NAWALL: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 20 Prerequisites: ~structures.nod, ~techlevel.low Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks. -SoundOnDamageTransition: Valued: Cost: 50 CustomSellValue: Value: 0 Tooltip: Name: Concrete Wall Health: HP: 225 Armor: Type: Concrete BlocksProjectiles: Height: 640 Crushable: CrushClasses: heavywall LineBuild: NodeTypes: wall, turret NAGATE_A: Inherits: ^Gate_A Buildable: Queue: Defense BuildPaletteOrder: 40 Prerequisites: nahand, ~structures.nod, ~techlevel.low Tooltip: Name: Nod Gate NAGATE_B: Inherits: ^Gate_B Buildable: Queue: Defense BuildPaletteOrder: 60 Prerequisites: nahand, ~structures.nod, ~techlevel.low Tooltip: Name: Nod Gate NALASR: Inherits: ^Defense Valued: Cost: 300 Tooltip: Name: Laser Turret Buildable: Queue: Defense Prerequisites: nahand, ~structures.nod, ~techlevel.low BuildPaletteOrder: 90 Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft Building: Selectable: Bounds: 40, 30, -8, -6 DisabledOverlay: Health: HP: 500 Armor: Type: Wood RevealsShroud: Range: 7c0 DetectCloaked: Range: 3c0 Turreted: TurnSpeed: 10 InitialFacing: 224 Offset: 298,-171,288 AttackTurreted: Armament: Weapon: TurretLaserFire LocalOffset: 352, 0, 224 RenderVoxels: WithVoxelTurret: Power: Amount: -40 SelectionDecorations: VisualBounds: 40, 36, -8, -8 BodyOrientation: QuantizedFacings: 0 NAOBEL: Inherits: ^Defense Valued: Cost: 1500 Tooltip: Name: Obelisk of Light Buildable: Queue: Defense BuildPaletteOrder: 150 Prerequisites: natech, ~structures.nod, ~techlevel.high Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft Building: Footprint: xx xx Dimensions: 2,2 Selectable: Bounds: 88, 42, 0, -6 RequiresPower: DisabledOverlay: Health: HP: 725 Armor: Type: Wood RevealsShroud: Range: 8c0 Armament: Weapon: ObeliskLaserFire LocalOffset: 1400,210,800 AttackCharges: ChargeLevel: 65 ChargingCondition: charging AmbientSound: RequiresCondition: charging SoundFile: obelpowr.aud Interval: 30, 40 WithChargeOverlay: Palette: player IsPlayerPalette: true WithIdleOverlay@LIGHTS: Sequence: idle-lights Power: Amount: -150 SelectionDecorations: VisualBounds: 88, 72, 0, -12 NASAM: Inherits: ^Defense Valued: Cost: 500 Tooltip: Name: S.A.M. Site Buildable: Queue: Defense Prerequisites: naradr, ~structures.nod, ~techlevel.medium BuildPaletteOrder: 100 Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units Selectable: Bounds: 40, 30, -3, -8 RequiresPower: DisabledOverlay: Health: HP: 600 Armor: Type: Wood BodyOrientation: QuantizedFacings: 32 RenderRangeCircle: RangeCircleType: aa Turreted: TurnSpeed: 10 InitialFacing: 224 AttackTurreted: WithSpriteTurret: Recoils: false Armament: Weapon: RedEye2 LocalOffset: 384,0,576 Power: Amount: -30 SelectionDecorations: VisualBounds: 40, 36, -3, -8 GAARTY: Inherits@1: ^GainsExperience Inherits@2: ^ExistsInWorld Inherits@3: ^SpriteActor Huntable: Voiced: VoiceSet: Vehicle AttackTurreted: Voice: Attack AutoTarget: RenderRangeCircle: DrawLineToTarget: Building: Dimensions: 1,1 Footprint: x TerrainTypes: Clear, Road, DirtRoad, Rough WithSpriteBody: WithMakeAnimation: WithTextControlGroupDecoration: SelectionDecorations: Palette: pips Selectable: Targetable: TargetTypes: Ground, Building, Repair Guardable: HiddenUnderFog: ActorLostNotification: Valued: Cost: 975 Tooltip: Name: Deployed Artillery Health: HP: 300 Armor: Type: Light RevealsShroud: Range: 9c0 Turreted: TurnSpeed: 5 InitialFacing: 96 Offset: 0,0,256 Armament: Weapon: 155mm LocalOffset: 811,0,0 MuzzleSequence: muzzle BodyOrientation: QuantizedFacings: 32 RenderVoxels: LightAmbientColor: 0.4, 0.4, 0.4 WithVoxelBarrel: LocalOffset: 0,0,-256 WithVoxelTurret: Transforms: IntoActor: art2 Facing: 96 TransformSounds: place2.aud NoTransformSounds: Voice: Move WithMuzzleOverlay: RevealOnFire: NASTLH: Inherits: ^Building Valued: Cost: 2500 Tooltip: Name: Stealth Generator Buildable: Queue: Defense BuildPaletteOrder: 160 Prerequisites: proc, natech, ~structures.nod, ~techlevel.high Description: Generates a cloaking field\nto hide your forces from the enemy. Building: Footprint: xxx xxx Dimensions: 3,2 Health: HP: 600 Armor: Type: Wood RevealsShroud: Range: 6c0 MaxHeightDelta: 3 WithIdleOverlay@pulse: Sequence: pulse PauseOnLowPower: true WithRangeCircle: Range: 12c0 Type: cloakgenerator Power: Amount: -350 RequiresPower: CanPowerDown: PowerupSpeech: EnablePower PowerdownSpeech: DisablePower IndicatorPalette: mouse ProximityExternalCondition: Condition: cloakgenerator Range: 12c0 EnableSound: cloak5.aud DisableSound: cloak5.aud AffectsParent: true Selectable: Bounds: 106, 48, 8, -6 SelectionDecorations: VisualBounds: 106, 60, 8, -15 NAMISL: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 190 Prerequisites: natech, ~structures.nod, ~techlevel.superweapons BuildLimit: 1 Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built. Valued: Cost: 1300 Tooltip: Name: Nod Missile Silo ProvidesPrerequisite: Prerequisite: tech Building: Footprint: xx xx Dimensions: 2,2 Selectable: Bounds: 75,48 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 4c0 WithIdleOverlay@LIGHTS: Sequence: idle-lights Power: Amount: -50 CanPowerDown: IndicatorPalette: mouse PowerupSpeech: EnablePower PowerdownSpeech: DisablePower RequiresPower: DisabledOverlay: ProvidesPrerequisite@buildingname: SupportPowerChargeBar: NukePower: Cursor: nuke Icon: clustermissile ChargeTime: 540 Description: Cluster Missile LongDesc: Launches a conventional warhead\nat a target location. EndChargeSpeechNotification: ClusterMissileReady SelectTargetSpeechNotification: SelectTarget IncomingSpeechNotification: MissileLaunchDetected LaunchSound: icbm1.aud MissileWeapon: ClusterMissile SpawnOffset: 0,427,0 DisplayTimerStances: None DisplayBeacon: False DisplayRadarPing: True BeaconPoster: CameraRange: 10c0 SelectionDecorations: VisualBounds: 75,48 NAWAST: Inherits: ^Building Valued: Cost: 1600 Tooltip: Name: Waste Refinery Buildable: Queue: Defense BuildPaletteOrder: 200 Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons BuildLimit: 1 Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built. Building: Footprint: =x= xx= =x= Dimensions: 3,3 Selectable: Bounds: 100, 60, 5, -5 Health: HP: 400 RevealsShroud: Range: 6c0 MaxHeightDelta: 3 TiberianSunRefinery: DockAngle: 160 DockOffset: 2,1 StoresResources: PipColor: Red PipCount: 15 Capacity: 56 Power: Amount: -40 FreeActor: Actor: WEED SpawnOffset: 3,1 Facing: 160 WithIdleOverlay@GLOW: Sequence: idle-glow WithIdleOverlay@LIGHTS: Sequence: idle-lights WithIdleOverlay@BIB: Sequence: bib ProvidesPrerequisite@buildingname: SelectionDecorations: VisualBounds: 100, 60, 5, -5 RenderSprites: