Player: AlwaysVisible: TechTree: GrantConditionOnPrerequisiteManager: ClassicProductionQueue@Building: Type: Building BuildDurationModifier: 120 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete SpeedUp: True ClassicProductionQueue@Defense: Type: Defense BuildDurationModifier: 120 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete SpeedUp: True ClassicProductionQueue@Vehicle: Type: Vehicle BuildDurationModifier: 120 LowPowerSlowdown: 3 SpeedUp: True ClassicProductionQueue@Infantry: Type: Infantry BuildDurationModifier: 120 LowPowerSlowdown: 3 SpeedUp: True ClassicProductionQueue@Air: Type: Air BuildDurationModifier: 120 LowPowerSlowdown: 3 SpeedUp: True PlaceBuilding: Palette: placebuilding SupportPowerManager: ScriptTriggers: MissionObjectives: ConquestVictoryConditions: PowerManager: AllyRepair: PlayerResources: InsufficientFundsNotification: InsufficientFunds DeveloperMode: Enabled: true Shroud: FrozenActorLayer: BaseAttackNotifier: AllyNotification: OurAllyIsUnderAttack HarvesterAttackNotifier: PlayerStatistics: PlaceSimpleBeacon: ProvidesTechPrerequisite@low: Name: Low Prerequisites: techlevel.low Id: low ProvidesTechPrerequisite@medium: Name: Medium Prerequisites: techlevel.low, techlevel.medium Id: medium ProvidesTechPrerequisite@nosuper: Name: No Powers Prerequisites: techlevel.low, techlevel.medium, techlevel.high Id: nopowers ProvidesTechPrerequisite@all: Name: Unrestricted Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons Id: unrestricted ResourceStorageWarning: PlayerExperience: