#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits.Render; using OpenRA.Traits; namespace OpenRA.Mods.D2k.Traits.Render { [Desc("Rendered when ProductionAirdrop is in progress.")] public class WithDeliveryOverlayInfo : PausableConditionalTraitInfo, Requires, Requires { [Desc("Sequence name to use")] [SequenceReference] public readonly string Sequence = "active"; [Desc("Position relative to body")] public readonly WVec Offset = WVec.Zero; [Desc("Custom palette name")] [PaletteReference("IsPlayerPalette")] public readonly string Palette = null; [Desc("Custom palette is a player palette BaseName")] public readonly bool IsPlayerPalette = false; public override object Create(ActorInitializer init) { return new WithDeliveryOverlay(init.Self, this); } } public class WithDeliveryOverlay : PausableConditionalTrait, INotifyDelivery { readonly AnimationWithOffset anim; bool delivering; public WithDeliveryOverlay(Actor self, WithDeliveryOverlayInfo info) : base(info) { var rs = self.Trait(); var body = self.Trait(); var overlay = new Animation(self.World, rs.GetImage(self), () => IsTraitPaused); overlay.Play(info.Sequence); // These translucent overlays should not be included in highlight flashes overlay.IsDecoration = true; anim = new AnimationWithOffset(overlay, () => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))), () => IsTraitDisabled || !delivering); rs.Add(anim, info.Palette, info.IsPlayerPalette); } void PlayDeliveryOverlay() { if (delivering) anim.Animation.PlayThen(Info.Sequence, PlayDeliveryOverlay); } void INotifyDelivery.IncomingDelivery(Actor self) { delivering = true; PlayDeliveryOverlay(); } void INotifyDelivery.Delivered(Actor self) { delivering = false; } } }