World: CrateSpawner: CheckboxEnabled: False CheckboxLocked: True CheckboxVisible: False -SpawnStartingUnits: MapBuildRadius: AllyBuildRadiusCheckboxLocked: True AllyBuildRadiusCheckboxEnabled: False AllyBuildRadiusCheckboxVisible: False BuildRadiusCheckboxLocked: True BuildRadiusCheckboxEnabled: True BuildRadiusCheckboxVisible: False MapOptions: ShortGameCheckboxVisible: False ShortGameCheckboxLocked: True ShortGameCheckboxEnabled: False TechLevelDropdownLocked: True TechLevelDropdownVisible: False TechLevel: unrestricted MapStartingLocations: SeparateTeamSpawnsCheckboxVisible: false Locomotor@LIGHTTRACKED: WaitAverage: 1 WaitSpread: 1 APWR: Buildable: Prerequisites: ~disabled STEK: Buildable: Prerequisites: ~disabled BARR: Buildable: Prerequisites: ~disabled FIX: Buildable: Prerequisites: ~disabled POWR: Buildable: Prerequisites: ~disabled AFLD: Buildable: Prerequisites: ~disabled PROC: Buildable: Prerequisites: ~disabled WEAP: Buildable: Prerequisites: ~disabled DOME: Buildable: Prerequisites: ~disabled SPEN: Buildable: Prerequisites: ~disabled SILO: Buildable: Prerequisites: ~disabled Player: Shroud: FogCheckboxLocked: True FogCheckboxEnabled: True FogCheckboxVisible: False ExploredMapCheckboxLocked: True ExploredMapCheckboxEnabled: False ExploredMapCheckboxVisible: False PlayerResources: DefaultCashDropdownLocked: True DefaultCashDropdownVisible: False DefaultCash: 60 ChronoshiftPower: Icon: chrono ChargeInterval: 1500 Name: actor-player.chronoshiftpower-name Description: actor-player.chronoshiftpower-description SelectTargetSound: slcttgt1.aud BeginChargeSound: chrochr1.aud EndChargeSound: chrordy1.aud KillCargo: true Dimensions: 7, 7 Footprint: ___x___ __xxx__ _xxxxx_ xxxxxxx _xxxxx_ __xxx__ ___x___ GrantExternalConditionPower@IRONCURTAIN: Icon: invuln ChargeInterval: 750 Name: actor-player.grantexternalconditionpower-ironcurtain-name Description: actor-player.grantexternalconditionpower-ironcurtain-description Duration: 75 SelectTargetSpeechNotification: SelectTarget InsufficientPowerSpeechNotification: InsufficientPower BeginChargeSpeechNotification: IronCurtainCharging EndChargeSpeechNotification: IronCurtainReady SelectTargetTextNotification: notification-select-target InsufficientPowerTextNotification: notification-insufficient-power BeginChargeTextNotification: notification-ironcurtain.charging EndChargeTextNotification: notification-ironcurtain.ready Condition: invulnerability Sequence: idle OnFireSound: ironcur9.aud Dimensions: 3, 3 Footprint: _x_ xxx _x_ BlockedCursor: move-blocked Production: Produces: Building LobbyPrerequisiteCheckbox@GLOBALBOUNTY: Enabled: True Locked: True Visible: False LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY: Visible: False LobbyPrerequisiteCheckbox@REUSABLEENGINEERS: Visible: False MNLYR: Inherits: ^TrackedVehicle Valued: Cost: 800 Tooltip: Name: actor-mnlyr-name Health: HP: 50000 Armor: Type: Heavy Mobile: Speed: 128 TurnSpeed: 512 RevealsShroud: Range: 40c0 MustBeDestroyed: RequiredForShortGame: true Transforms: IntoActor: ftur Offset: 0,0 Facing: 384 CashTrickler: Interval: 150 Amount: 20 RenderSprites: Image: MNLY Chronoshiftable: ReturnToOrigin: false HitShape: FTUR: Health: HP: 100000 Transforms: IntoActor: mnlyr Offset: 0,0 Facing: 384 MustBeDestroyed: RequiredForShortGame: true CashTrickler: Interval: 150 Amount: 30 -Power: MINVV: Inherits: ^SpriteActor HiddenUnderFog: Building: TerrainTypes: Clear,Road BuildSounds: placbldg.aud, build5.aud UndeploySounds: cashturn.aud Buildable: Queue: Building BuildPaletteOrder: 10 Description: actor-minvv.description Valued: Cost: 30 Health: HP: 20000 RenderSprites: Image: miner WithSpriteBody: Tooltip: Name: actor-minvv.name ChangesHealth: Step: -100 Delay: 1 StartIfBelow: 101 FireWarheadsOnDeath: Weapon: CrateNuke EmptyWeapon: CrateNuke HitShape: Interactable: T17: -Health: