#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { class PlayerPaletteFromCurrentTilesetInfo : ITraitInfo { [FieldLoader.Require, PaletteDefinition(true)] [Desc("internal palette name")] public readonly string Name = null; [Desc("Map listed indices to shadow.")] public readonly int[] ShadowIndex = { }; [Desc("Apply palette rotators or not.")] public readonly bool AllowModifiers = true; public object Create(ActorInitializer init) { return new PlayerPaletteFromCurrentTileset(init.World, this); } } class PlayerPaletteFromCurrentTileset : ILoadsPalettes { readonly World world; readonly PlayerPaletteFromCurrentTilesetInfo info; public PlayerPaletteFromCurrentTileset(World world, PlayerPaletteFromCurrentTilesetInfo info) { this.world = world; this.info = info; } public void LoadPalettes(WorldRenderer wr) { var filename = world.TileSet.PlayerPalette ?? world.TileSet.Palette; wr.AddPalette(info.Name, new ImmutablePalette(Game.ModData.ModFiles.Open(filename), info.ShadowIndex), info.AllowModifiers); } } }