#region Copyright & License Information /* * Copyright 2007-2012 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Globalization; using System.Net; using OpenRA.GameRules; using OpenRA.Widgets; namespace OpenRA.Mods.RA.Widgets.Logic { public class ServerCreationLogic { Widget panel; Action onCreate; Action onExit; MapPreview preview = MapCache.UnknownMap; bool advertiseOnline; bool allowPortForward; [ObjectCreator.UseCtor] public ServerCreationLogic(Widget widget, Action onExit, Action openLobby) { panel = widget; onCreate = openLobby; this.onExit = onExit; var settings = Game.Settings; preview = Game.modData.MapCache[WidgetUtils.ChooseInitialMap(Game.Settings.Server.Map)]; panel.Get("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); }; panel.Get("CREATE_BUTTON").OnClick = CreateAndJoin; var mapButton = panel.GetOrNull("MAP_BUTTON"); if (mapButton != null) { panel.Get("MAP_BUTTON").OnClick = () => { Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs() { { "initialMap", preview.Uid }, { "onExit", () => {} }, { "onSelect", (Action)(uid => preview = Game.modData.MapCache[uid]) } }); }; panel.Get("MAP_PREVIEW").Preview = () => preview; panel.Get("MAP_NAME").GetText = () => preview.Title; } panel.Get("SERVER_NAME").Text = settings.Server.Name ?? ""; panel.Get("LISTEN_PORT").Text = settings.Server.ListenPort.ToString(); advertiseOnline = Game.Settings.Server.AdvertiseOnline; var externalPort = panel.Get("EXTERNAL_PORT"); externalPort.Text = settings.Server.ExternalPort.ToString(); externalPort.IsDisabled = () => !advertiseOnline; var advertiseCheckbox = panel.Get("ADVERTISE_CHECKBOX"); advertiseCheckbox.IsChecked = () => advertiseOnline; advertiseCheckbox.OnClick = () => advertiseOnline ^= true; allowPortForward = Game.Settings.Server.AllowPortForward; var UPnPCheckbox = panel.Get("UPNP_CHECKBOX"); UPnPCheckbox.IsChecked = () => allowPortForward; UPnPCheckbox.OnClick = () => allowPortForward ^= true; UPnPCheckbox.IsDisabled = () => !Game.Settings.Server.NatDeviceAvailable; var passwordField = panel.GetOrNull("PASSWORD"); if (passwordField != null) passwordField.Text = Game.Settings.Server.Password; } void CreateAndJoin() { var name = panel.Get("SERVER_NAME").Text; int listenPort, externalPort; if (!int.TryParse(panel.Get("LISTEN_PORT").Text, NumberStyles.Integer, NumberFormatInfo.InvariantInfo, out listenPort)) listenPort = 1234; if (!int.TryParse(panel.Get("EXTERNAL_PORT").Text, NumberStyles.Integer, NumberFormatInfo.InvariantInfo, out externalPort)) externalPort = 1234; var passwordField = panel.GetOrNull("PASSWORD"); var password = passwordField != null ? passwordField.Text : ""; // Save new settings Game.Settings.Server.Name = name; Game.Settings.Server.ListenPort = listenPort; Game.Settings.Server.ExternalPort = externalPort; Game.Settings.Server.AdvertiseOnline = advertiseOnline; Game.Settings.Server.AllowPortForward = allowPortForward; Game.Settings.Server.Map = preview.Uid; Game.Settings.Server.Password = password; Game.Settings.Save(); // Take a copy so that subsequent changes don't affect the server var settings = new ServerSettings(Game.Settings.Server); // Create and join the server Game.CreateServer(settings); Ui.CloseWindow(); ConnectionLogic.Connect(IPAddress.Loopback.ToString(), Game.Settings.Server.ListenPort, password, onCreate, onExit); } } }