk: 25% stnk: 5% UnitLimits: dog: 4 harv: 8 jeep: 4 ftrk: 4 SquadSize: 20 HackyAI@NormalAI: Name: Normal AI Type: normal MinimumExcessPower: 60 MaximumExcessPower: 200 ExcessPowerIncrement: 40 ExcessPowerIncreaseThreshold: 4 BuildingCommonNames: ConstructionYard: fact Refinery: proc Power: powr,apwr Barracks: barr,tent VehiclesFactory: weap Production: barr,tent,weap,afld,hpad NavalProduction: spen,syrd Silo: silo UnitsCommonNames: Mcv: mcv ExcludeFromSquads: harv NavalUnits: ss,msub,dd,ca,lst,pt BuildingLimits: proc: 4 barr: 1 tent: 1 dome: 1 weap: 1 spen: 1 syrd: 1 hpad: 4 afld: 4 afld.ukraine: 4 atek: 1 stek: 1 fix: 1 BuildingFractions: proc: 15% tent: 1% barr: 1% kenn: 0.5% dome: 1% weap: 6% hpad: 4% spen: 1% syrd: 1% afld: 4% afld.ukraine: 4% pbox: 7% gun: 7% ftur: 10% tsla: 5% gap: 2% fix: 1% agun: 5% sam: 1% atek: 1% stek: 1% mslo: 1% UnitsToBuild: e1: 65% e2: 15% e3: 30% e4: 15% dog: 15% shok: 15% harv: 15% apc: 30% jeep: 20% arty: 15% v2rl: 40% ftrk: 30% 1tnk: 40% 2tnk: 50% 3tnk: 50% 4tnk: 25% ttnk: 25% stnk: 5% heli: 30% hind: 30% mig: 30% yak: 30% ss: 10% msub: 10% dd: 10% ca: 10% pt: 10% UnitLimits: dog: 4 harv: 8 jeep: 4 ftrk: 4 SquadSize: 40 HackyAI@TurtleAI: Name: Turtle AI Type: turtle MinimumExcessPower: 60 MaximumExcessPower: 250 ExcessPowerIncrement: 50 ExcessPowerIncreaseThreshold: 4 BuildingCommonNames: ConstructionYard: fact Refinery: proc Power: powr,apwr Barracks: barr,tent VehiclesFactory: weap Production: barr,tent,weap,afld,hpad NavalProduction: spen,syrd Silo: silo UnitsCommonNames: Mcv: mcv ExcludeFromSquads: harv NavalUnits: ss,msub,dd,ca,lst,pt BuildingLimits: proc: 4 barr: 1 tent: 1 kenn: 1 dome: 1 weap: 1 spen: 1 syrd: 1 hpad: 4 afld: 4 afld.ukraine: 4 atek: 1 stek: 1 fix: 1 BuildingFractions: proc: 30% tent: 1% barr: 1% kenn: 0.5% weap: 3% hpad: 2% afld: 2% afld.ukraine: 2% spen: 1% syrd: 1% pbox: 10% gun: 10% ftur: 10% tsla: 7% gap: 3% fix: 0.1% dome: 10% agun: 5% sam: 5% atek: 1% stek: 1% mslo: 1% UnitsToBuild: e1: 65% e2: 15% e3: 30% e4: 15% dog: 15% shok: 15% harv: 15% apc: 30% jeep: 20% arty: 15% v2rl: 40% ftrk: 50% 1tnk: 50% 2tnk: 50% 3tnk: 50% 4tnk: 25% ttnk: 25% stnk: 10% heli: 30% hind: 30% mig: 30% yak: 30% ss: 10% msub: 10% dd: 10% ca: 10% pt: 10% UnitLimits: dog: 4 harv: 8 jeep: 4 ftrk: 4 SquadSize: 10 HackyAI@NavalAI: Name: Naval AI Type: naval MinimumExcessPower: 60 MaximumExcessPower: 200 ExcessPowerIncrement: 40 ExcessPowerIncreaseThreshold: 4 BuildingCommonNames: ConstructionYard: fact Refinery: proc Power: powr,apwr Barracks: barr,tent VehiclesFactory: weap Production: barr,tent,weap,afld,hpad NavalProduction: spen,syrd Silo: silo UnitsCommonNames: Mcv: mcv ExcludeFromSquads: harv NavalUnits: ss,msub,dd,ca,lst,pt BuildingLimits: proc: 4 dome: 1 barr: 1 tent: 1 spen: 1 syrd: 1 hpad: 8 afld: 8 afld.ukraine: 8 weap: 1 atek: 1 stek: 1 fix: 1 BuildingFractions: proc: 30% dome: 1% weap: 1% hpad: 20% afld: 20% afld.ukraine: 20% atek: 1% stek: 1% spen: 1% syrd: 1% fix: 0.1% pbox: 12% gun: 12% ftur: 12% tsla: 12% agun: 5% sam: 5% mslo: 1% UnitsToBuild: harv: 1% heli: 30% hind: 30% mig: 30% yak: 30% ss: 10% msub: 30% dd: 30% ca: 20% pt: 10% UnitLimits: harv: 8 SquadSize: 1 SupportPowerBotModule: RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai Decisions: spyplane: OrderName: SovietSpyPlane MinimumAttractiveness: 1 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: None CheckRadius: 5c0 paratroopers: OrderName: SovietParatroopers MinimumAttractiveness: 5 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: None CheckRadius: 8c0 Consideration@2: Against: Enemy Types: Water Attractiveness: -5 TargetMetric: None CheckRadius: 8c0 parabombs: OrderName: UkraineParabombs MinimumAttractiveness: 1 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: None CheckRadius: 5c0 nukepower: OrderName: NukePowerInfoOrder MinimumAttractiveness: 3000 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 5c0 Consideration@2: Against: Ally Types: Air, Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 7c0 GrantConditionOnBotOwner@rush: Condition: enable-rush-ai Bots: rush GrantConditionOnBotOwner@normal: Condition: enable-normal-ai Bots: normal GrantConditionOnBotOwner@turtle: Condition: enable-turtle-ai Bots: turtle GrantConditionOnBotOwner@naval: Condition: enable-naval-ai Bots: naval HarvesterBotModule: RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai