C1: Inherits@1: ^CivInfantry Inherits@2: ^ArmedCivilian C2: Inherits: ^CivInfantry Voiced: VoiceSet: CivilianFemaleVoice C3: Inherits: ^CivInfantry C4: Inherits: ^CivInfantry RenderSprites: Image: C2 Voiced: VoiceSet: CivilianFemaleVoice C5: Inherits: ^CivInfantry RenderSprites: Image: C1 C6: Inherits: ^CivInfantry RenderSprites: Image: C2 Voiced: VoiceSet: CivilianFemaleVoice C7: Inherits@1: ^CivInfantry Inherits@2: ^ArmedCivilian RenderSprites: Image: C1 C8: Inherits: ^CivInfantry RenderSprites: Image: C2 Voiced: VoiceSet: CivilianFemaleVoice C9: Inherits: ^CivInfantry RenderSprites: Image: C1 C10: Inherits: ^CivInfantry RenderSprites: Image: C2 Voiced: VoiceSet: CivilianFemaleVoice TECN: Inherits@1: ^CivInfantry Inherits@2: ^ArmedCivilian Tooltip: Name: Technician RenderSprites: Image: C1 FCOM: Inherits: ^TechBuilding Inherits@shape: ^2x2Shape Selectable: Bounds: 48,48 OwnerLostAction: Action: ChangeOwner Building: Footprint: xx xx == Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: HP: 80000 Armor: Type: Wood Tooltip: Name: Forward Command TooltipDescription@ally: Description: Provides buildable area. ValidStances: Ally TooltipDescription@other: Description: Capture to give buildable area. ValidStances: Neutral, Enemy RevealsShroud: Range: 5c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 WithBuildingBib: CaptureManager: Capturable: Types: building CapturableProgressBar: CapturableProgressBlink: GivesBuildableArea: AreaTypes: building BaseProvider: Range: 8c0 EngineerRepairable: Power: Amount: 0 ProvidesPrerequisite@buildingname: GpsDot: String: Forward HOSP: Inherits: ^TechBuilding Inherits@shape: ^2x2Shape OwnerLostAction: Action: ChangeOwner Selectable: Priority: 0 Bounds: 48,48 Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 80000 CaptureManager: Capturable: Types: building CapturableProgressBar: CapturableProgressBlink: EngineerRepairable: Tooltip: Name: Hospital TooltipDescription@ally: Description: Provides infantry with self-healing. ValidStances: Ally TooltipDescription@other: Description: Capture to enable self-healing for infantry. ValidStances: Neutral, Enemy RevealsShroud: Range: 4c0 WithBuildingBib: HasMinibib: Yes WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false ProvidesPrerequisite@buildingname: GpsDot: String: Hospital V01: Inherits: ^CivBuilding Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: Church RevealsShroud: Range: 10c0 MapEditorData: ExcludeTilesets: DESERT, INTERIOR HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -490,-384,0, 0,0,0, 0,470,0 Type: Rectangle TopLeft: -768, -597 BottomRight: 896, 683 V02: Inherits: ^CivBuilding Building: Footprint: xx xx Dimensions: 2,2 MapEditorData: ExcludeTilesets: DESERT, INTERIOR HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -490,-512,0, 0,0,0, 0,512,0 Type: Rectangle TopLeft: -1024, -512 BottomRight: 1024, 597 V03: Inherits: ^CivBuilding Building: Footprint: xx xx Dimensions: 2,2 MapEditorData: ExcludeTilesets: DESERT, INTERIOR HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -490,-512,0, 0,0,0, 421,512,0, -210,512,0 Type: Rectangle TopLeft: -1024, -597 BottomRight: 1024, 597 V04: Inherits: ^CivBuilding Building: Footprint: xx xx Dimensions: 2,2 MapEditorData: ExcludeTilesets: DESERT, INTERIOR HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, -421,-256,0, -421,256,0 Type: Rectangle TopLeft: -683, -432 BottomRight: 683, 683 V05: Inherits: ^CivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 MapEditorData: ExcludeTilesets: DESERT, INTERIOR V06: Inherits: ^CivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 MapEditorData: ExcludeTilesets: DESERT, INTERIOR V07: Inherits: ^CivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 MapEditorData: ExcludeTilesets: DESERT, INTERIOR V08: Inherits: ^CivBuilding MapEditorData: ExcludeTilesets: DESERT, INTERIOR V09: Inherits: ^CivBuilding MapEditorData: ExcludeTilesets: DESERT, INTERIOR V10: Inherits: ^CivBuilding MapEditorData: ExcludeTilesets: DESERT, INTERIOR V11: Inherits: ^CivBuilding MapEditorData: ExcludeTilesets: DESERT, INTERIOR V12: Inherits: ^CivBuilding MapEditorData: ExcludeTilesets: DESERT, INTERIOR V13: Inherits: ^CivBuilding MapEditorData: ExcludeTilesets: DESERT, INTERIOR V14: Inherits: ^CivField MapEditorData: ExcludeTilesets: DESERT, INTERIOR V15: Inherits: ^CivField MapEditorData: ExcludeTilesets: DESERT, INTERIOR V16: Inherits: ^CivField MapEditorData: ExcludeTilesets: DESERT, INTERIOR V17: Inherits: ^CivField MapEditorData: ExcludeTilesets: DESERT, INTERIOR V18: Inherits: ^CivField MapEditorData: ExcludeTilesets: DESERT, INTERIOR V19: Inherits: ^CivBuilding RenderSprites: Palette: player Tooltip: Name: Oil Pump -SpawnActorOnDeath@1: -SpawnActorOnDeath@2: -SpawnActorOnDeath@3: SpawnActorOnDeath: Actor: V19.Husk Targetable: TargetTypes: Ground, C4, DetonateAttack, Structure, NoAutoTarget V19.Husk: Inherits: ^CivBuilding RenderSprites: Palette: player Tooltip: Name: Husk (Oil Pump) WithSpriteBody: WithIdleOverlay: StartSequence: fire-start Sequence: fire-loop -Selectable: SelectionDecorations: RenderSelectionBars: False -Targetable: -Demolishable: -HitShape: -Health: -Explodes: -Explodes@CIVPANIC: Interactable: BARL: Inherits: ^TechBuilding -Selectable: SelectionDecorations: RenderSelectionBars: False Health: HP: 1000 Explodes: Weapon: BarrelExplode Tooltip: Name: Explosive Barrel ShowOwnerRow: False Armor: Type: None Targetable: TargetTypes: Ground, DemoTruck, Barrel, NoAutoTarget -ShakeOnDeath: -SoundOnDamageTransition: -Demolishable: MapEditorData: Categories: Decoration Interactable: Bounds: 24,24 BRL3: Inherits: ^TechBuilding -Selectable: SelectionDecorations: RenderSelectionBars: False Health: HP: 1000 Explodes: Weapon: BarrelExplode Tooltip: Name: Explosive Barrel ShowOwnerRow: False Armor: Type: None Targetable: TargetTypes: Ground, DemoTruck, Barrel, NoAutoTarget -ShakeOnDeath: -SoundOnDamageTransition: -Demolishable: MapEditorData: Categories: Decoration Interactable: Bounds: 24,24 AMMOBOX1: Inherits: ^AmmoBox AMMOBOX2: Inherits: ^AmmoBox AMMOBOX3: Inherits: ^AmmoBox MISS: Inherits: ^TechBuilding Inherits@shape: ^3x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, 840,0,0, 840,-1024,0, 420,768,0, -840,0,0, -840,-1024,0, -840,1024,0 Selectable: Priority: 0 Bounds: 72,48 OwnerLostAction: Action: ChangeOwner Building: Footprint: xxx xxx === Dimensions: 3,3 LocalCenterOffset: 0,-512,0 Health: HP: 60000 RevealsShroud: Range: 10c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 6c0 Armor: Type: Wood Tooltip: Name: Communications Center TooltipDescription@ally: Description: Provides range of vision. ValidStances: Ally TooltipDescription@other: Description: Capture to give visual range. ValidStances: Neutral, Enemy WithBuildingBib: CaptureManager: Capturable: Types: building CapturableProgressBar: CapturableProgressBlink: EngineerRepairable: WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false ProvidesPrerequisite@buildingname: GpsDot: String: Communications BIO: Inherits: ^TechBuilding Inherits@shape: ^2x2Shape Selectable: Bounds: 48,48 OwnerLostAction: Action: ChangeOwner Building: Footprint: xx xx Dimensions: 2,2 RevealsShroud: Range: 4c0 CaptureManager: CapturableProgressBlink: Capturable: Types: building CapturableProgressBar: EngineerRepairable: Tooltip: Name: Biological Lab TooltipDescription@ally: Description: Provides prerequisite for Bio-Lab units. ValidStances: Ally TooltipDescription@other: Description: Capture to produce Bio-Lab units. ValidStances: Neutral, Enemy WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false ProvidesPrerequisite@buildingname: GpsDot: String: Biohazard OILB: Inherits: ^TechBuilding Inherits@shape: ^2x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, 630,-300,0, 420,512,0, -420,-512,0, -630,300,0 Selectable: Priority: 0 Bounds: 48,48 OwnerLostAction: Action: ChangeOwner Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 80000 RevealsShroud: Range: 4c0 CaptureManager: Capturable: Types: building CapturableProgressBar: CapturableProgressBlink: EngineerRepairable: CashTrickler: Interval: 375 Amount: 100 Tooltip: Name: Oil Derrick TooltipDescription@ally: Description: Provides additional funds. ValidStances: Ally TooltipDescription@other: Description: Capture to receive additional funds. ValidStances: Neutral, Enemy Explodes: Weapon: BarrelExplode GpsDot: String: Oil GivesCashOnCapture: Amount: 100 BR1: Inherits: ^Bridge Bridge: Template: 235 DamagedTemplate: 236 DestroyedTemplate: 237 SouthOffset: 0,2 FreeActor: Actor: bridgehut SpawnOffset: 2,0 BR2: Inherits: ^Bridge Bridge: Template: 238 DamagedTemplate: 239 DestroyedTemplate: 240 NorthOffset: 3,0 FreeActor: Actor: bridgehut SpawnOffset: 1,1 BR3: Inherits: ^Bridge Bridge: Long: yes ShorePieces: br1,br2 Template: 241 DamagedTemplate: 242 DestroyedTemplate: 243 DestroyedPlusNorthTemplate: 245 DestroyedPlusSouthTemplate: 244 DestroyedPlusBothTemplate: 246 NorthOffset: 2,0 SouthOffset: 0,1 BRIDGE1: Inherits: ^Bridge Bridge: Template: 131 DamagedTemplate: 378 DestroyedTemplate: 132 Building: Footprint: _____ _____ _____ Dimensions: 5,3 FreeActor@north: Actor: bridgehut SpawnOffset: 2,-1 FreeActor@south: Actor: bridgehut SpawnOffset: 0,1 Interactable: Bounds: 120,72 BRIDGE2: Inherits: ^Bridge Bridge: Template: 133 DamagedTemplate: 379 DestroyedTemplate: 134 Building: Footprint: _____ _____ Dimensions: 5,2 FreeActor@north: Actor: bridgehut SpawnOffset: 0,-1 FreeActor@south: Actor: bridgehut SpawnOffset: 2,1 Interactable: Bounds: 120,48 BRIDGE3: Inherits: ^Bridge Bridge: Template: 620 DamagedTemplate: 621 DestroyedTemplate: 622 Building: Footprint: ____ ____ Dimensions: 4,2 FreeActor@north: Actor: bridgehut SpawnOffset: 1, -1 FreeActor@south: Actor: bridgehut SpawnOffset: 0,1 Interactable: Bounds: 96,48 BRIDGE4: Inherits: ^Bridge Bridge: Template: 624 DamagedTemplate: 625 DestroyedTemplate: 626 Building: Footprint: ____ ____ Dimensions: 4,2 FreeActor@north: Actor: bridgehut SpawnOffset: 1, -1 FreeActor@south: Actor: bridgehut SpawnOffset: 2,1 Interactable: Bounds: 96,48 SBRIDGE1: Inherits: ^Bridge Bridge: Template: 520 DamagedTemplate: 521 DestroyedTemplate: 522 Building: Footprint: ___ ___ Dimensions: 3,2 FreeActor@north: Actor: bridgehut.small SpawnOffset: 1,0 FreeActor@south: Actor: bridgehut.small SpawnOffset: 1,1 Interactable: Bounds: 72,48 SBRIDGE2: Inherits: ^Bridge Bridge: Template: 531 DamagedTemplate: 532 DestroyedTemplate: 533 Building: Footprint: __ __ __ Dimensions: 2,3 FreeActor@west: Actor: bridgehut.small SpawnOffset: 0,1 FreeActor@east: Actor: bridgehut.small SpawnOffset: 1,1 Interactable: Bounds: 48,72 SBRIDGE3: Inherits: ^Bridge Bridge: Template: 523 DamagedTemplate: 524 DestroyedTemplate: 525 FreeActor@north: Actor: bridgehut SpawnOffset: 2,-1 FreeActor@south: Actor: bridgehut SpawnOffset: 0,1 SBRIDGE4: Inherits: ^Bridge Bridge: Template: 527 DamagedTemplate: 528 DestroyedTemplate: 529 FreeActor@north: Actor: bridgehut SpawnOffset: 0,-1 FreeActor@south: Actor: bridgehut SpawnOffset: 2,1 BRIDGEHUT: AlwaysVisible: Building: Footprint: __ __ Dimensions: 2,2 Selectable: Bounds: 48,48 Priority: 2 LegacyBridgeHut: Targetable: TargetTypes: BridgeHut, C4 BRIDGEHUT.small: AlwaysVisible: Building: Footprint: _ Dimensions: 1,1 Selectable: Bounds: 24,24 Priority: 2 LegacyBridgeHut: Targetable: TargetTypes: BridgeHut, C4 V20: Inherits: ^DesertCivBuilding Building: Footprint: xx xx Dimensions: 2,2 HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -840,-512,0, 0,0,0, -840,512,0 Type: Rectangle TopLeft: -1024, -512 BottomRight: 1024, 896 V21: Inherits: ^DesertCivBuilding Building: Footprint: xx xx Dimensions: 2,2 HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 840,-512,0, 420,0,0, 840,512,0 Type: Rectangle TopLeft: -1024, -1024 BottomRight: 1024, 0 HitShape@WELL: TargetableOffsets: -770,512,0 Type: Rectangle TopLeft: 0, 0 BottomRight: 1024, 598 V22: Inherits: ^DesertCivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 V23: Inherits: ^DesertCivBuilding V24: Inherits: ^DesertCivBuilding Building: Footprint: xx xx Dimensions: 2,2 HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -630,-512,0, 0,0,0, -630,256,0, 420,-512,0 Type: Rectangle TopLeft: -1024, -683 BottomRight: 640, 853 V25: Inherits: ^DesertCivBuilding Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: Church RevealsShroud: Range: 10c0 HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,-128,0, 420,512,0 Type: Rectangle TopLeft: -683, -683 BottomRight: 1024, 512 V26: Inherits: ^DesertCivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 V27: Inherits: ^DesertCivBuilding V28: Inherits: ^DesertCivBuilding V29: Inherits: ^DesertCivBuilding V30: Inherits: ^DesertCivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 V31: Inherits: ^DesertCivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 V32: Inherits: ^DesertCivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 V33: Inherits: ^DesertCivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 V34: Inherits: ^DesertCivBuilding V35: Inherits: ^DesertCivBuilding V36: Inherits: ^DesertCivBuilding V37: Inherits: ^DesertCivBuilding Building: Footprint: __xx_ ___xx Dimensions: 5,2 HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, 0,1024,0 Type: Rectangle TopLeft: -512, -597 BottomRight: 1536, 597 RICE: Inherits: ^CivField MapEditorData: RequireTilesets: TEMPERAT RUSHOUSE: Inherits: ^CivBuilding MapEditorData: RequireTilesets: TEMPERAT Building: Footprint: x x Dimensions: 1,2 HitShape: UseTargetableCellsOffsets: false ASIANHUT: Inherits: ^CivBuilding MapEditorData: RequireTilesets: TEMPERAT SNOWHUT: Inherits: ^CivBuilding MapEditorData: RequireTilesets: SNOW Building: Footprint: x x Dimensions: 1,2 RenderSprites: Scale: 0.7 HitShape: UseTargetableCellsOffsets: false LHUS: Inherits: ^CivBuilding MapEditorData: RequireTilesets: TEMPERAT Selectable: Bounds: 24,48,0,-16 Tooltip: Name: Lighthouse Building: Footprint: x Dimensions: 1,1 WINDMILL: Inherits: ^CivBuilding MapEditorData: RequireTilesets: TEMPERAT Selectable: Bounds: 24,24,0,-14 DecorationBounds: 36,36,0,-14 SelectionDecorations: Tooltip: Name: Windmill Building: Footprint: x Dimensions: 1,1