#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Drawing; namespace OpenRA { /// /// Pixel coordinate vector (fine; integer) /// public struct PVecInt { public readonly int X, Y; public PVecInt(int x, int y) { X = x; Y = y; } public PVecInt(Size p) { X = p.Width; Y = p.Height; } public static readonly PVecInt Zero = new PVecInt(0, 0); public static PVecInt OneCell { get { return new PVecInt(Game.CellSize, Game.CellSize); } } public static implicit operator PVecFloat(PVecInt a) { return new PVecFloat((float)a.X, (float)a.Y); } public static explicit operator PVecInt(int2 a) { return new PVecInt(a.X, a.Y); } public static PVecInt FromRadius(int r) { return new PVecInt(r, r); } public static PVecInt operator +(PVecInt a, PVecInt b) { return new PVecInt(a.X + b.X, a.Y + b.Y); } public static PVecInt operator -(PVecInt a, PVecInt b) { return new PVecInt(a.X - b.X, a.Y - b.Y); } public static PVecInt operator *(int a, PVecInt b) { return new PVecInt(a * b.X, a * b.Y); } public static PVecInt operator *(PVecInt b, int a) { return new PVecInt(a * b.X, a * b.Y); } public static PVecInt operator /(PVecInt a, int b) { return new PVecInt(a.X / b, a.Y / b); } public static PVecInt operator -(PVecInt a) { return new PVecInt(-a.X, -a.Y); } public static bool operator ==(PVecInt me, PVecInt other) { return (me.X == other.X && me.Y == other.Y); } public static bool operator !=(PVecInt me, PVecInt other) { return !(me == other); } public static PVecInt Max(PVecInt a, PVecInt b) { return new PVecInt(Math.Max(a.X, b.X), Math.Max(a.Y, b.Y)); } public static PVecInt Min(PVecInt a, PVecInt b) { return new PVecInt(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y)); } public static int Dot(PVecInt a, PVecInt b) { return a.X * b.X + a.Y * b.Y; } public PVecInt Sign() { return new PVecInt(Math.Sign(X), Math.Sign(Y)); } public PVecInt Abs() { return new PVecInt(Math.Abs(X), Math.Abs(Y)); } public int LengthSquared { get { return X * X + Y * Y; } } public int Length { get { return (int)Math.Sqrt(LengthSquared); } } public float2 ToFloat2() { return new float2(X, Y); } public int2 ToInt2() { return new int2(X, Y); } public CVec ToCVec() { return new CVec(X / Game.CellSize, Y / Game.CellSize); } public PVecInt Clamp(Rectangle r) { return new PVecInt( Math.Min(r.Right, Math.Max(X, r.Left)), Math.Min(r.Bottom, Math.Max(Y, r.Top)) ); } public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode(); } public override bool Equals(object obj) { if (obj == null) return false; PVecInt o = (PVecInt)obj; return o == this; } public override string ToString() { return "{0},{1}".F(X, Y); } } }