using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits.Activities { class Follow : IActivity { Actor Target; int Range; public Follow(Actor target, int range) { Target = target; Range = range; } public IActivity NextActivity { get; set; } public void Tick(Actor self, Mobile mobile) { if (Target.IsDead) { mobile.InternalSetActivity(NextActivity); return; } if ((Target.Location - self.Location).LengthSquared >= Range * Range) { mobile.InternalSetActivity(new Move(Target, Range)); mobile.QueueActivity(this); } } public void Cancel(Actor self, Mobile mobile) { } } }